BigguyDev

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BigguyDev

BigguyDev

@BigGuyCode

working on a game called Busted Metal.

Joined Haziran 2015
74 Following2.3K Followers
DEFECT
DEFECT@playdefect·
Check your six. Never know what the city is hiding from you. Step into a world with one rule: ‘Chaos Above All’ and watch the #DEFECT EXTENDED trailer. Wishlist today: linktr.ee/playdefect
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BigguyDev
BigguyDev@BigGuyCode·
@nicbarkeragain 100%. This is the same approach I've had for a few years now. Redoing system from scratch is the best way to see how horribly things were built to begin with. When working on new problems and systems, you're never going to make a perfect or even great solution on your first try.
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Nic Barker
Nic Barker@nicbarkeragain·
This photo has been posted so many times, and often sparks discussion about iterating towards an ideal solution, but I feel like the message for programmers hiding in plain sight here is that we should be throwing software away and rebuilding it from scratch more often
Nic Barker tweet media
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BigguyDev
BigguyDev@BigGuyCode·
@JussiKemppainen Yeah same. Hmm, maybe its a good idea to switch to mesh patches. Any approach you'd recommend?
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BigguyDev
BigguyDev@BigGuyCode·
@JussiKemppainen Oh I see, that's cool. Unity's Terrain System leaves a lot to be desired tbh.. I've been thinking about taking the final step towards making it use mesh patches.. I was just worried it'd be less-performant to deform mesh patches dynamically for explosion craters etc
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BigguyDev
BigguyDev@BigGuyCode·
now that the ai knows how to drive different routes, intersections have gotten a lot more dangerous #gamedev #indiedev
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BigguyDev@BigGuyCode·
@_ugot Coming soonish. Goal is to launch the store page with a proper teaser trailer by Oct / Nov. At that point I will be likely opening up a closed Alpha Playtest as well.
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BigguyDev
BigguyDev@BigGuyCode·
@zKassaiAudio Depends on the projectile type. Heat seeking missiles have a higher ratio, regular bullets have a much smaller ratio so that they hit where you're aiming.
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BigguyDev
BigguyDev@BigGuyCode·
not sure how feasible a 50 car race battle is.. or if it's going to be too chaotic for people #gamedev #IndieGameDev
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BigguyDev@BigGuyCode·
@zKassaiAudio Yeah there is a value on projectiles that indicates how much of the car speed is added to the projectiles speed. Only problem is, if you add too much of the cars speed then you no longer will hit what you're aiming at as it will be offset further as it moves forward
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Joe R Kassai | Game Audio & Music
@BigGuyCode I imagined! Out of curiosity, for this kinda game, would it be too finnicky/not worth it to make the bullet speed relative to the car that shoots it? i.e something like bulletSpeed = car.currentSpeed + bulletBaseSpeed ?
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Marcio Game audio
Marcio Game audio@marciogameaudio·
@BigGuyCode Hello, how are you? The game mechanics are really cool, congratulations! Do you have a release date planned?
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Joe R Kassai | Game Audio & Music
@BigGuyCode Makes me wonder if theoretically a car could go fast enough to make the bullet seem slow... 😂 Has that happened at some point during development?
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BigguyDev
BigguyDev@BigGuyCode·
@zKassaiAudio Bullets/Missiles are projectiles that use raycasts/sphere-casts. Projectiles can have different modules for heat-seeking etc attached to them
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BigguyDev
BigguyDev@BigGuyCode·
@mrcaleidon I agree completely. Controlled chaos is the mission statement of this game. The AI will be quite formidable for sure. The car opponents will be able to do all the same move-sets that you'll have at your disposal
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Alan Vranić | Game Catapult 🎮🚀
The sense of speed and impact here is off the charts! I think that this AI update is a perfect example of a feature directly serving the core player fantasy, which isn't just "win the race," it's "survive the beautiful and explosive chaos!" Smarter, more unpredictable AI is what generates those unforgettable, shareable moments of mayhem. That’s what will make this stand out.
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BigguyDev
BigguyDev@BigGuyCode·
@zuc16th Full game release is planned for 2026
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Zucth
Zucth@zuc16th·
@BigGuyCode that's look really fun, do you have any plan on when it will released yet?
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BigguyDev
BigguyDev@BigGuyCode·
@kofiro222 They choose. Right now randomly, but in future itll be based on car stats + route types
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コフィロ
コフィロ@kofiro222·
@BigGuyCode This looks really fun!! How do the ai cars decide what path to take? Is it random decision-making?
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DrunkcheySFM
DrunkcheySFM@drunkchey·
@BigGuyCode I say, leave it up to the player. If the player wants a 500 car race at 6fps I say let em fuck around and find out
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Dystopian Overlord
Dystopian Overlord@Armagidosha·
@BigGuyCode The drifting part felt amazing, and the sense of speed... it is already lloks and feels mindblowing
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