Matt Summers

420 posts

Matt Summers

Matt Summers

@smoothblur

Purveyor of fine apps & games. VR Mad Scientist at @Pixel_Farm

Minneapolis, MN Beigetreten Haziran 2010
1K Folgt183 Follower
Matt Summers
Matt Summers@smoothblur·
@gamefromscratch The Viridian Gate Archives - James A. Hunter The Realms Series - C.M. Carney The Rogue Dungeon - James Hunter Awaken Online - Travis Bagwell Ascend Online - Luke Chmilenko Hat Trick - Luke Chmilenko
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Game From Scratch
Game From Scratch@gamefromscratch·
So I recently found the addiction that is LitRPG. I binged Dungeon Crawler Carl in days. I binged the (IMHO) good but slightly worse He Who Fights Monsters after. If you're into LitRPG, especially on Audible, I'm looking for my next addiction if you can make a recommendation.
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Matt Summers
Matt Summers@smoothblur·
@iBrews I just saw this UE Plugin today so if you've already looked at it I apologize, but in the video it demos a camera rigs system for generating Gaussian Splats from content in UE5. youtu.be/064AzqIzUcI?si…
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Alex Coulombe
Alex Coulombe@iBrews·
Let me use Meta's Hyperscape Capture to walk around VR experiences and generate splats of entirely virtual spaces.
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Björn Hurri
Björn Hurri@bjornhurri·
The book is live! Worked really hard to bring a new visual journey for you. I hope you will share the news. 120 new crazy creations full of ideas that I truly hope you will enjoy! Head over to the kickstarter and behold the goodness! ⚠️link in comments 📷#kickstarter #artbook
Björn Hurri tweet mediaBjörn Hurri tweet mediaBjörn Hurri tweet media
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Matt Summers
Matt Summers@smoothblur·
I was at CES in 2023 and was able to demo PS VR2 at the Sony booth, Pico VR & Lynx at the Ultrahaptics Booth, Pimax Crystal and some others. The main thing would be are any AndroidXR hardware companies planning on showing anything at CES 2025. Its not clear how far along anyone but Samsung is.
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Alex Coulombe
Alex Coulombe@iBrews·
I’ve never been to CES. I think I would go if I could try an AndroidXR headset. Is it possible ?
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Matt Summers
Matt Summers@smoothblur·
@iBrews Even the Meta native C++ SDK has Multimodal support. The native SDK also includes the OpenXR extensions for Multimodal according to the docs. Feels like all that's missing for UE support is someone at Meta caring.
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Alex Coulombe
Alex Coulombe@iBrews·
Meta introduced multimodal input to Unity for Quest in v62 (July 2023). We're now coming up on v72, nearly a year and a half later, and still not a whisper of it coming to Unreal Engine.
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Alex Coulombe
Alex Coulombe@iBrews·
Meta's fork of Unreal Engine still hasn't fixed the issue we reported to them in May where moveable lights don't work. Additionally, development builds don't allow for the console and all logging seems to be disabled. No crash reporting either. ASW remains the magic framerate doubler, but it's becoming less and less worth using Meta's fork just to get it.
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Matt Summers
Matt Summers@smoothblur·
@iBrews The lack of Multimodal Input, Meta Avatars and a few other things from the UE Meta SDK is annoying. The recent addition of the Meta Interaction SDK for UE is a start but its missing a ton of functionality compared to the Unity SDK. Meta's UE locomotion sample is a travesty...
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Matt Summers
Matt Summers@smoothblur·
@pvncher I asked @boztank & @mrabkin after Meta Connect if the new 2D windowed app support on Quest would allow for stereoscopic content and got no response. I think playing a Stereo 3d game in a floating window could be a compelling experience.
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eric provencher
eric provencher@pvncher·
I really want this to be a native format for XR devices. It’s a magical way to have existing games benefit from head tracking and stereo displays. It’s also quite easy to build with Unity Polyspatial’s stereo render targets!
Azad Balabanian@Azadux

has anyone made a volumetrically framed flat game in VR? IMO, it should be doable with UEVR by adding a frame in the game world (cc @Flat2VR) -- here's a concept of what it would look like Main benefits of this would be: - way to dev 2D and VR game concurrently without added cost. Wide addressable market - no motion sickness in VR! - game can be any genre (FPS, 3rd person, top down), so you don't need to reinvent the wheel - all the typical benefits for virt displays (size/distance adjustment, orientation) - you could go up to the screen and stick your head in to peek into the game world - you could expand the frame aspect ratio depending on the scene/context. You can even get rid of it for certain "immersive" scenes - you can play it chilling on a couch with a controller

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Matt Summers
Matt Summers@smoothblur·
@mrabkin @boztank For 2D apps on HorizonOS is there anything preventing developers from having stereoscopic games / content?
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Björn Hurri
Björn Hurri@bjornhurri·
🎉 Excited to announce the launch of Triple Goat Games and our first game, "Into The Light" - a VR Dungeon Crawler for up to 4 players in a dark fantasy setting! We're still in early development, but check out our progress at intothelightvr.com #VR #IndieGame #GameDev
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Thomas P.
Thomas P.@ThomasPasieka·
🎉 Excited to announce the launch of Triple Goat Games and our first game, "Into The Light" - a VR Dungeon Crawler for up to 4 players in a dark fantasy setting! We're still in early development, but check out our progress at intothelightvr.com #VR #IndieGame #GameDev
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Matt Summers
Matt Summers@smoothblur·
@DShankar Apparently they made an update in August 2023 that changed the Unity Industry License. "Unity Industry plan is required if you create applications outside of games or entertainment and your company's total finances exceed US$1,000,000." BS...
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Darshan Shankar
Darshan Shankar@DShankar·
Nothing annoys me more than technology platforms that treat developers poorly. I rarely met developers that are happy about using Unity. Most are frustrated with the way it treats developers, and with the bloat of the engine. They tolerate Unity. Unity is ripe for disruption. I've been arguing with @unity for weeks now because they sent us a notice that we are a "B2B" company focused on "Industry" and not "Gaming" or "B2C" – therefore Unity demands a 5X monthly fee. Such hostile demands are laughable because we're a B2C gaming company, with a game on Meta Quest and Steam. Any advice for how I can tell Unity to F%#$ off?
Darshan Shankar tweet media
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Matt Summers
Matt Summers@smoothblur·
@iBrews Will the UE SDK ever get multi-modal? Meta Avatars? Interaction System? There's just a lot missing compared to the Unity SDK.
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Alex Coulombe
Alex Coulombe@iBrews·
I’ll admit the most exciting thing to me about Meta’s Mixed Reality Hackathon this week is the prospect of having quality time with some of their engineers who have built (or at least use) Meta’s Unreal Engine SDKs. So many questions haha What would YOU ask them about??
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Cas and Chary XR
Cas and Chary XR@CasandChary·
Playing PC VR games on Apple Vision Pro is easy now with ALVR's latest update! 🙌 There are 3 controller options: 🔴 Using the native hand tracking 🔵 Nintendo Switch Joy-Cons 🟢 Or SteamVR controllers Here's a video on what it's like and if it's even worth your time: youtu.be/U1R8r4BJwPo
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Matt Summers
Matt Summers@smoothblur·
@zacharyjohnson I stumbled across SleekDB a few weeks ago and tested it in a React/SleekDB/PHP/Twig stack. Lovely for simple things. Easily deploys anywhere. (probably don't try and build facebook with it though...) sleekdb.github.io
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Zachary Johnson
Zachary Johnson@zacharyjohnson·
Seasoned grizzled web devs over age of 33, if you were gonna make a small web app today what stack you picking?
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