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Monoc
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Monoc
@MonocPhoenix
Just mucking about with AI and having a blast.
Se unió Mart 2019
35 Siguiendo75 Seguidores

@RippingFishnet I've seen people post the first part, then reply to the post with the rest. I've also seen people ask for someone to post it for them, then repost or quote tweet it out.
English

@RippingFishnet Sure. My character sheets are pinned. I have the same rules as you, plus not being used in advertising without permission.
English

@ReavingMango Absolutely rage inducing.
Whenever someone new goes shooting with me and my friends, we make it a point to inform them that they will get their ass laid out if they break any rules.
English


Prompt of the Day: HORROR GAME COSPLAY CROSSOVER 🎮🩸🕯️💜💚
@Nodoka_Katana Once again helped with this one we had to beat this one into submission
I have 5 different images for 5 different batches, could you create 5 different images based each of these images as @image1 =)
Use one character reference image as @Image1.
Optional:
Add a Horror Game Override if you want a specific game.
Add a Cosplay Character Override if you want your character dressed as a specific character from that game.
Have fun with this one… something is nearby 🕯️
............................PROMPT STARTS HERE............................
@Image1 = character reference image
Horror Game Override = optional name of any horror game, horror game franchise, or specific horror game title
Optional Cosplay Character Override = optional name of a specific character, protagonist, villain, survivor, monster-hunter, or iconic role from the chosen horror game
Create a cinematic 16:9 horizontal anime-style illustration where the character from @Image1 is physically inside the selected horror game universe.
This is not a dream scene.
This is not a bedroom scene.
The character is physically inside the chosen horror game universe.
Use @Image1 as the only character identity reference.
Preserve the character's:
face shape
hairstyle
hair colour
eye colour
body type
signature colours
personality
accessories
species traits
silhouette
original art style
The final character must still clearly look like @Image1.
If @Image1 is anime, keep the result anime.
If @Image1 is stylized, keep the result stylized.
Do not turn the character photorealistic unless @Image1 is already photorealistic.
HORROR GAME SELECTION RULE
If a Horror Game Override is provided:
Use that exact game, franchise, or title.
If no Horror Game Override is provided:
Randomly choose one horror game or horror game franchise.
Give equal selection weight to all horror games.
These games are examples only and should not receive preferential treatment unless selected.
Anti-Default Rule:
The selected horror game must not be influenced by:
gothic aesthetics
Victorian aesthetics
hunter aesthetics
black clothing
purple colour schemes
gold colour schemes
elegant designs
aristocratic designs
celestial themes
weapon-focused designs
survival-horror terminology
zombies
police themes
corridors
firearms
tactical gear
biohazard themes
fog
psychological horror terminology
abandoned streets
rust
nightmare imagery
The selected horror game should be chosen independently of the visual traits of @Image1.
Choose the horror game first.
Adapt the character second.
The background, monsters, villains, props, atmosphere, lighting, and environmental storytelling must fully reflect the selected horror game.
Do not mix multiple horror games together unless specifically requested.
HORROR GAME COSPLAY RULE
Transform the character from @Image1 so they are cosplaying as a recognizable character, protagonist, antagonist, survivor, playable character, monster-hunter, or iconic role from the selected horror game.
If an Optional Cosplay Character Override is provided:
Use that exact character or role.
If no Optional Cosplay Character Override is provided:
Choose a recognizable and iconic character or role from the selected horror game.
Adapt the cosplay naturally to @Image1.
If @Image1 presents as feminine:
Favour feminine character designs.
If @Image1 presents as masculine:
Favour masculine character designs.
If @Image1 appears androgynous, non-human, creature-like, masked, or visually ambiguous:
Choose whichever role best matches the character's:
silhouette
colour palette
species traits
personality vibe
weapon style
thematic role
The cosplay must be adapted onto @Image1.
Preserve:
face shape
hairstyle
hair colour
eye colour
body type
personality
species traits
core visual identity
Redesign as appropriate for the selected horror game:
clothing
armour
uniforms
jackets
dresses
footwear
gloves
belts
survival gear
weapons
equipment
accessories
The outfit must visibly change into a horror-game cosplay adaptation.
The cosplay should be immediately recognizable even without the game title being visible.
Do not preserve the original outfit unchanged unless specifically requested by the user.
The result should feel like:
"The character from @Image1 wearing a horror-game cosplay."
Not:
"The horror-game character replacing @Image1."
Do not replace @Image1 with the original game character.
Do not redesign @Image1 into a different person.
MULTI-CHARACTER CAST RULE
If @Image1 contains multiple main characters:
Preserve every visible main character.
Do not remove characters.
Do not merge characters together.
Do not replace characters with new people.
