Pinned Tweet
Comando G - Miquel
9.1K posts

Comando G - Miquel
@comandogdev
gamedev+webdev 🎮 @californigame 93.800 descargas, @eyesbehindwalls un Resident Evil para personas ciegas, @superchampionss @startgamedev
Torroella de Montgrí, Girona Joined Eylül 2021
379 Following3K Followers

pues me encantaría que algún emulador aplicase la técnica para juegos retro
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
Español
Comando G - Miquel retweeted

As a Unity developer myself I can think of a few reasons:
1- Ray Tracing was added late, and the current implemention is comically slow and the denoiser is very poor.
2- There's still no virtualized geometry system.
3- Making an engine for AAA isn't as profitable believe it or not, the only reason Epic was able to develop UE is because Fortnite is a massive cash cow that subsidizes engine development, Unity has no such cash flow.
4- Unity realizes point (3) so their focus instead is on the lower end instead of AAA, that's where they are very successful at (over 50% of all mobile games, 80% of VR games are made with Unity, and around 40-50% for indie games on steam).
5- Nearly 70% of Unity's revenue comes from Vector AI, which is their Ad business, basically the main way Unity makes money is by selling Ads on Unity games, and Ads primarily exist on mobile games hence why they prioritize mobile.
6- And of course it's not all precalculated genius, you can very much credit their failure in AAA to some monumental fumbles, like how they burned over a billion $ to buy Weta Digitals only to do absolutely nothing with their VFX tech and to lay them off and sell some portions of the business years later.
This is not to say they don't have AAA games, some of my personal favorites are: V Rising, No Rest for the Wicked.. and that's about it lol
The engine is very much capable of delivering AAA quality in many aspects like graphics, but not all aspects, terrain tools and animations for example are severely lacking.
English
Comando G - Miquel retweeted

¡Nuevo vídeo!
Alguna vez te has preguntado... ¿Cómo PAUSA la PAUSA, sin que la PAUSA se PAUSE?
youtu.be/SDGkO93bYaM

YouTube

Español

@dosmildiez Muchas gracias Jose! Si no me puedo quejar :) 🫂
Español

@comandogdev Muchas felicidades Miquel!!! Que feliz te veo! 👏👏👏👏
Español

@comandogdev Enhorabuena Miquel!!! ☺️
Español

@VicDeveloper Gracias Víctor! Van a ser mis betatesters jeje
Español

@KundaDaSilva Gracias Jorge! Por casualidades de la vida se llama como la protagonista del juego de terror que hicimos y eso que eligió el nombre mi hija jeje
Español

@JaviCoder Muchas gracias Javi! Pd Me alegra verte de nuevo por aquí 😉
Español

@comandogdev muchísimas felicidades Miquel! son lo mejor de la vida, a disfrutarlo🙂
Español

cosas a tener en cuenta para tu juego
We Playtest Games@WePlaytestGames
We've playtested over 400 indie games, almost all of them had bugs and issues. We ran some analysis and today we're revealing the top mistakes these games made and how you can avoid them. Looking to top the Steam Next Fest charts? here's what to pay attention to:
Español











