CyberDagger
40.4K posts

CyberDagger
@RealCyberDagger
This space for rent
Holy Terra Joined Eylül 2021
398 Following134 Followers

@JoJoJosiah_ Genuinely can't believe this isn't an edit like they genuinely did all that dramatic nonsense thinking it would look cool
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Another clear example of the generational divide.
For many people, a job is exactly that: a job. You clock in, clock out, and use the remaining hours to build a future that actually belongs to you. The old social contract of "time in exchange for stability" effectively died the moment housing became unaffordable and meaningful career progression stalled out.
Gen Z understands this intuitively: they don't tie their identity to an employer, especially given most roles are viewed as temporary placeholders anyway. When the traditional path to ownership is blocked, the only rational move is to stop treating a cubicle like a career and start treating it like a specialized cash-flow hedge.
After all, if the employer has no loyalty to the person, isn't it delusional to expect the person to have a spiritual connection to the office?
Nat Purser@NatPurser
talking to young people who wish their jobs were fully remote makes me feel like i’m losing my mind. you’re at the point in life where you could most benefit from in-person relationship and knowledge building … but … you wanna get some errands done,
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You know, I'm pretty passionate about this so let's hit this point by point.
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"Video games don't need to have a win/lose condition."
Video games don't need to have a lose condition, but they absolutely need to have a WIN condition. Otherwise there's no game. The loser of a game can be the game itself. This is kind of the point of Player vs Environment co-op game. Just like you can gamify climbing a jungle gym. You don't lose as long as you keep trying but you win the moment you reach the top. Limitations on how many times you can try are never and have never been necessary for games.
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"Video games don't need player skill."
They absolutely do. Whether it's a simple skill like putting the square in the square hole or something more complex like figuring out how your robot matches up against the enemy robot and using your robot's abilities to wreck the enemy robot in spite of its abilities. Even the Ace Attorney games (visual novels) require a skill necessary to beat the game. You need to use logic to parse which item to present at the right times to successfully defend the innocent client and pin the guilty party.
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"Video games don't need combat."
No. But video games need CONFLICT. Whether the conflict is sword versus sword or words versus words, there's always at least two players of any game. The player and the game. The game needs to give an active conflict to the player that's more than (figuratively) keeping your eyes open and sometimes flipping a page. Sometimes the conflict is a virtual duel to the death between bitter rivals and sometimes it's figuring out that that you can use the crowbar to pry a painting off the wall to reveal the door behind it. Conflict is necessary for growth and it's necessary for video games.
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If you remove all of these, you don't have a game. You have a movie or a book demanding people treat it like a game. Just because you market something like it's a game doesn't make it an actual game.
Rino🚀@RinoTheBouncer
Discuss! Be honest🚀
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@Gold_Starz @Elite_4_J Ah a YT short said they got an American developer for mons like Golem and Braviary.
I didnt know who the person was.
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