Ry

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Ry

Ry

@GenerationRy

Actual Gamer | Co-host on The Video Game Outsiders Podcast | Twitch Streamer | Licensed Electrician |

Canada Joined Aralık 2019
713 Following304 Followers
Ry
Ry@GenerationRy·
@inkgnition It took you 6 hours of gameplay to realize you didn't like it? Scum move requesting a refund, that's on you. Don't make the devs suffer.
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Borislav Mitkov
Borislav Mitkov@inkgnition·
Sorry, but on my watch - just refunded Crimson Desert. #fuckAI
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Ry
Ry@GenerationRy·
@LoadedEN 🐫 Crimson Desert 🐦 Pokopia ⚔️ POE2 🥷 Zenless Zone Zero
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Loaded
Loaded@LoadedEN·
What’s your current game rotation? 🔄 Right now I’m on: 🎮 Crimson Desert (so good) 🎮 PowerWash Simulator (so relaxing) 🎮 Helldivers 2 (still…) 🎮 Morrowind (heavily modded) Drop yours below 👇
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Ry@GenerationRy·
@MaD_MrL And it was awesome.
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Mr. L
Mr. L@MaD_MrL·
Black Ops 6 Zombies is the only Treyarch game where all the maps are entirely original and didn't borrow any level geometry from maps prior to their release. Every map in this game has its own level design tailor made for Zombies.
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Ry
Ry@GenerationRy·
@thomasmahler Yes and no. Pokopia gave the community everything AC:NH didn't and they're THRIVING. But yes in a lot of cases it does take away from the core mechanics that are meant to keep players busy.
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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Ry
Ry@GenerationRy·
@thomasmahler This game is more than a game in the most ambitious way possible. Not surprised people aren't getting that, most reviewers aren't getting the sheer vastness across in their writeups.
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thomasmahler
thomasmahler@thomasmahler·
It’s a bit disturbing to see how many players were insanely hyped for Crimson Desert until today and how quickly opinions have shifted now - hell, I think most people saw it as the potential new Elden Ring 😳 But now the reviews have come in and it sits on a 78 on Metacritic. And to most gamers, that means it’s pretty much a waste of time. But then I listened to @ForceStrategy’s breakdown, a reviewer who’s usually spot on, and he had a ton of good things to say about it - as long as you come in with the right expectations. It was honestly quite silly to expect the team that was in charge of BDO to build the next Elden Ring… but based on what Force was saying, I could easily see them still turning things around. I think in general I love the games industry for of how passionate everyone is about games - but it also feels like games get overhyped so often that it’s becoming a bit ridiculous… So… give them some time. There’s definitely something interesting going on with Pearl Abyss. For some reason, they know how to generate a ton of hype. I remember how insanely excited people were about DokeV when they showed a trailer at Gamescom a few years back. So I’d say… chill and let’s see how they’re reacting to this feedback. Will definitely be interesting to follow! 👍
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Ry
Ry@GenerationRy·
@MamaKayTTV Well said. You're an amazing human and an incredible friend! No one knows what others go through offline. Keep doing what you love and sharing your passion. I don't think I've met a more passionate, dedicated person in all my life when it comes to content, let alone life itself.
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Mama Kay
Mama Kay@MamaKayTTV·
Since everyone has an OPINION on what they think Call of Duty means to me, let’s ACTUALLY talk about it. Since the moment I first played, it changed everything in my life. It gave me an escape from the world, a place where I didn’t have to think about anything except how to not die from the zombies. It got me through: -Getting laid off from Covid because my work had to down size. -Holidays when I had no one after my dad passed away. -Finding out my friend passed away after he couldn’t beat cancer again. -Getting scammed over $100K from my mother to renovate an old house… a bill I’m STILL paying for today after she lied to me. I LOVE my relationship with Activision and Treyarch. They have done nothing but SUPPORT me and BELIEVE in me while some of you can’t stop talking shit from the basement. They are incredible people who work hard and should be so proud of everything they have accomplished. But why I love Call of Duty has nothing to do with them. I have so much fun and passion for a game that gave me everything, including how I met my husband. Black Ops 7 is literally killing it. They’re giving us everything we want and you guys STILL complain. Life is too short, go play what you love (Even if that’s BO2 or 3). And if a decision Treyarch makes is the worst thing so far in your life… well, you should really count your blessings and work on your emotional intelligence. It doesn’t matter if the trolls in my comment section hate on me, I’m doing what I love. They can stay mad lol I get paid by my community, not Activision or Treyarch. I love being able to use my stream and videos to make a difference in people’s lives. I’m here to help others find their passion in a game just like I did. No one will ever take that away or tell me how to feel. And to all of you who are miserable, I hope you find your passion one day. ❤️
