
Guilherme Carvalho
997 posts

Guilherme Carvalho
@Not_ThisWorld
Indie Developer, Working on Rubicon/Ex-Lead character Artist @Rebellion / Art for Art's sake






This is one of the biggest lies in gamedev. You need almost all the components of the game to properly understand how entertaining a game is. It’s extremely hard to evaluate a game just based on greyboxing



So, Sekiro is really hard


FOAD is cooking!



Feels like there are some underrepresented disciplines at the game awards - where’s best level design? Technical achievement award? A lot of the categories don’t even feel centered on the craft of video games

█ ROUTINE. OUT NOW! XBOX: xbox.com/en-GB/games/st… STEAM: store.steampowered.com/app/606160/ROU…




🧹 Discord is finally "fixing" memory leaks! /s The client is testing a feature that monitors its own RAM usage and performs an intentional restart to clear resources if it reaches 4 GB while you're AFK. No restarts occur if you're currently in a call.

So basically it only takes a couple fights to realize that you are in for an absolute masterpiece As soon as you take the combat system for a spin you go "yeah, i get the hype. This is incredible" I has been a LONG time since i felt like this about a game. Immediate realization










