Zero Percent - Steam Strategy

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Zero Percent - Steam Strategy

Zero Percent - Steam Strategy

@0PercentSteam

Steam Nerd. Better than your publisher unless they follow me.

Se unió Ekim 2025
4 Siguiendo27 Seguidores
PureFilth
PureFilth@PUREFILTH6669·
@0PercentSteam I literally played everything I could in the demo, beat all the tracks and the different levels, and unlocked all I could. Can't wait for the full release, the game is an absolute banger in my opinion.
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Zero Percent - Steam Strategy
Indie dev is making a idle-like roguelite where you’re a car speeding to make loops. -> Speed builds break game graphics -> Try score builds with more tactical combos -> Leaderboard infinite, get your high score It's called The Loopler NOT Looper! Would you play this?
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Zero Percent - Steam Strategy
After 4 years of clowning on stream, Cakez77 a streamer developer released TangyTD - A modern tower defense - Custom engine - Streamed every day the dev process He finally showing his wife what his game made after 1 month for the first time. TangyTD made him rich
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Zero Percent - Steam Strategy
@Super_Scoopy Before release if I'm honest I was concerned about this game success. Space based indie games is truly brutal to make, players expectations are high. Him pulling it of for me is very impressive. Very happy for the dev 🫡
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Spooky
Spooky@Super_Scoopy·
@0PercentSteam Genuinely one of the most impressive solo dev games I have ever played. I'm really excited to see what he cooks up next.
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Zero Percent - Steam Strategy
AAA dev turned indie dev and releasing a story-driven sci-fi survival game. Prev worked on GTA. - Build and expand your mining outpost - Narrative driven survival - Dig deeper in the underground world AETHUS 95% Overwhelmingly Positive steam hit.
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Zero Percent - Steam Strategy
@BeanJuiceStudio Deeper discount strategy is closer to a myth than factual. You do want to have a correct base price though. Then it's about discount as frequently as you can but you don't have to go deeper. Steam just cares that you are on sale.
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Something interesting I found while discounting my games over the last year on Steam. 33% off earns more than 40% off 44% off earns more than 50% off Is there psychology behind this or have any other indie devs noticed the same thing?
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Zero Percent - Steam Strategy
Can this indie dev diagnose ADHD with his game? Twisting tunnels, psychedelic patterns, and breathing walls assault your sense of balance as the chaos escalates with every level. - ADHD Test - How much abuse can a gamer take? - Fighter pilots feel like this Sensory Overload
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This solo indie dev working on a modern zuma game. -> Peglin isn't enough we need Orblins -> Roguelike, build your marble sack, repeat. -> Boss levels, modern match3 Would you play Orblins?
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Zero Percent - Steam Strategy
Zero Percent - Steam Strategy@0PercentSteam·
Steam Next Fest Algorithm/Widgets Cheat Sheet (PRE-WEDNESDAY) Home Discover Next Fest - Randomly picked games. It takes around 8 seconds of your First Gameplay labeled trailer on your store page. Games don't show up twice here (You can watch all of them) On your Wishlists - Just shows your wishlisted games.. fun fact if you see negative wishlists it's likely because of this widget. They get reminded about your game. Recommended For You - Typically games with tags that you recently played but also games that are doing really well. It also likely using games your friends are playing. From all the widgets in steamfest this is the least clear to me what exactly they are using. 2 Sections with "Because you've played games tagged" - These tags are picked based on the recent games that you have played. Browse All Titles - Purely random listing + great search tools. For You Recommended Trailers - Trailers based on tags that you have played, likely also changes as you play demos in next fest. On Your Wishlist - Repeat, read the one in "Home" Recommended For You - Repeat, read the one in "Home" 5 Sections with "Because you've played games tagged" - Repeat, read the one in "Home" By Genre This one is just based on the genres they pick but... if you are a developer making games, you want to read these genres. These genres some of them stayed the same for years, but they have been changing a bit slowly. By Theme Same as Genre, do consider these themes for your next game. More importantly, maybe your game already fits these themes. If it does, make sure it's at