Sam Enoka
312 posts

Sam Enoka
@maybe_im_sam
Product Designer @ Canva ⋅ learning game design & dev ⋅ Building: Hellchain (Love2D) + Crypt Raiders (Three.js) ⋅ Play Wyrm Saga → https://t.co/rPN3hnr958 🕹️


Introducing Threejs Awesome Graphics Agent Skills npx threejs-awesome-graphics-agent-skills install --agent codex I collected some of the best looking graphic @threejs open source projects on X and distilled them into an agent skills pack, AAA game graphics right out of the box so anyone can create games that don't look like cheap demos These are just examples included in the agent skills. All projects referenced are noted as source materials. I will continuously update this to include new projects with epic graphics github.com/scottstts/Thre…






















I originally worked on my game Crypt Raiders for ~3 weeks to submit for the 2026 #vibejam — which I joined on a whim. I didn’t rank notably in the competition. Way down at a humble #259. I did however have a tonne of fun+learning on this project, as the first 3D game I’ve attempted. Since then I’ve continued to build on it in the last ~2 months, with new enemy types, enhanced graphics, the addition of online co-op mode and support for mobile. I think it’s pretty rad for a game that runs in the browser! But, I still consider this game only at a basic prototype stage. It has a good base of systems in place. but needs more work to actually be a ‘complete’ feeling game. Specifically I’d like to bolster the number of upgrades, add 1-2 more weapon types and build a few boss fights to break things up and create more interest and ongoing challenge. Of course there is still various polish, performance and QoL improvements to make too. I don’t expect it to take me too long for these… but, as I’m learning, game dev takes way longer than you expect, especially when you try to move past the janky prototype stage. Even with AI tooling. So likely it will take longer than I think.. I don’t really have much expectations for the game (I’m chuffed just to have a few people try) but I see it more as a personal challenge and learning exercise to see this through and not let it turn into yet another unfinished side project. It’s been rewarding channeling my design background into a new discipline. And honestly I’ve become a bit obsessed… this is just 1 of 3 games I’m working on simultaneously 😅 but I’ve learned it’s good to lean into periods of intense obsession because they tend to be fleeting for me. Best to go hard while the energy is high.















