EYO! new VERY experimental update!
🟡Ooglians now pathfind to the core
🟡Added walls as new type of building
🟡Removed Auto aim 😈
Full post:
store.steampowered.com/news/app/21620…
Do you have a "LET'S GOOO!" song to pump you up?
Whenever I'm neck deep in freelance I listen to "Forces" from Berserk and pretend I'm a warrior.. A warrior that animates.
@AnderssonKev A dash instead is the way I'd go about doing it. Especially when it's a 3d platformer.
Having small goals when you just want to move from A to B is important. Timing dashes/jumps/ optimizing movement is absolutely one of those things that will keep the player engaged
What are your opinions on sprinting in 3D platformers?
A button to start sprinting, sprint after a few seconds of running, no sprint but faster run in general?
#gamedev | #indiedev
It's been a pretty bumpy ride, but I'm BACK (!!!) working fulltime on Ooglians as it crawls closer to 1.0
Will share roadmap for the future VERY SOON
I just released a new patch with some pretty cool and experimental changes
Full patchnotes here:
store.steampowered.com/news/app/21620…
@mikespook At the moment, i don't really have the resources to try and maintain a build for those platforms. The game is still in its alpha stages, and there will be lots of changes and updates going ahead, so for now the answer is sadly no
🌩❄
storm spirits! mischievous beings who cause chaos with the weather
(i spent a lot of this week adding some tweaks and polish - see if you can spot some changes!)
#screenshotsaturday#gamemaker
We proudly present, our newest title!
~𝕀𝕥'𝕤 𝔻𝕒𝕣𝕜 𝕀𝕟𝕤𝕚𝕕𝕖~
Traverse the body of a Vengeful God, SLAY its Godspawns and SAVE what you care for, the most!
It’s Dark Inside, are you afraid?🕯️
Wishlist on Steam today!
#TurnBasedThursday#TurnBasedFest#indiegame