Pimeine / Niels

1.2K posts

Pimeine / Niels banner
Pimeine / Niels

Pimeine / Niels

@PimeineDev

Looking for a role in Technical Design 👀 (+200% Efficiency bonus if with Unreal Engine)

France Beigetreten Kasım 2020
781 Folgt147 Follower
Where Winds Meet
Where Winds Meet@WhereWindsMeet_·
We want to hear from you👂 As we continue our journey through Hexi, we’d love to learn more about your experience so far at Jade Gate Pass. What are your thoughts on: ❓ World design & art quality ❓ Gameplay variety & pacing ❓ Exploration motivation & rewards ❓ Boss fight design ❓ Localization quality Feel free to share your feedback in the comments below. Together, we improve the world of Jianghu. #WhereWindsMeet
Where Winds Meet tweet media
English
211
28
431
28.5K
Pimeine / Niels
Pimeine / Niels@PimeineDev·
@LenteGameDev Have you made some liquid hazard to dodge otherwise the robot spread it all around the house? 😆
English
0
0
2
29
Lente ⛵ dev on a boat
Lente ⛵ dev on a boat@LenteGameDev·
i made a game in 5 days!! 😎😊 you're a robot vacuum cleaning a house, but you keep finding all these weird items! Can you collect them all?
English
23
36
585
25.4K
Pimeine / Niels retweetet
Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
I keep seeing people using the old UE logo to advertise their game/product. We updated it quite a while ago (the U is rounder now.) You can just download the high-res logo from unrealengine.com/branding, don't get it from Google Images 😬
Ari Arnbjörnsson tweet media
English
49
23
371
28.2K
Pimeine / Niels
Pimeine / Niels@PimeineDev·
@ENENRAGame That looks fun to play! How about slowing down the global time to 30% while drawing the path, to have a "focus" effect 🤔 Can the player cancel, reset or correct it's path?
English
0
0
0
8
ENENRA
ENENRA@ENENRAGame·
Very early WIP of the next ability: Overclock ⏲️ When entering overclock, you physically 'draw' paths in the world and when the timer is up... well: (VFX, SFX and literally everything to do with this mechanic is WIP)
English
212
1.2K
15.9K
521.6K
GameDevMicah🤩Giantess Playground UE5
Happy New Years!!! Thank you for a wonderful 2025! I look forward to how we top it in 2026! 💪💪💪💪💪💪🙏🙏🙏
English
6
3
60
1.6K
Pimeine / Niels retweetet
Jan Held
Jan Held@janheld14·
🚀 I’m excited to share my final work as a PhD student: 𝙈𝙚𝙨𝙝𝙎𝙥𝙡𝙖𝙩𝙩𝙞𝙣𝙜: 𝘿𝙞𝙛𝙛𝙚𝙧𝙚𝙣𝙩𝙞𝙖𝙗𝙡𝙚 𝙍𝙚𝙣𝙙𝙚𝙧𝙞𝙣𝙜 𝙬𝙞𝙩𝙝 𝙊𝙥𝙖𝙦𝙪𝙚 𝙈𝙚𝙨𝙝𝙚𝙨 - Arxiv: arxiv.org/abs/2512.06818 - Code: github.com/meshsplatting/… - Project page: meshsplatting.github.io
English
15
138
890
77.8K
JuanchoAbad🌧️
JuanchoAbad🌧️@Abad_Juancho·
Proof #256 that #gamedev is a lie: (the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
English
214
1.2K
28.7K
3M
Pimeine / Niels
Pimeine / Niels@PimeineDev·
@HardyTryer The bike should accelerate eachtime the player shot (adding a force in the inverse direction of the gun) to create chaos and make player 2 actions affect player 1
English
0
0
1
116
Pimeine / Niels
Pimeine / Niels@PimeineDev·
@abeto_co I was too much inspired by your project Messenger, I tried to reach the same results during the #UnrealEngine Megajam 2025 using Unreal Engine 4.23 😁 I'm still far to reach the same quality as yours, but got a small root to work on 🔥 pimeine.itch.io/blast-off
Pimeine / Niels tweet media
English
0
0
3
54
Pimeine / Niels
Pimeine / Niels@PimeineDev·
My contribution was to build a custom runtime Analytics System to collects gameplay data and send them to a Google Sheet for automatic analysis 🔥 (I've also worked on the Steam Integration to add Achievements and Leaderboards)
English
0
0
0
21
Pimeine / Niels retweetet
Dylan Browne
Dylan Browne@DylserX·
Still looking for a new job! I'm a Tech Artist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as Houdini, Substance & Traditional VFX. Avaliable mid Dec #GameDev #VFX #FX #GameArt
English
7
43
487
22.1K
Pimeine / Niels retweetet
GameDevMicah🤩Giantess Playground UE5
GIANTESS PLAYGROUND EARLY ACCESS - EPIC GAME STORE - 🔥🔥🔥🔥🔥🔥🥳
GameDevMicah🤩Giantess Playground UE5@GameDevMicah

Are you freaking kidding me!!!?!!!!! I didn’t know you could rate games on the .@EpicGames store! We have 4.3 out of 5 stars on our EARLY ACCESS - DEVELOPMENT builds!!! 🙏🙏🙏🤯🤯🤯🥳🥳🥳🥳🥳🚨🚨🚨🚨🙏🙏🙏🙏🤯🤯🤯🤯🤯somewhere nearing 1000 sales too! 🤘🤘🤘🤘🙏🙏🙏🙏.@gtsplayground ue5 Unreal Engine Destruction NIN 😎

English
104
245
2.1K
419.1K
Pimeine / Niels
Pimeine / Niels@PimeineDev·
Hey #UnrealEngine fellow game devs, did you knew that checking if the Player Start PIE exist allow us to know when the game is launched at Player Start or at Editor Camera Position!? This is very usefull to overide Player Spawn behaviour (if any) while working in editor! 🔥🔥🔥
Pimeine / Niels tweet media
English
0
0
0
33
鹿野護
鹿野護@zuga·
地下通路のテスト。激しく揺れて形を変えます。 #GameDev #UE5
日本語
27
157
1.9K
100.8K
Pimeine / Niels
Pimeine / Niels@PimeineDev·
@GrandLineServ La motivation qu'il faut pour reproduire Paris avec une qualité similaire à Rockstar 😱 Hâte de voir le rendu final
Français
0
0
0
133
Grand Line
Grand Line@GrandLineServ·
Rendez-vous en 2026. Paris RP.
Grand Line tweet media
Français
598
2.4K
10.6K
2.2M