marcus drasdo retweetet

Ever wonder why a tiny group can hijack an entire society? One game explains it perfectly.
Graham Linehan breaks down Werewolf (aka Mafia), invented in 1986 by Russian psychology student Dimitry Davidoff at Moscow State University.
Quick rules:
Most players are clueless villagers. 2 are secret werewolves.
Night: Werewolves silently "kill" one villager (eyes closed).
Day: Everyone debates—who's the wolf? Vote to lynch someone.
Villagers win by eliminating both wolves. Wolves win by thinning the herd to 2 left.
Wolves win most games. Why? They know each other + the plan. Everyone else? Guessing in the dark, manipulated by lies and doubt.
Davidoff's point: Hidden info lets a coordinated minority dominate an uninformed majority every time.
Linehan's implication? Spot the wolves in your world.
Playing this at your next party? Or seeing it play out IRL right now?
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