Thomas Biskup

3.6K posts

Thomas Biskup banner
Thomas Biskup

Thomas Biskup

@adom_dev

Created by Thomas Biskup in 1994, ADOM is one of the most successful roguelikes ever created – boasting a brilliant mix of story, RPG combat, and exploration.

Ancardia Joined Ocak 2013
2.1K Following2.1K Followers
Thomas Biskup retweeted
Noclip
Noclip@noclipvideo·
🚨 ANNOUNCEMENT ⛏️ We're making a full Dwarf Fortress Documentary and filming at @Bay12Games next week as they launch the game on Steam - 20 years after they first struck ground. Blog: patreon.com/posts/75222989
Noclip tweet media
English
14
167
1.1K
0
Simo
Simo@SimoKohonen·
@adom_dev Dear creator, a friend and I are curious how many postcards you have received altogether in the postcard quest
English
1
0
0
0
Thomas Biskup
Thomas Biskup@adom_dev·
The #ADOM postcard quest still is alive :-) Three postcards during the past eight days… awesome :-)
English
2
2
16
0
Sean Wood
Sean Wood@itemcostremoved·
@adom_dev I dont know if this is still relevant but this happened for hte first time ever, said to contact, I dunno whether you'd still be bothered about this or whatnot but just incase
Sean Wood tweet media
English
1
0
0
0
Thomas Biskup retweeted
Slashie
Slashie@slashie_·
It was only until early 2022 that development was resumed. All the core aspects he set to do from the beginning are present in the current version: a small level count with a couple new monsters and a kind of special feature introduced on each.
Slashie tweet media
English
1
2
8
0
Thomas Biskup retweeted
Slashie
Slashie@slashie_·
From the beginning, this was a project that was meant to be more relaxed (and personal!) than the development of ADOM and uADOM. I hope you can enjoy it... get it now at roguelike.games/grog/ :)
English
0
2
4
0
Thomas Biskup retweeted
Slashie
Slashie@slashie_·
After this initial push, I believe he went on to all the work in Ultimate ADOM and his many other occupations; it wasn't until next year's roguelikecel that he let me know there had been some progress on it, and he even intended to release a version of it before the event started
English
1
2
4
0
Thomas Biskup retweeted
Slashie
Slashie@slashie_·
@roguelike_con Thomas started working on the game at his hotel, after the event, just trying to see how much of his idea of a game carrying the "simplicity and purity" of these games could be done on it for 7 days. I was probably trying to convince him to do a 7DRL here.
Slashie tweet media
English
1
2
7
0
Slashie
Slashie@slashie_·
Grog was born in 2018, Thomas was inspired to create it while playing rogue and some other very traditional roguelikes during the @roguelike_con in San Francisco. We were using real terminals connecting to a PDP-11. He fell in love with the charming simplicity of these games.
Slashie tweet media
English
2
2
8
0
Thomas Biskup retweeted
Slashie
Slashie@slashie_·
Here's the first-ever recorded gameplay of "Grog" the brand new traditional #roguelike by @adom_dev. This is a traditional roguelike to the bone, with some legit intense moments of despair, a rollercoaster of emotions. Check it out! youtube.com/watch?v=ql1qbr…
YouTube video
YouTube
Slashie tweet media
English
4
10
30
0
Thomas Biskup
Thomas Biskup@adom_dev·
@monkfiesta Can you provide me with the save game? (two files in the grog folder)
English
1
0
0
0
LazyMaybe
LazyMaybe@LazyMaybe1697·
@adom_dev May have experienced a level generation bug in Grog. Have been walking all around the edges of the rooms but haven't found any more doors, no downstairs around.
LazyMaybe tweet media
English
1
0
0
0