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Ry retweeted
Skite
Skite@skiteinnit·
Another Black Ops 3 Zombies Revelations Cipher Solved 🤯 12 out of 14 are now solved, only two left standing Credit to the GOAT, Randomiser Video linked below ⬇️
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jk (but srsly)
jk (but srsly)@KU81N4·
when it's 3:50 and you think you've mistakenly left the oven on for 2 and a half hours
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Ry
Ry@GenerationRy·
@devolverdigital Gungeon would have done numbers on VB.
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Ry
Ry@GenerationRy·
@ChrrismYT I actually really like the map and the EE 👀
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Chris
Chris@ChrrismYT·
new zombies map kinda decent, no?
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Ry@GenerationRy·
@NicoleOfCringe Hot take: the tomb was fine and so is this for a mid-year filler map. They told us exactly what to expect with this one and y'all expect Origins 2
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NicoleCringe
NicoleCringe@NicoleOfCringe·
- incredibly small map following a somewhat lackluster DLC 1 - Reused wonder weapons and enemies - Shock Mimics on the map - Horrible Writing from BO6 returns holy shit Treyarch when we called this map The Tomb 2.0 we were joking, you didn't need to follow through.
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Strissel Studios
Strissel Studios@StrisselStudios·
"Modern Zombies" discourse is dumb. Just admit you haven't enjoyed the game since Black Ops 3 and move on with your life. No need to keep dragging down the community who plays/enjoys the game now because you want a paycheck every 3 months. It's okay to grow out of things.
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Ry
Ry@GenerationRy·
@froaklies The map/egg are packed and well thought out. Creative and intuitive steps, maybe a bit too much time traveling back and forth. But other than that this map is sick. Twitter is overreacting as always. We knew what to expect and Treyarch honestly went beyond what they described.
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Froaklies
Froaklies@froaklies·
Y'know, maybe it's just because I went in with low expectations, but I am actually enjoying Paradox Junction so far! They kinda packed a lot into this little play space.
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Ry
Ry@GenerationRy·
Crazy how many people come to twitter before the egg is even solved to shit on the map. For CLEARY being filler, this map is pretty damn sick. Unique steps, very interactive gameplay. My least favorite thing is flip-flopping. Stop bashing for no reason!
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Ry
Ry@GenerationRy·
@Its_Invalid I just came to twitter to say the map is awesome. Other than flipping back and forth so much, this map is great. Unique steps, very interactive. Idk what to say, y'all hate for literally no reason ON A FILLER MAP. They literally told us this wasn't going to be anything crazy 🤣
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Invalid
Invalid@Its_Invalid·
Don't like being negative but Paradox Junction is actually the worst map we've gotten in years Absolute SNOOZE fest. Doesn't help that all side ee's will be datamined in a day especially with the new tool being used 99% chance that I make 0 Content for this map
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The Korborium
The Korborium@TheKorborium·
@GenerationRy I'm an echo chamber for having what, according to you, is the popular opinion? But you want people to think what you think? Riiiiight lmao
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The Korborium
The Korborium@TheKorborium·
so first impressions... this map showcases every flaw in the modern spawn system of zombies, why do the rad hounds buff enemies, why is the shock mimic here? did I hear Peck's voice
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Ry
Ry@GenerationRy·
@TheKorborium Brother, you're the echo chamber lol. It's all I see online about this damn map/game. I don't see many people taking my stance.
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