RustBaseDesign

76 posts

RustBaseDesign

RustBaseDesign

@RustBaseDesign

Stay up-to-date with the latest rust base designs created. Find your new base design here: https://t.co/4xl3FyCJGo

Joined Nisan 2024
10 Following33 Followers
RustBaseDesign
RustBaseDesign@RustBaseDesign·
@RiotPhroxzon Do we just ignore that aurora has been a D-tier champion now since forever and is not even a skilled champion so should not be at that level as azir, yone and such champions that require long time to master?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this
Matt Leung-Harrison tweet media
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RustBaseDesign
RustBaseDesign@RustBaseDesign·
@RiotPhroxzon What about Aurora? You nerfed her for worlds and since then she has been underperforming in all elos. Would love to see a buff on her midlane full ap-build so she can be the assassin mage she is ment to be!
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.23 Full Preview! Zaahen - Chatted a bit yesterday about Zaahen starting out development as a support! - We hadn't made a support for a while and we already had a headstart on wanting Zaahen to be a Darkin with eye/all-seeing motifs - The first iconic ult Squad5 tried was swinging his Glaive to Deathmark everybody (think Deathmark meets Xin Ult) - One of the issues with this was that Zaahen had a support economy, so he'd do this and just die. It wasn't a fatal flaw, but it wasn't quite cool enough to build a kit around - Another idea tried was to embody the idea of sacrifice; Zaahen would gain stats each time he got a takedown or died (because supports die a lot) - Teammates weren't super enthusiastic about this though, even if it ended up being powerful and useful - At this point, we decided that Top lane might be a better fit, especially because some of the Xin Zhao parallels weren't quite working out from the support role Zaahen in Top Lane - We were taking a bunch of inspiration from Erlang Shen and Guan Yu throughout development - Erlang Shen has a third eye, which is often known for being all-seeing and associated with enlightment/higher levels of consciousness in Hinduism or Buddhism and some other Eastern religions - So some of the ideas were related to these motifs - Squad5 tried some ideas like Ult makes him untargetable to non-targeted abilities (think Gwen W), but this only lasted a test (was very experimental 😅) - Also tried versions where he learned about his opponents while fighting them - Another version that was interesting was dodging attacks every X seconds (but that became kinda hard to use and was already similar to old Pantheon's passive) - Kind of late in development however, we had a pretty functional kit that was working well and was satisfying, but it still felt it was missing something, and August suggested adding the revive back as max stacks on the passive - That just immediately clicked in Playtest and so we kept it - We hope you'll all enjoy Zaahen Rek'Sai - Rek'sai was erroneously listed as a buff yesterday, sorry about that - For those watching Worlds, or playing high ELO solo Q, Rek'sai has been pretty pretty powerful in Top Lane, but we're OK with her Jungle strength currently - In particular, she is sustaining too much, so we're taking those aspects down ADC Meta - ADC meta has been stale for a while, so we're looking for a bit of a shake up here - Most of the changes here are pretty self-explanatory Skarner - Skarner has been pretty heavily overnerfed, so we're restoring a bunch of power to him this patch
Matt Leung-Harrison tweet media
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