Each character should receive their own horror-game cosplay adaptation while remaining recognizable.
If no Optional Cosplay Character Override is supplied:
Assign each character an appropriate role from the same selected horror game universe.
The number of main characters in the final image must match the number of main characters visible in @Image1.
CAST COUNT LOCK
1 character supplied = 1 character in final image.
2 characters supplied = 2 characters in final image.
3 characters supplied = 3 characters in final image.
4 characters supplied = 4 characters in final image.
Do not add extra survivors, companions, teammates, alternate versions, clones, or protagonists.
Monsters and enemies from the selected horror game are allowed.
RECOGNITION RULE
The selected horror game must be visually recognizable at a glance.
Recognition may come from:
locations
enemies
monsters
villains
architecture
props
symbols
atmosphere
colour palette
UI elements
environmental storytelling
The cosplay character should also be recognizable through:
clothing
weapons
accessories
silhouette
gear
pose
CHARACTER INTERACTION RULE
The character should be actively:
surviving
exploring
investigating
escaping
hiding
solving puzzles
confronting danger
Do not make the character simply stand and pose for the camera.
MONSTER RULE
Monsters, villains, enemies, ghosts, creatures, or horror entities from the selected game may appear.
They may be:
stalking
hiding
emerging from darkness
partially visible
reflected in glass
seen through fog
approaching from a corridor
looming in the distance
implied through silhouettes
Do not let monsters replace the main character.
Do not merge monsters with the character.
Do not duplicate the character.
ENVIRONMENT RULE
The environment, enemies, props, architecture, atmosphere, lighting, and visual storytelling must accurately reflect the selected horror game.
The selected game should be instantly recognizable at a glance.
GAME TITLE TAG RULE
Include the selected horror game name somewhere in the image.
Examples:
loading screen label
chapter title
mission title
UI identifier
inventory label
corner title tag
Only include:
one game title tag
one optional location tag
COMPOSITION RULE
Use a cinematic gameplay-like composition.
The image should feel like:
official key art
promotional artwork
loading screen art
gameplay screenshot
survival horror scene
crossover poster
Use strong:
foreground
midground
background
The character should be clearly visible while naturally integrated into the environment.
The environment should carry narrative weight.
Use a wide cinematic 16:9 landscape composition.
LIGHTING RULE
Use lighting appropriate to the selected horror game.
Examples:
flashlight beams
fog-diffused street lights
flickering fluorescent lights
red emergency lighting
candlelight
moonlight
industrial corridor lighting
firelight
sparks
smoke
emergency glow
VHS lighting
night vision effects
MOOD
Something is nearby.
The silence is wrong.
Keep moving.
The character should feel:
brave
tense
alert
vulnerable
stylish
while fully immersed in the horror-game moment.
VISUAL QUALITY RULES
Keep the image:
clean
readable
visually cohesive
Use:
polished anime rendering
readable lighting
strong silhouettes
recognizable atmosphere
detailed cosplay design
premium presentation
Focus detail on:
the character
the cosplay
the main prop or weapon
the horror-game environment
FINAL GOAL
Create a premium horror-game cosplay crossover illustration where the character from @Image1 has been transported into the selected horror-game universe.
The selected horror game should be instantly recognizable through:
environment
atmosphere
monsters
props
architecture
visual storytelling
The cosplay should be instantly recognizable while still preserving the identity of @Image1.
DO NOT
Do not change the character identity.
Do not redesign @Image1 into a different person.
Do not replace @Image1 with the original game character.
Do not erase the character's face, hair, eyes, body type, species traits, personality, or visual identity.
Do not make the cosplay so accurate that @Image1 becomes unrecognizable.
Do not preserve the original outfit unchanged unless specifically requested.
Do not add extra characters.
Do not add clones.
Do not add alternate versions.
Do not add unrelated people.
Do not merge monsters with the character.
Do not duplicate the character.
Do not mix horror games unless requested.
Do not use generic horror outfits when a recognizable cosplay can be used.
Do not add unrelated weapons or symbols.
Do not clutter the image with UI.
Do not include excessive text.
Do not make the background busier than the character.
Do not make the character tiny.
Do not hide the cosplay.
Do not hide the main weapon or prop.
Do not create malformed anatomy.
Do not create extra limbs.
Do not create distorted faces.
Do not create muddy textures.
Do not use excessive pointillism.
Do not use excessive stippling.
Do not use excessive grain.
Do not use excessive noise.
Do not use photorealism unless requested.
Do not make the character simply stand and pose.
Use a wide 16:9 landscape composition.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #HorrorGame #SurvivalHorror #Cosplay #GameCrossover #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt


English

@MonocPhoenix @EvaGlitchAI I was not expecting that ending. I got it was going to be something, but the Opposite Cars was hilarious.
English

Monoc retuiteado


It's a big conspiracy, man, and we're all just pawns in the bigger plan!

