Zeff Dev

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Zeff Dev

Zeff Dev

@zeff_dev

Solo indie game dev // Software engineer by day // Making an Apocalyptic survival game: Escape Protocol

Katılım Aralık 2019
143 Takip Edilen203 Takipçiler
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Zeff Dev
Zeff Dev@zeff_dev·
Been prototyping and iterating lately. Now on the third one. This time I'm trying to make combat actually worth engaging in, giving the player a reason to fight. #gamedev #indiedev
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Zeff Dev
Zeff Dev@zeff_dev·
Prototype #2 (self) playtest result. Problem from #1: exploration had no cost. You could peek into any room and retreat safely. Every space felt the same. So I tested a bottleneck map where enemy rooms block your path. You have to go through them to progress. And I tested event based threats where exploring more increases the chance of bad things happening, like enemy spawns. It worked really well. Even just knowing something could happen added a lot of tension. But I found there's not much reason to fight enemies. I just ran past all of them. Next prototype will focus on making combat worth the risk. #gamedev #indiedev
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Zeff Dev
Zeff Dev@zeff_dev·
@Landry_GD Baldur's Gate 3 and Arkham Horror the card game!
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Landry
Landry@Landry_GD·
@zeff_dev Haha, yeah that's spot on! What's your favorite game to get really in the zone? 🎮
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Zeff Dev
Zeff Dev@zeff_dev·
Making a prototype these days, focused on gameplay. I think a chain of goals is what keeps the player motivated and keeps them exploring. But without the cost of exploration, or restrictions, it'll be too boring and not challenging. #gamedev #indiedev
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Zeff Dev@zeff_dev·
@Zoroarts We make games to live well, in the end
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Zoroarts 🦈 Paddle Paddle Paddle OUT NOW
Some devs might hate this but: I moved from seeing games as a part of me to seeing them as my work and it helped me so much to develop a healthier shedule 🙏 I still love to make Games but I don’t take Everything that personal again and im way happier now 😊🙌 #gamedev
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Zeff Dev@zeff_dev·
@earth__sophie I haven't played that game (but it looks really interesting) For now I'm focusing on mechanical difficulty to push players into more strategic decisions. I think that could lead to psychological pressure too depending on how I set the mood
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Sophie River
Sophie River@earth__sophie·
@zeff_dev Alien Isolation taught me that unpredictable AI creates the best exploration restrictions. I still dread every resource decision. Psychological pressure or mechanical difficulty?
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Zeff Dev
Zeff Dev@zeff_dev·
@Landry_GD Yeah and it really makes me focus on what actually matters in the gameplay
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Landry
Landry@Landry_GD·
@zeff_dev The prototype phase is the perfect time to test exactly where that balance lives...
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Zeff Dev
Zeff Dev@zeff_dev·
@FabienWeibel Awesome! At a glance I thought it was a tower defense game
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Zeff Dev
Zeff Dev@zeff_dev·
New devlog is up. It's about my first playable version of the game. When I finished it, I felt good for a sec. But then I got really frustrated. I thought it wasn't fun at all and it was going to fail.. youtu.be/kH6NcrtTmeo
YouTube video
YouTube
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Zeff Dev
Zeff Dev@zeff_dev·
@idzikbartosz Thanks! I think I really need to focus on improving the gameplay and creating a Steam page. For the booth, I'm thinking about preparing some small goods and a banner
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Bartosz Idzik
Bartosz Idzik@idzikbartosz·
@zeff_dev Congrats! May's enough time to nail the gameplay if you prioritize ruthlessly. The booth stuff honestly matters less than people think—just having a playable build and genuine enthusiasm goes way further. You got this
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Zeff Dev
Zeff Dev@zeff_dev·
My game got selected for an offline indie game fest in May! Excited but also a bit nervous. There's a lot to polish before then (especially the gameplay) and booth prep on top of that. But it'll be great to finally see how people react to my game. #gamedev #indiedev
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Zeff Dev
Zeff Dev@zeff_dev·
After a week of intense focus, submitted my game to a Korean indie game festival. Results coming soon - if accepted, I'll be running a booth in May. Excited and nervous at the same time.. #gamedev #indiedev
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Zeff Dev
Zeff Dev@zeff_dev·
@GAMEBORO Haha thankfully they focus more on gameplay video than written pitch, so I can just focus on dev. Feels like a one-week game jam
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GAMEBORO | Wishlist Now!
GAMEBORO | Wishlist Now!@GAMEBORO·
@zeff_dev booth applications are the real final boss of gamedev. fixing bugs while writing about why your game doesnt suck is its own special hell
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Zeff Dev
Zeff Dev@zeff_dev·
Skipping gamedev posts this week. Focusing on an indie game fest booth application deadline (this Sunday). If selected, I'll be showcasing my game at an offline event in May. Been working really hard all week. Fixed a lot of old bugs too. Wish me luck!
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