
Commonolithic
154 posts

Commonolithic
@commonolithic
Sculptor, Objects, Photogrammetry, XR
Beigetreten Ağustos 2022
320 Folgt22 Follower

@Flat2VR That’s what Walltown Wonders effectively is, mixed with a bit of sims and also in 3D and MR meta.com/experiences/wa…
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I always wanted to try something like this in mixed reality on actual walls in your house.
Have the levels be procedurally created around your actual walls so the character had to jump on top of windows, run across the window pane, curve around to the next room and the player and to physically walk to keep up 🤔
Pirat_Nation 🔴@Pirat_Nation
"Fresco," an indie game that lets you play as ancient Egyptian wall is going viral
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@InstaLOD @InstaMAT_io What is the max poly count you have tuned this feature for as 1 million polys is already very low
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🗿 Clean up photogrammetry scan artifacts fast with the Mesh Toolkit’s new smoothing feature in InstaLOD 2026, then rebuild crisp micro detail in InstaMAT for a real-time-ready result.
✅ Download and more: Link in the comments
youtube.com/watch?v=sHKmpd…

YouTube
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Shooting massive photogrammetry datasets while traveling is amazing. Sorting 5,000 messy RAW files into individual scanning sessions when you get home? An absolute nightmare. 🤬
We got tired of doing it manually, so we built an internal tool. It uses EXIF time-gaps and OpenCV feature-matching to automatically sort your camera dumps into session folders.
We love making free tools for the 3D community. Should we polish this up and release it for everyone? Let us know if it's worth a release
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@Immersionist_EN Appreciate what you did with Mixed, looking forward to more of your insight with Upload VR
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@SadlyItsBradley Doesn’t seem to be a way to share spatial videos converted on meta’s cloud to make them viewable on quest headsets. So just regular old flat vid for me
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New Video! Officially 10 years of being a part of XR
Despite everyone's disappointment with how slow it has grown, I am here to happily show where we are going in the near future
To 10 more years of Yapping!
YT: youtu.be/iXaMNTRMxZc
Spatial on AVP: share.icloud.com/photos/0fco0SV…

YouTube

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@benz145 Yep agreed, the atmospheric space these tracks create are great in game but the in game music has always been the afterthought in Half-Life games
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6 years after its release, Half-Life: Alyx's soundtrack is coming to vinyl.
I'm happy for whoever wants this, but somehow, despite being some of the best games of all time, the one thing all Half-Life games have in common is the music is incredibly unmemorable.
This is coming from someone who is probably a top 1% listener of videogame soundtracks.

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@Maze_Theory Confusing you mention the patch is for steam on the meta/horizon store. Is any of it relevant to meta quest?
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Patch 3.0 for #ThiefVR is now live!
This patch includes:
- Improved lighting balance
- Select specific mic input source from options menu
- Comfort mode – Vignette now appears on turning as well as running
-Save system stability improved.
And more!
Read the full notes here: meta.com/engb/experienc…

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@janusch_patas Still need to run on apple silicon for the plug in to work?
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Finally, Apple's ML-Sharp will run directly in the upcoming Python scripting module in LichtFeld Studio as a plugin.
This is not another ML-Sharp UI! The LichtFeld release 0.5 will transform LichtFeld Studio from mere splat software into a comprehensive platform.
I'm developing a plugin system that will require uploading Python plugin scripts to GitHub with all dependencies specified. In LFS, you'll simply need to type the GitHub repo URL, and it will import the extension. Dependencies are managed by the integrated UV packet management.
You'll be able to run Colmap, SAM3, Depth Models, and more directly in LFS, and even create your own UIs. This change will be transformative for the 3DGS software ecosystem.
The custom LichtFeld tensor library is already fully interoperable with PyTorch via dlpack, bringing all the ML power into LFS if desired.
I'm extremely hyped and excited about these upcoming features.
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@kimmonismus Smart glasses or display glasses? Ide say the latter
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One of the first Smartglasses that look really promising:
ASUS just dropped the ROG XREAL R1 - a collab with XREAL and the first 240Hz micro-OLED gaming glasses.
-171" virtual screen at ~4m distance (57° FOV)
-1080p micro-OLED, up to 240Hz
-3DoF with Anchor + Follow modes
-91g ultra-light build
Ben Geskin@BenGeskin
ASUS just unveiled the ROG XREAL R1 🔥 The world’s first 240Hz micro-OLED gaming glasses, made in collaboration with XREAL • 171-inch display from 4m away, 57° FOV • 240Hz 1080p micro-OLED panels • 3DoF Anchor Mode and Follow Mode • Ultra-light design at 91g • Sound by Bose • Electrochromic lenses • Includes the ROG Control Dock • 2× HDMI 2.0 • 1× DisplayPort 1.4 • Works with PC, consoles, handhelds, Android, and iOS via USB-C Available in the first half of 2026. No price yet, but my guess is it’ll be over $700.
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Introducing AddCon+! 🚀
Add finger tracking & 14 custom buttons + 2 wheels to your Quest controllers. Assign OSC or shortcuts for ultimate control!
✅ Tool-free: Detach in 2 secs
✅ Price: $149
✅ Release: March 2025
Pre-order now: en.shiftall.net/products/addco…
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@GAMERTAGVR Steam VR game of the year also. I guess this shows that a VR mode in a flat game is the reason people need to dust off their hmds
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@Maze_Theory Refunded the steam version as there seemed no point in paying for a game made for quest 2
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Patch 2 is now live across all platforms on #ThiefVR, bringing further visual improvements, new interactive elements, and continued stability across platforms.
Read the full patch notes here: vertigo-games.com/thief-vr-legac…
GIF
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@Maze_Theory What about the guards not looking up? And general AI improvements?
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Thank you to everyone who has shared feedback since launch! Patch 1.0 for #ThiefVR: Legacy of Shadow is now available on #MetaQuest, #PSVR2 and #SteamVR. This update brings final lighting polish, tighter inventory interactions, and addresses several of the issues you’ve reported — with even more improvements on the way.
Full details⬇️ vrt.gg/thf-patch1

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Meta Reportedly Set to Raise VR Headset Prices, Keep Existing Devices in Market Longer
See more 👉roadtovr.com/meta-quest-3-p…

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@avstorm @polarization_yu Photoshop build a normal map editing tool
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@nostalgiaa Anime: 1989 original video animation (OVA) series Angel Cop.
Angel Cop is a six-part cyberpunk anime set in a dystopian future Japan.
The story follows an elite anti-terrorist unit, the Special Security Force (SSF), as they combat a communist radical group called the Red May.

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@NathieVR @josethevrtech Great game, made even better by good sound design
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