Antoine Pilote

135 posts

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Antoine Pilote

Antoine Pilote

@antopilodev

Programmer at @FcpnchStds on @s8box https://t.co/chwpUzFpdQ Working on @NuakeEngine in my free time

Montreal Beigetreten Eylül 2023
370 Folgt185 Follower
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Antoine Pilote
Antoine Pilote@antopilodev·
New blog post alert!🚨 Super happy about this one. Lot's of progress has been made during the last few weeks with the Vulkan port. > CSM, Volumetric Scattering, SSAO, Debug renderer, Viewports, Multi-scene editing, Juice, Outlines, Hot reload & more. nuake.antopilo.dev/blog/vulkan2
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Robert Ryan
Robert Ryan@rtryan98·
Working on my node-based GPU-accelerated terrain generator, I've implemented a system that moves resources between VRAM and RAM. Using this system, larger graphs are possible even when VRAM is limited. With RAM being unobtainable at the moment, a file-system cache is next up.
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Kenney
Kenney@KenneyNL·
Progress on my @s8box game! 🛩️ Impressed on how solid of a game engine it already feels. There's really neat stuff that others need to implement asap, like just hitting F6 to record footage... Will release April 28th, together with s&box itself
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Antoine Pilote
Antoine Pilote@antopilodev·
I reworked our UI renderer in @s8box so it can do batching. Here is a before vs after video :) free fps for everyone
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Sam Pavlovic
Sam Pavlovic@sampavlovic·
flucking around
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Kenney
Kenney@KenneyNL·
LOOOOOOK I made a game in @s8box, it took about an afternoon including creating the assets 🛩️ If you know Unity, you know this - simple as that. (I'll complete this and get it up to a playable state on s&box soon) @garrynewman
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Thinking about making a custom engine: yayyyyayyay custom engine fun fun I can make everything I want its my own code wooohoo!! Making a custom engine:
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
@vertibtw It’s fucking scripting using fucking c++ so like you fucking compile to a fucking DLL and then you can fucking hot reload the fucking code
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Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: blog.voxagon.se/2026/03/13/tea…
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Akaso
Akaso@AkasoIndustries·
@Der_Kernel_ yeah isn't this just SpeedTree?
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Antoine Pilote
Antoine Pilote@antopilodev·
This hackweek, I worked on a PS2-era platformer character controllerand camera system in @s8box. Its multiplayer with proximity voice chat because s&box is the best game engine.
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