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Hyohnoo
383 posts

Hyohnoo
@Hyohnoo
I don't know what I'm doing. https://t.co/SDMgZ0ouat
Katılım Şubat 2016
999 Takip Edilen5.1K Takipçiler

@runstop Thank you! I appreciate the feedback.
I'm not sure what you mean tho? If anything, the camera slows down near the map boundaries to a complete stop. Or are you talking about when transitioning from zone to zone? If so then yeah, it has to speed up to frame the player.
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@Hyohnoo Nice work! The camera feels smooth and responsive overall. One thing that caught my eye was what seemed like a slight increase in movement speed near the map boundaries. I’m not sure if that’s intentional, but it stood out to me from the regular camera movement.
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@washpotatod Not really. It can be anywhere in the node tree. It has an exported target variable that it uses to retrieve the position at the end of every frame.
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@PlasticCupGames It is much easier. I use the built in collision system in Godot, so I didn’t even have to code it.
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@Hyohnoo I wonder if GODOT is easier with slopes than GameMaker? Adding slopes is mathematical hell sometimes.
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@Hyohnoo I’m making a little 2D platformer rn(in Unity tho) how did u get him to go faster/roll on slopes
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Added some more movement options
ε==(っ・ω・)っ
#screenshotsaturday #gamedev #indiedev #pixelart #GodotEngine
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@chipmunkbazooka Yeah, I love that game's movement system so much. I also want to add some other movement options I always felt it were missing.
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@Hyohnoo Super clean! 🔥 Are you referencing Mario Odyssey’s movement by chance? Reminds me of a prototype I’m working on and Odyssey was a big inspiration, It’s awesome to see it so fluid in 2D
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@TheChaixxy It's actually not. The syntax is very simple, Especially if you know Python.
The only difficult part, I would say, is understanding how nodes work and hierarchy of how they execute.
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@PolyPop3D Yes. I use a tile map with Godot's terrain feature to auto tile them.
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