Using dearVR PRO 2 for the spatialization.
Achieving this 360° immersion directly in the DAW ensures a much deeper level of immersion.
#GameAudio#SoundDesign#VGM
@StayAtHomeDev That visual juice is looking crisp! To really nail that Mario-inspired feel, the 'audio juice' has to be just as bouncy and reactive. I’m a sound designer & composer and would love to help bring that extra layer to your projects :)
misawaaudio.com
Some Mario inspired visual juice for my upcoming 3D Platformer Godot course.
Will be covering the small visual elements that add a lot to the feel of the game.
Early bird coupon 👇
@Super8BitRafa Looks sick! That laser impact is crying out for some punchy SFX and a high-energy score. I’m a sound designer & composer, would love to help level up the audio :)
misawaaudio.com
🚨 Looking to hire a Sound Designer / Music Editor for VSL videos 🎬🎧
Need someone who can handle:
🎵 Background music selection & editing
🔊 Sound effects (SFX) that enhance storytelling
⚡ Pacing, emotion & high-converting VSL vibes
If you understand direct response content, that’s a BIG plus 💰
📩 Drop your portfolio below or DM me
After four years of solo dev, my Animal Petting Roguelite has finally launched.
- You can pet animals, dinosaurs and mythical creatures
- Petting gives you unique weapons and passives
- A story with handmade pixel art cutscenes.
It's called Never Ending Beyond on Steam.
@nxz1268366 This is looking great! The new rune stone system is the perfect chance for some magical, high-impact sound design to elevate the hero experience. I’m a Sound Designer & Composer and would love to collaborate :)
misawaaudio.com
Let's talk! 🎮
@paper_rogue That’s a wild idea, but honestly, I don't think the scream fits the vibe very well. For this paper art style, maybe something more stylized or "crunchy" would ground the character better? Just my two cents as a sound designer! The game looks great, though.
@Look_behindyou It looks incredible! A moment like this deserves epic, immersive sound design to feel the weight of the transformation. I’m a Sound Designer & Composer and would love to help bring this world to life :)
misawaaudio.com
@Thi_o_Oliveira Curti muito a proposta do Dungeon Drawlers!, cara. Roguelikes por turno pedem um feedback sonoro bem satisfatório em cada ação. Sou Sound Designer e Compositor e adoraria ajudar a dar vida ao áudio do seu game :)
misawaaudio.com
Aparentemente agora a tradução do twitter funciona em tempo real, então vamos lá:
Tô fazendo um roguelike com combate por turnos onde vc deve terminar cada sala na menor quantidade de turnos possível.
Vou lançar esse ano ainda.
#indiegame#gamedev#Gamemaker
@rukasu_8 Very unique aesthetic. It has such a cozy, magical vibe. I’m a Sound Designer & Composer and would love to help craft an atmospheric soundscape that matches with this :)
misawaaudio.com
@Just_Invoke The flow looks good!! 3D platformers live and die by their "game feel," and high-impact audio is what truly sells that momentum. I’m a Sound Designer and would love to help polish the SFX for a punchier experience :)
misawaaudio.com
Running through some new mini trial courses and showing off the new HUD in #Razorlocks! A big part of exploration in this game will be freely stringing these together in any order. Where one ends, another begins!
#gamedev#indiedev#indiegame#solodev#gaming#3dplatformer
@LeAkaneAngele Testing funny things is the best part of gamedev!! Even in early stages, the right SFX can give those basic mechanics so much personality and "juice." I’m a Sound Designer & Composer and would love to help bring those ideas to life :)
misawaaudio.com
Hey there. Results are extremely in early stage, but character can do the basics. Hope some days I can show combat and more platforming progress, but do not wait for a graphic improvement right now. I wanna test funny things.
#indiedev#gamedev#pixelart
@play_kaz_game A #rhythmgame without sound? We can't have that! 😉 KAZ looks incredibly snappy and high-energy, @play_kaz_game. It deserves a reactive soundtrack that pulses with every move. I’m a Sound Designer & Composer and would love to help! :D
misawaaudio.com
Got 2 minutes to spare?
Jump into KAZ for a few quick rounds.
No timesink: just simple, fast fun whenever you need a break.
Pick it up and play. That’s it. 😏 #indiegame#roguelike#arcadegame#rhythmgame
@zeff_dev Sound as a core gameplay mechanic is such a powerful tool! Getting that distraction "noise" to feel high-stakes and distinct is key for stealth tension. I’m a Sound Designer & Composer and would love to help craft those sonic textures :D
misawaaudio.com
@mel3king It's looking intense! Bullet heavens need super "crunchy" and satisfying SFX to make that crowd control feel powerful. I’m a Sound Designer and would love to help polish the audio for your harvest :)
misawaaudio.com
Back to building new skills on my little indie game, Pumpkin Reaper
This one is good crowd control, but there is some slight delay, so use wisely
#gamedev#indiedev
@RaildoGameart Ficou muito fluido! Movimentos baseados em nostalgia e esforço pedem um sound design bem tátil pra passar o peso certo pro jogador. Sou Sound Designer e adoraria ajudar a dar vida sonora a esse projeto em Godot :)
misawaaudio.com
Adicionei dois mais dois movimentos verticais, um que vai servir pra postes e arvores, outro que chamo de "subida de beco" que quando eu era criança imaginava ser facil subir algo assim, até eu tentar de verdade.
#gamedev#godot#lowpoly