Black Wall
10.4K posts


@Glitch_Trades I have post notifs on and entered it in seconds and it was still gone damn.
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@Mr_Rebs_ Sorry but I have to agree. It had way more charm with just the one grunt in the OG, and this one you can’t even see his face, I hope it’s a placeholder. Less is more.
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A cinematic artist in the gaming industry gave harsh critiques of this Halo Campaign Evolved cinematic on LinkedIn:
“It's hard to believe that this Cinematic for one of gaming's most iconic levels is what Halo Studios is shipping, but it appears to be. From the original 18-second cinematic, which had:
-A great establishing shot, showing the scale of the area, reinforcing the rings grand architecture
-Sleeping grunts, foreshadowing upcoming ambush gameplay (you're making a game, remember?)
-A quick gag of the grunts running scared
We now have a bloated 30-second cinematic of:
-A more constrained establishing shot.
-Doorway framing, a cinematic language of its own not appropriate for a scene like this
-Grunts awkwardly... arguing? Standing around? Flailing their arms? What are they even doing? Why are we watching them do this for so long?
-A stupid compression-effect shot on the grunt, so clearly made by someone just ITCHING to make a shot like this
-Inappropriate for Halo, an enemy, and for a character who you cant even see the face of.
-The cherry on top is the fully disconnected lighting between the cinematic and the gameplay space as the cinematic ends
Stuff like this needs to be rightly criticized, and all the more for remakes, which should have none of the confusion and cross-department bickering as new games might.
You're remaking a game. You know the space. You know the story. You should know the intent.”
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@logorn_gadum @ShittyHaloTakes Same here. They destroyed the gameplay flow of vehicles in multiplayer. At least with the plasma pistol you had to be close and charge it. Shock weapons and grenades instantly disable vehicles it’s such a bad mechanic. Stalker rifle I’m good with never seeing too I never use it.
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Going to be real, I hope to never again see the disruptor or shock rifle
Halo@Halo
You get one shot, one opportunity. What are you taking it with?
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@nikos_on_yt I spent a lot of time researching Forerunner design language and what newer Halo games get right/wrong.
Main thing: It is metal but should behave more like stone in light. This means increasing roughness, avoid edgewear, kill specular and sheen, and keep normal details shallow.




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15 years on they still dont understand how art and lighting tells a story
LateNightGaming@LateNightHalo
Halo: Combat Evolved (2001 Halo: Campaign Evolved (2026)
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Black Wall retweetet

@ym_babie 120k on the day with a net acc value of 119k LMFAO. At least try to make it look real.
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@mrgreencastle The snow being affected by the ghost’s boost is such a neat detail holy shit
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@Bravetaco1 Lowkey agree and don’t like their voices either. CE & 2 were way better
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@rockisinfinite So basically they added this so you could see the skins you can purchase
Literally doesn’t add anything else to the game
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