
Matt Summers
420 posts

Matt Summers
@smoothblur
Purveyor of fine apps & games. VR Mad Scientist at @Pixel_Farm













Lightning-fast camera previs, blocking, and layout. Work at the speed of thought: experimentation is free, iteration is instant, and ideas come to life immediately.

has anyone made a volumetrically framed flat game in VR? IMO, it should be doable with UEVR by adding a frame in the game world (cc @Flat2VR) -- here's a concept of what it would look like Main benefits of this would be: - way to dev 2D and VR game concurrently without added cost. Wide addressable market - no motion sickness in VR! - game can be any genre (FPS, 3rd person, top down), so you don't need to reinvent the wheel - all the typical benefits for virt displays (size/distance adjustment, orientation) - you could go up to the screen and stick your head in to peek into the game world - you could expand the frame aspect ratio depending on the scene/context. You can even get rid of it for certain "immersive" scenes - you can play it chilling on a couch with a controller

Any time I see a VR game where the devs managed to make the simple act of opening a door feel awesome and interesting, it's clear they fundamentally 'get it' when it comes to making stuff feel great in VR.












