Maximilian Csuk ⚔️ Lost For Swords

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Maximilian Csuk ⚔️ Lost For Swords

Maximilian Csuk ⚔️ Lost For Swords

@Max_Bytes

Game developer, working on roguelike deckbuilder Lost For Swords: https://t.co/9sq930Z3ul

Vienna Joined Kasım 2011
1.2K Following1.8K Followers
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Maximilian Csuk ⚔️ Lost For Swords
Lost For Swords ⚔️ is my love letter to roguelikes and card games. To deckbuilders and dungeon crawlers. To strategy and tactics. It is Slay The Spire meets Into The Breach with a pinch of Diablo 2. If any of that resonates with you ➡️ it's out on Steam now!!!💖(link below)
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Mario Zechner
Mario Zechner@badlogicgames·
lots of talk on here, not a lot of innovation (that includes my work). models have improved, but everything around them is basically a play on the original CC. if agents make experimentation in software so feasible, then why don't we see that materialize in products?
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Mario Zechner
Mario Zechner@badlogicgames·
everyone i follow on here that paddles "tokens tokens tokens" either publishes absolutely broken garbage software they themselves haven't used for anything other than building garbage, or blog posts that are inactionable. it's fucking hilarious.
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Philipp Lehner
Philipp Lehner@muddasheep·
Faith in Despair has been updated! 21 Deities with unique abilities are now available to help you on your journey. ▶ Get it on Steam: store.steampowered.com/app/2686020/Fa…
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David Bui
David Bui@ghosttyped·
game dev pipeline: > i'll just make a fun little city builder > ok i need roads to connect > i need my little guys to use them right > roads and sidewalks are constantly changing > wait is this graph theory > why am i reading a 2002 paper on incremental heuristic search
David Bui@ghosttyped

Interestingly, from my own experience both opus 4.5 and codex 5.2 seem to really struggle with anything invoking graphs and requiring spatial awareness

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patagucci perf papi
patagucci perf papi@kenwheeler·
i love that everyone got a robot that writes code for them, and existing apps i use haven’t gotten any better, and there’s no new cool apps that i’ve started using
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Maximilian Csuk ⚔️ Lost For Swords retweeted
Taylor Otwell
Taylor Otwell@taylorotwell·
A few things I've noticed as all devs write code with AI. When you write foundational / architectural code of a new project by hand, you "feel" the code pushing back if your abstraction isn't right. You feel when something is harder than it should be. The code is telling you it's not in the right shape. Good engineers are sensitive to this. When you're using an LLM, you keep pushing right through this in a way that feels like you're making progress, and it may even be directionally correct in a sense, but the underlying foundation of it all is actually bad in a way that either kills progress of the LLM later as it buckles under the complexity it has created or destroys your ability to maintain the code long term. Related to this, I see a general restlessness with just sitting and thinking about a problem for a while. As I've been working on a new library here at Laravel, there have been days where it feels like I mainly just stare at my screen thinking about something. When Claude Code is at your fingertips, it's tempting to just start yapping into the terminal and watching code come out the other end. Again, directionally correct in some ways, but often doesn't land on the elegant solution that is waiting to be discovered.
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Philipp Lehner
Philipp Lehner@muddasheep·
After 2 1/2 years of working on it... I think it's time. My game Faith in Despair will launch on November 12th 2025. Wishlist it on Steam: store.steampowered.com/app/2686020/Fa…
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Astrolabe Games
Astrolabe Games@Astrolabe_Games·
We finished set up of @Max_Bytes' Lost for Swords at @BIC_Festival ! Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring! Currently rated "Very Positive" on Steam and available on mobile too! #indiegame #gamedev
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Astrolabe Games
Astrolabe Games@Astrolabe_Games·
In a few days, we are going to be showcasing a total of 5 exciting titles from our line-up at this years' @BIC_Festival!!! See y'all in Busan! #indiegame #gamedev
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Maximilian Csuk ⚔️ Lost For Swords
@badlogicgames Would love to read a practical intro for sure! I had a suspicion that copilot isn't good because everyone seems to have success using AI, and I... don't :D I'm also used to Visual Studio, dunno if that's a problem
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Mario Zechner
Mario Zechner@badlogicgames·
@Max_Bytes Copilot is the worst of the bunch. Maybe I should do a blog post/video on practical Code Claude patterns.
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Mario Zechner
Mario Zechner@badlogicgames·
Wonder why there's such a massive rift between my claude-snipped non-gamedev friendos and my fuck-ai gamedev friendos. I suppose it's because the training set consists mostly of non-gamedev code and LLMs don't really spit out well performing code.
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Maximilian Csuk ⚔️ Lost For Swords retweeted
SULLY
SULLY@artofsully·
random #gamedev ramble about something i've been thinking about/seen recently, specifically — looking at a game mechanic in isolation (early in dev especially), not finding fun in it, doubting the design, and feeling forced to add complexity to it to bring that fun out 🧵/1
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