solutize

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solutize

@solutized

The Greek Man. Rust centered content creator. OPA!

Beigetreten Ocak 2021
225 Folgt606 Follower
solutize
solutize@solutized·
@Willjum1 “I built Rust’s first aura farm”
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Willjum@Willjum1·
aura
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Rust
Rust@playrust·
Player Update Q2 2026 🙃🪞🤯
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solutize
solutize@solutized·
@Protox0 Didn’t know that was a brake disk until now…
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Protox@Protox0·
Salvaged Axe has been updated & improved on Staging, it uses a newer model and animations have changed. #Rust
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solutize
solutize@solutized·
@Willjum1 The fact they haven’t changed this for several seasons is crazy to me lmao
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solutize
solutize@solutized·
@Frawzt 🗣️ talk yo shit
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Sven
Sven@Sven_YT·
Fun last minute short for @blooprintgames today. Great example recipe for a Rust short: Cinematics, Viral music, Pacing, SFX, altogether really can elevate the play and content. Quality > Quantity. youtube.com/shorts/oRuBcLs…
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SPiiCY
SPiiCY@spiicyrust·
110KD on Vanilla 0 deaths wipeday Balanced?
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Frost
Frost@Frawzt·
should definitely add a higher tier more expensive larger sail that has better stats than the smaller ones... Make them have a limit, and only able to be placed on the first floor or the ROOF of the first floor.
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solutize
solutize@solutized·
All memes aside, should shields be causing recoil to guns when shooting bullets at them? Am I shooting spidey web bullets attached to my AK?
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Toonyx
Toonyx@toonyx___·
rust shields working as intended 🥰
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solutize
solutize@solutized·
Rust lately..
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solutize
solutize@solutized·
@Willjum1 Agree with this— the only thing deep sea kind of messed with though was the nice feeling of actually getting some tier 1 fights in right off wipe… now teams rushing deep sea and coming back with MP5s… reverted some of the nice progression changes FP made imo.
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Willjum
Willjum@Willjum1·
Can i just say no matter what peoples thoughts are on the deep sea (personally i think its awesome) I have never enjoyed rust MORE than i do right now. The lower scrap cost/ workbench change is so unbelievably refreshing, i never find myself scrap locked to progression, and the hunt for the fragments always gives me something to work towards come day 2.
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solutize
solutize@solutized·
ENHANCE
solutize tweet mediasolutize tweet media
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Blooprint
Blooprint@blooprintgames·
@solutized @ZChumYT we were already being chased by one group and thought that was the biggest problem... then I looked southwest... we had a bigger problem 🤣
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Blooprint
Blooprint@blooprintgames·
there I was... taking my first ship out to sea... and I RAN INTO @ZChumYT's ZERG!?!?!! CINEMA 🙌
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solutize
solutize@solutized·
@blooprintgames Really well said— our wipe was very similar to this. The deep see was ONLY RHIBS for the first 2 days of wipe.. kind of defeated the purpose of the player built boats but no one could afford 2-4K low grade to make a decent ship. Later Deep sea spawn + no Rhibs to get in too
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Blooprint
Blooprint@blooprintgames·
After 3 days of focusing on Deep Sea, here’s my thoughts! I’ll start with the cons. - It took some trial and error to figure out what the meta was to secure some loot in the deep sea on a high pop server. Turned out the best method was to just use a RHIB 💀. The boat building is fun, but very expensive. Especially on fuel. If you want to compete you kind of need all 5 engines. You’re talking like 2-4k low-grade to build and use a boat for an expedition (not including 10s of thousands of wood). Even then you may be too slow to outpace a rival boat designed to chase you down and cannon you. So literally using what has already been in the game, a RHIB, is fastest and easiest to secure the INSANE loot out in the deep sea. 💡Solution: force us to use a built boat to get into the deep sea? I’m quoting @realkira here but instead of spamming 10 sails and 5 engines having 1 upgradable of each would save space and make more sense. - The uptime for deep sea is 3 hours but feels like a ghost town after 1. All the loot is usually swiped up within 30 minutes. 💡Solution: If the islands (nodes and crude) and maybe some RHIB patrols respawned throughout this time, we’d see a lot more consistent action throughout the entire timer. PvP out here is sooo fun. Maximizing it by giving players reason to stay in the deep sea is crucial. - A lot of bugs need to be ironed out on the player built boats. Phasing out of them randomly, straight up dying while standing in them, getting stuck to other boats permanently, etc. Not to mention bugs with Deep Sea itself such as massive voids that don’t load unless you relog or scientists glitching into rocks and shooting through them on the islands. - Most importantly, deep sea is the new meta to snowball. If you don’t go deep sea, you’re going to get left behind on high tier guns, comps, and even ore in some cases. If it’s open as soon as wipe happens it will get rushed by people with nail guns. It’s a better version of oilrig but without needing keycards. 💡Solution: I recommend it doesn’t open until a couple hours into wipe and like stated above, player boats only. Onto what I enjoyed about it. - I had a very unique and fun wipe. Yes it’s likely due to everything being new and exciting but some of the things that went down are literally once in a lifetime. - Deep Sea itself is very stunning. Love the color of the water, the white sand islands, even the scientists look cool. Devs cooked with the atmosphere for sure. - Getting cannoned by a ship feels awful but cannoning a ship and sinking it is really exhilarating lmao. My advice, don’t build something you’ll be attached to 😅 Overall Deep Sea feels like a modded game-mode. It is so different from normal Rust. It makes me think we’re going to be building space ships to go to the moon in a distant update from now 😂. At this point I’m putting my trust in the devs and letting them cook. It was fun, it needs tweaks, I’m sure it’ll be balanced great in the future. There’s some things I hate to this day (attack helis) but things I used to fear being added like ELECTRICITY like 6 years ago quickly grew on me and is a staple in the game now. Looking forward to what’s next for Deep Sea.
Alistair McFarlane@Alistair_McF

How are you finding the Rust naval patch so far? We shipped several hotfixes last night and will continue today. The biggest issue we're currently seeing is a small but, a significant number of players crashing connecting to servers. We've identified the problem and working on it!

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solutize
solutize@solutized·
@Alistair_McF Ali’s letting them know Age of Empires style
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Alistair McFarlane
Alistair McFarlane@Alistair_McF·
Cheaters: We log off when admins connect to servers. Us: Watching when we're not connected to the server like we're playing an RTS game. Every gun shot, every message, every dropped item, every kind of interaction is logged, recorded and can be played back or watched live. 👋
Alistair McFarlane tweet mediaAlistair McFarlane tweet media
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