Mistborn Games

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Mistborn Games

Mistborn Games

@Mistborn_Games

New indie studio focused on atmospheric, narrative, and horror game development KOLCHANOVO: The Manor | Steam page SOON

Russia Katılım Mart 2026
80 Takip Edilen14 Takipçiler
Mistborn Games
Mistborn Games@Mistborn_Games·
Concept art of one of the antagonists in my game – the Queen of Spades. In folklore, she’s a mysterious figure from Russian urban legend, said to be summoned through a dark mirror ritual: draw steps on the mirror with lipstick and a door at the top, from which she will appear when you call her name three times. In the English adaptation, I might just call her The Woman in White. What do you think about using this kind of deep narrative in games – urban legends and scary stories? #IndieDev #GameDev #IndieGame
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Mistborn Games
Mistborn Games@Mistborn_Games·
@ObsidianStack I found the Unreal Engine course on YouTube 🙂 The tutor is Russian, so maybe it won’t be helpful for you? I can share the link if you’re interested though.
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Mistborn Games
Mistborn Games@Mistborn_Games·
The third devlog (March '26) is now on my YouTube channel! This time, I made a short showreel / timelapse of the manor modeling process for the game. It’s only 50% done, but I decided to share the video anyway. youtu.be/EJR-GCYIz4k #IndieDev #GameDev #IndieGame
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Mistborn Games
Mistborn Games@Mistborn_Games·
@sleepdiverdev I realized that it is actually what game dev is all about – constraints. You kind of have to limit yourself on purpose...
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Sleepdiver
Sleepdiver@sleepdiverdev·
@Mistborn_Games Yeah, it’s hard tho, I want everything to be perfect. I had to cut like 80% of ideas, focus on efficiency with everything, but it’s worth it. and thank you for the kind words
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Sleepdiver
Sleepdiver@sleepdiverdev·
Couple months ago I started small horror driving project, that is a mix of two classic games. I'm now heading towards the finish line as my main objective is to release it as soon as possible and not try to perfect it for the next five years. #gamdev #indiegamedev
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Mistborn Games
Mistborn Games@Mistborn_Games·
I do virtual restoration of statues, monuments, and other objects for my computer game. I take a photograph of a damaged object, use AI to generate an image of it, then ask AI to create a version showing how it would look after restoration. After that, I turn this image into a 3D model for my game. This process would have taken weeks before AI. You can add your own soul to what you create, no matter whether you use AI or not.
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Matteo Pellegrini
Matteo Pellegrini@matteopelleg·
Nobody wants to read AI-generated books, watch an AI-generated movie or listen to an AI-generated song.
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Mistborn Games
Mistborn Games@Mistborn_Games·
The second devlog (February '26) is on my YouTube channel! I dive deeper into the manor’s history and reveal game details – all in the form of playing cards: one card from the deck = one fact! English subtitles included. youtu.be/k0gaDQC30uU #IndieDev #GameDev #IndieGame
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Mistborn Games
Mistborn Games@Mistborn_Games·
It is #FeatureFriday and here is the concept art of the interiors of the Kolchanovo manor in four different eras: 1️⃣ Manor – late 19th to early 20th century 2️⃣ Palace of Labor – post-revolutionary period 3️⃣ Hospital – World War II 4️⃣ Sanatorium – late 20th to early 21st century In my game, you’ll be able to visit four different timelines of the same manor. What do you think? Show me your game features in the comments! *STEAM PAGE IS IN DEVELOPMENT* #IndieDev #GameDev #IndieGame
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Code Monkey
Code Monkey@UnityCodeMonkey·
A lot of beginners complain about feelings of frustration when learning programming or game development. On that topic I would just say take it easy, take it slow, take your time. That's really it. Frustration is a natural part of learning literally anything, it is unavoidable. So if you're trying to learn something and you're feeling frustrated then that means you're doing everything fine, you'r not doing anything wrong. I find that those feelings of frustration usually come from unrealistic expectations. People who are complete beginners look at how I write my code in my videos or livestreams, and they feel frustrated because they don't have the knowledge that I have. But that makes no sense! You can't expect to start learning something and immediately have the experience of someone who has been doing it for decades. My advice is just focus on YOUR own learning journey, that's the only thing that matters. Don't compare yourself to anyone else, as long as you're learning a tiny bit every single day then you're doing great, just keep doing that and soon enough you will have the skills you want. The reason why I can do what I do is because I've been programming literally for over 25 years! Once you have as much experience as I have then things will be as easy for you as they are for me. Best of luck in your learning journey!
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Cooking a Mining-Deckbuilder...⛏️🃏
@AlexanderP17782 @IndieGameJoe Depends. If you have a REALLY active reddit account that has no sign of "Im here to promote lol" AND hit their target audience - it can work. The mods of r/gaming are infamous for extremely strict policies though and they will take the 10% advertising rate very seriously.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
Game devs can relate. 😅
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Rino🚀
Rino🚀@RinoTheBouncer·
Let’s go!🚀
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Mistborn Games
Mistborn Games@Mistborn_Games·
The first, January's devlog video is on my Youtube channel! In this video, I go to the village to show you the manor that inspired the game, share a bit of its story, and reveal its current state. There are English subs! youtu.be/3_0zXbxtUfQ #indiedev #gamedev #indiegame
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