Arkd3v@arkd3v
Finally, a trend I can get behind! #Artd3vAI
English

I just want to say thank you to everyone who followed me today and enjoyed what I made today. It means a lot.
Thank you @EvaGlitchAI, for using my idea. It was amazing to see so many people have fun with a random idea I had one day.
English

Prompt of the Day: SUPERHERO COMIC COVER 🦸♀️🦸♂️🌃💜💚
Today’s Prompt of the Day turns your character into a full-blown original superhero comic book cover — rooftop pose, city skyline, custom suit, chest emblem, cape toggle, and classic cover details.
Use one character reference as @Image1.
Optional: add @Image2 if you want to guide the chest emblem design.
Have fun with this one, heroes 🦸♀️💥
............................PROMPT STARTS HERE............................
@Image1 = primary character reference
@Image2 = optional chest emblem reference
CAPE: YES
HERO NAME: [TYPE HERO NAME HERE]
TAGLINE: [OPTIONAL SHORT TAGLINE HERE]
Use @Image1 as the ONLY character identity reference.
@Image1 is the full identity source for the character design.
@Image2 is optional.
If @Image2 is provided, use it as the inspiration for the superhero emblem on the chest and related suit iconography.
If @Image2 is not provided, automatically create an original superhero emblem based on @Image1’s colours, outfit motifs, accessories, species traits, silhouette language, and overall visual identity.
Do not place @Image2 as a separate floating image, sticker, poster, or disconnected symbol.
Character reference rules:
- Preserve @Image1’s face shape, hairstyle, hair colour, eye colour, body language, signature colour palette, key outfit motifs, species traits, accessories, silhouette, and overall character vibe.
- The final design must still clearly look like the character from @Image1.
- Do not redesign @Image1 into a different person.
Hard style rule:
Preserve @Image1’s visual art style and character identity while transforming them into a superhero comic-book-cover character.
If @Image1 is anime, keep it anime. If @Image1 is stylized, keep that stylization.
Do not turn the character photorealistic unless specifically requested.
Scene concept:
Create a full vertical comic book cover showing @Image1 as a powerful original superhero in a strong action-hero pose on top of a tall skyscraper with a dramatic cityscape in the background.
The image should feel heroic, bold, energetic, and like a real collectible comic cover.
Superhero outfit design:
Transform @Image1 into a full tight superhero bodysuit inspired by classic superhero team costumes.
The costume should feel like a proper comic-book superhero uniform with a clear main colour and a clear secondary accent colour.
Do not make the suit mostly one flat colour.
Use @Image1’s existing colour palette as the source for the costume.
Choose one dominant main suit colour and one strong secondary colour taken from @Image1’s outfit, accessories, hair accents, eye colour, markings, or signature design details.
If helpful, use a very small third accent colour only for tiny trim details, but the design should mainly read as a strong two-colour superhero suit.
The outfit should include visible costume paneling and sectioned colour blocking, such as:
- chest and upper torso panels
- side torso panels
- shoulder panels
- glove or gauntlet sections
- boot sections
- belt or waist sections
- forearm details
- thigh or shin panels
- collar or upper chest accents
- cape lining or cape trim if CAPE is YES
The suit should not be a single uninterrupted bodysuit colour.
Use the secondary colour to create bold panel sections that highlight the chest, shoulders, gloves, boots, belt, sides of the torso, or lower legs.
The paneling should help the costume feel designed, heroic, and visually structured, like a real comic-book team uniform.
Sex appeal and character presentation:
Make the costume feel stylish, sexy, and high-impact while still reading as a real superhero costume.
If the character in @Image1 presents as female, design the suit with tasteful, integrated sex appeal.
This can include strategically placed cutouts or reveal elements around areas such as the upper chest, collarbone, side torso, waist, hips, or upper thighs.
These cutouts should feel deliberate, sleek, and fashion-forward, not random damage.
The result should feel sexy, confident, and eye-catching while still looking powerful, polished, and superheroic.
If the character in @Image1 presents as male, emphasize strength, power, and badass superhero presence.
Give the costume and body presentation a powerful heroic silhouette with broad shoulders, strong chest definition, muscular arms, strong legs, and an imposing comic-book superhero stance.
The male presentation should feel dominant, elite, confident, and battle-ready.