the front of your marketing. Steam pick these genres&themes for a reason because they sell. Use it. By Feature Very strong for multiplayer games. They don't have steam deck here because no demos are really verified for it. We can expect this section in the future to feature steam deck, steam machine etc... once steam push their hardware more. Charts - The reason you clicked this post Trending Upcoming - This one is confusing for several reasons. People call this "Wishlist velocity", the proper steam terms are wishlist trending or wishist activity. There is a lot of factors that effect it but practically you want to do one thing. This algorithm uses 2 weeks of wishlist data to determine your spot in it. This is the same algorithm that is used in Upcoming tags sections. You won't see a 1:1 match because the normal wishlist activity algorithm seems to update differently vs the fest one. Again... main thing YOU need to know is not having a high wishlist count, it's getting wishlists 2 weeks before the fest. Hitting normal trending before next fest even with low wishlists will get you top 50 on this list (Check "The Loopler", he's a dev in our community) Did just that, he was like 1k wishlists 2 weeks ago and now he will likely end up 20k wishlists end of next fest. Wishlist trending is key. Popular Upcoming - Are not released (of course), have demo in next fest, then it's sorted by Total wishlist count that you have. No velocity crap here, purely total wishlist life time. This "Popular upcoming" IS NOT like the normal popular upcoming. They are NOT the same, this one does NOT use date for sorting. It's using total wishlists. This is your top wishlist list don't confuse it with trending upcoming. Trending is 2 weeks. Top Demos - Top demos are based by your last 7 days daily unique users. It's not based on CCU or time played. Know steam will not use metrics like time played because it variers between genres. They simply check how many players activated your demo and don't care about anything else. The 7 days part can likely be more or less, but that's likely the number. Other algorithms on steam are biweekly (2 weeks) but top demos seem to use 7 days.
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Welcome to Doll Town
Welcome to Doll Town@lifeindolltown·
I may have bad news. @Steam is currently completely avoiding me for days now and at almost 24h from releasing Welcome to Doll Town, they have still refused to validate the submission for public release. There is nothing I can do at that point. The game is fully ready, fully translated, fully playable. They do not answer my support tickets, they do not review my build… I’m stuck. I know it’s so important for you because you’re waiting for the game but be prepared for the game to be delayed until further notice. My dearest apologies in advance.
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Zero Percent - Steam Strategy
Zero Percent - Steam Strategy@0PercentSteam·
Steam cheat sheet - EA -> 1.0 How do you beat your EA numbers at 1.0? Full disclosure, my experience with EA -> 1.0 is only with 2 games. I'm not as confident as my other information, but I have some interesting ideas anyways. -> When do you release your 1.0? Most tips will be around this, most people will say around "6months after ea up too 3 years" which is a decent estimate but I'd like to highlight some tangible things to achieve instead. -> Review score You want your recent reviews to be 80% or higher. Know your review score will likely drop more on 1.0 influx of players. If your total reviews is above 80% even better. Having your game in a good shape before 1.0 is important. -> the 1.0 patch. Always test your 1.0 patch with real players. Grab your most active fans from discord and give them special access. A surprise for everyone isn't worth, have your fans test it. -> Daily deal strategy Steam offers daily deals for games that earn like 100k-200k in a short period. if your game doesn't hit this threshold during EA, it's likely your game won't really go viral. If it does... you will likely beat your EA release in 1.0. What you wanna do is line up your daily deal on the same day of your 1.0 release. These sales will guarantee you to hit new & trending and snowball pretty well. This is key to hit a new audience on your 1.0 use it! Your resting wishlists don't matter as much as you think. -> Wishlists matter during EA? Just as much as post 1.0 wishlists, not that important... remember compared to pre-release people are able to buy your game. Them wishlisting instead of buying isn't really a good thing. Of course some players just wait for 1.0 or discounts out of principle but don't assume miracles. -> Content creators Make sure to let creators that covered your game already and maybe give them few days - 1 week access before the public so they can prepare videos for the 1.0. Them knowing your game makes it more likely that it will get covered.
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