Theo - t3.gg
60.5K posts

Theo - t3.gg
@theo
Full time CEO @t3dotchat. Part time YouTuber, investor, and developer



@fire @theo @photoncmndr Because it was obviously ai









What are the elements of the exposure triangle? What is the right ratio for a compressor for an sm7b at ~6 inches away from subject? What are the common causes of a weird hum on a high gain preamp? I’m more tech savvy than you. This isn’t about tech savvyness. This is as much about computers as cars are.

What are the elements of the exposure triangle? What is the right ratio for a compressor for an sm7b at ~6 inches away from subject? What are the common causes of a weird hum on a high gain preamp? I’m more tech savvy than you. This isn’t about tech savvyness. This is as much about computers as cars are.


@fire @DabsMalone @photoncmndr I don’t think you should run a podcast studio if you don’t know what to buy already. Using the gear is much harder than identifying what gear to get.





Yes! Flying mounts ruin games. Ground travel is so much more interesting than air travel. You have to navigate, you sometimes have to face danger. Air just skips everything and you fly in a straight line. When my friends and I were playing Ark I had to make a no-flying-mounts rule because the challenge of navigating the terrain and avoiding tough dinos is a huge part of the game and if you can just fly then you lose all that. I also loved that in the original Ark, the only map you got didn't show your position or direction. You had to navigate by landmarks and memory. Wish more people would make games with expansive worlds with no map and no fast travel. The game has to be designed for it, though -- like quests have to be designed so you aren't constantly going back and forth across the world, and landmarks have to be distinct enough for you to be able to navigate off of them.









