connor ullmann retweeted
connor ullmann
10K posts

connor ullmann
@ullcon
artist & programmer (he/him)
Michigan, US Joined Ağustos 2009
745 Following1.5K Followers
connor ullmann retweeted

After nearly 2 years of work, the 175 PIXEL FONT MEGAPACK is here! High quality pixel fonts, over 40 families in many different styles. Great for games, websites, videos, and stream overlays!
chevyray.itch.io/pixel-font-meg…
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connor ullmann retweeted

I feel very fortunate that we had the chance to work with the awesome devs at @RocketRatGames as publisher for @CobaltCoreGame! 🙌
This game is SO GOOD!!!! If you're into deckbuilders you neeeeed to check it out! 👏
Brace Yourself Games@BYG_Vancouver
✨ Today's the day! ✨ Cobalt Core is now available on Steam and #NintendoSwitch! 🔹 strategically dodge attacks, shoot down missiles, and target weak points 🔹Mix and match your crew and their decks, and see how they get along 🔹 untangle the mystery behind the time loops!
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connor ullmann retweeted

📣ANNOUNCEMENT TRAILER❗
🏐 Beastieball, a turn-based volleyball RPG where you coach a sports team of Beasties!!!
Support us on Kickstarter now :D beastieballgame.com
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@javionearth thanks for sharing! that's a fantastic run—I had no idea you could open the inventory to avoid damage from the spinning obstacles 🤯
I still make the odd game or two now and then, but they mostly go unreleased. Definitely have me thinking about doing another zeldalike though 🤔
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@ullcon just wanted to express my appreciation for seedling; probably my fav flash game and one of my fav games alltime. i have a lot of fun with quietus and obsolescence as well - you're a talented guy :) would love to see another seedling-esque one day youtube.com/watch?v=b-KgmZ…

YouTube
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connor ullmann retweeted

fantastic video from @FreyaHolmer on curves & splines! I wish every math video in the world was as beautiful youtube.com/watch?v=jvPPXb…

YouTube
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connor ullmann retweeted


@NoelFB the variety that came out of a bunch of simple force/distance rules like that is crazy... to think that those simple n^2-body gravity sims people often make early on in their programming career were already like 80% of the way there is just an extra layer of 🤯
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I watched this recently and it's a fantastic example of complex, emergent behavior from simple (like, really simple!) rules
highly recommend!
Amit Patel@redblobgames
Watching youtube.com/watch?v=0Kx4Y9… by @braifun ; starts out showing the cool simulation, then shows how to code that simulation
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I had a great time playing @cultofthelamb recently and couldn't help but draw up part of the main menu screen after!

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connor ullmann retweeted

@TomSennett I have this vague design mantra around Lucky Charms. Use procedural "endless" stuff to fill the gaps around more notable, cool, authored things. It's much easier to stretch into practical infinity when you can just put the next amazing secret thing at thisLevel+100.
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@NoelFB it's funny that for the first time in years I was thinking about diving into Unity for a 3D project idea since I've at least got a little experience with it... but now it's feeling like a real good time to try learning Godot or something instead
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connor ullmann retweeted

I'm delighted to announce the Draknek New Voices Puzzle Grant - grants of $20k or $5k for puzzle game creators from under-invested-in groups, including mentorship in collaboration with @games_astra
grants.draknek.org
Applications open until July 3
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connor ullmann retweeted

Childhood Dream finished: fully procedural CROSS BREEDING of two monsters. Nothing is pre-rigged. #gamedev #GameMaker
GIF
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check out my new web game AlphaBreak—the goal is to break the word of the day into smaller words using each letter exactly once
alphabreak.xyz

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