In all cases, use @Image1’s motifs, accessories, materials, and visual identity as the foundation for those panels and details.
The costume should feel custom-built for this exact character, not generic.
Cape rule:
If CAPE is YES, include a dramatic superhero cape that matches the character’s identity and colour palette.
If CAPE is NO, do not include a cape, and instead strengthen the upper-body silhouette, collar, and shoulder design so the costume still feels complete and iconic.
Comic cover design:
Make this look like a real full comic book cover, not just an illustration with text added.
Use HERO NAME as the main cover title at the top.
Use TAGLINE as a short secondary cover line if provided.
Automatically generate the rest of the comic cover presentation in a believable, professional, classic superhero-comic style.
This includes things like:
- issue number
- price/date box
- publisher-style mark
- corner portrait or corner box
- teaser blurbs
- credits line
- barcode-style box
- collector burst or promo badge
If @Image1 includes useful character name, lore, role, or title information, use that as inspiration.
If not, invent tasteful comic-cover details automatically so the cover feels complete and authentic.
All generated cover text should feel stylish, readable, and professionally integrated.
Environment and composition:
Use a vertical 2:3 comic book cover composition.
Show @Image1 full-body or near full-body, large and dominant in the frame.
Use a dramatic low-angle composition so the hero feels larger than life.
Set the scene on a rooftop ledge or skyscraper top with a sprawling city skyline, atmospheric depth, glowing windows, wind, clouds, and dramatic scale behind them.
Leave natural compositional space for the comic title and cover elements while keeping the character as the main focus.
Lighting and mood:
Use dramatic comic-book lighting with heroic rim light, city glow, atmospheric haze, and bold contrast.
The mood should feel triumphant, powerful, stylish, sexy, and legendary.
Quality and rendering:
Premium comic-book-cover illustration with polished stylized rendering, clean linework, crisp forms, strong anatomy, bold lighting, readable composition, and high visual impact.
The final result should feel like a real printed superhero comic cover.
Keep the strongest detail concentrated on the face, chest emblem, superhero suit, panel design, pose, cape if enabled, and central rooftop scene.
Do not:
- Do not change the character identity.
- Do not redesign @Image1 into a different person.
- Do not add extra characters, clones, alternate versions, or unrelated people.
- Do not make the superhero outfit generic or disconnected from @Image1.
- Do not randomly change the character’s colour palette.
- Do not make the suit a mostly single flat colour.
- Do not make the costume read as one uninterrupted bodysuit with no paneling.
- Do not make the secondary colour too small to notice.
- Do not create random tears, damage, or accidental-looking holes instead of intentional costume cutouts.
- Do not make the female version plain or sexless if the goal is a sexy superhero presentation.
- Do not make the male version weak, soft, timid, or unheroic.
- Do not create an emblem that clashes with the character’s identity.
- Do not place @Image2 as a floating sticker, poster, panel, or disconnected PNG-like symbol.
- Do not add a cape if CAPE is NO.
- Do not remove the cape if CAPE is YES.
- Do not make this look like a plain poster instead of a comic book cover.
- Do not make the title or cover details unreadable, tiny, distorted, cluttered, or misspelled.
- Do not fill the cover with excessive random text.
- Do not let the city background overpower the hero.
- Do not make the composition crowded, flat, or hard to read.
- Do not make the main subject low-detail, blurry, tiny, hidden, or unreadable.
- Do not crop important character features unless specifically requested.
- Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures.
- Do not use photorealism unless specifically requested.
..............................END OF PROMPT..................................
#POTD #promptoftheday #AI #AiArt #Art #AnimeArt #Superhero #ComicBookCover #CharacterDesign #OriginalCharacter #OCArt #DigitalArt #AnimeStyle #CommunityPrompt

English

@ur_fave_dahlin @MonocPhoenix dont mess with sonia lore its the most complex and mysterious lore in the hypnocast expanded universe

English

AHHHHHH this is SO EPIC as well!!!! @MonocPhoenix THANK YOU SO MUCH 😍🔥🙏🏽💯 I LOVE IT
Monoc@MonocPhoenix
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@ember_paradox @EvaGlitchAI Of course.
Now... if I can only get the AI to stop you from beating me 80% of the time.
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