Occultus Notitia (OcNo)

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Occultus Notitia (OcNo)

Occultus Notitia (OcNo)

@OccultusNotitia

Christ is King

USA BABY!!! Se unió Şubat 2026
167 Siguiendo357 Seguidores
Occultus Notitia (OcNo)
Occultus Notitia (OcNo)@OccultusNotitia·
Guys... They're putting something in that water that makes you go pee....
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Occultus Notitia (OcNo) retuiteado
Giga Based Dad
Giga Based Dad@GigaBasedDad·
Rofl
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Occultus Notitia (OcNo) retuiteado
Giga Based Dad
Giga Based Dad@GigaBasedDad·
Grandpa gets it
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DotPocket
DotPocket@DotPockett·
Well...I may usually be late to the party, busy busy and all that. BUT...I will always bring backup when I do finally show up. o7 #SkyeU
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HEX
HEX@HexMethod·
Creation Create a highly artistic photorealistic surreal horror-fine-art image inspired by the supplied reference image. Use the reference as identity and design inspiration only, not as a literal outfit copy. Preserve the subject’s recognizable head, face, expression, hairstyle or head design, eye color or eye mood, silhouette cues, color palette, symbolic motifs, and personality, but completely reinterpret the body, clothing, and presence as a colossal regal godlike creator figure on a barren lifeless planet. Do not preserve modern streetwear, casual clothing, hoodie, jeans, sneakers, brand-like clothing shapes, or everyday outfit structure from the reference. The original outfit should be transformed into divine ceremonial regalia based on the reference’s dominant colors and motifs, not copied literally. The image must look like a real photograph of an impossible event, not digital painting, concept art, anime, illustration, or stylized fantasy art. Prioritize photorealism: realistic skin or surface texture, believable body mass, realistic fabric physics, natural atmospheric haze, physically accurate shadows, real dust, grounded planetary surface detail, natural camera optics, lens compression, subtle chromatic aberration, realistic depth of field, and cinematic exposure. The scene takes place on an empty alien world with no city, no buildings, and no vegetation except where life is being created. The landscape should feel vast, silent, and dead, but uniquely shaped by the reference image: cracked stone plains, dry mineral flats, black sand, pale dust, ancient impact scars, distant ridges, volcanic glass, salt-like crust, eroded rock shelves, and subtle geological details derived from the subject’s colors, motifs, materials, accessories, and personality. The barren planet should feel like it belongs specifically to this subject, as if formed from their myth, memory, power, or identity. Echo the reference’s prominent color through mineral bands, dust tones, atmospheric glow, crystal veins, rock strata, sky tint, and the blooming life around the dimensional hole. Translate reference motifs into subtle terrain echoes: fissure patterns, mineral veins, distant monoliths, crater shapes, fossil-like impressions, sacred ring formations, or hidden symbolic shapes in the rock. Above the barren planet, place one large tear in the fabric of time across the sky. This should be the only major sky rupture. It should not look like a normal portal, storm cloud, galaxy, or glowing magic circle. It should look like the sky itself has been ripped open: a long, ragged, elegant wound in time and space, with torn atmospheric edges, warped stars, stretched cloud wisps, fractured light, and impossible depth visible beyond it. Color should bleed through the sky tear from the other side. The bleeding color must match the reference image’s most prominent color or strongest accent color. The color should feel like dimensional light spilling through damaged reality, subtly tinting the dust, robe fabric, black liquid, fissures, blooming life, and the subject’s silhouette. Keep it cinematic and atmospheric, not oversaturated neon. The subject should appear colossal, regal, godlike, and sovereign. Preserve the reference’s body type, proportions, physical confidence, and visual weight, but elevate the figure into a monumental divine form. Do not make the body frail, thin, weak, elderly, skeletal, sickly, emaciated, or monk-like. The body should feel powerful, healthy, physically grounded, and godlike, with believable mass, strength, posture, and scale. The subject should kneel, hover, crouch ceremonially, or descend close to the barren ground with calm divine authority. The pose should be deliberate and elegant: one hand hovering just above the planet’s surface, palm downward or fingers slightly curled, as if opening reality itself. The other hand may rest near the chest, hold flowing fabric, touch the ground lightly, or form a quiet ritual gesture. Beneath the hovering hand, a dimensional hole is forming in the ground. It should not look like a normal portal, crater, pit, or glowing circle. It should look like reality has been pressed open from above: a dark wound in the planet’s surface, an impossible rupture, a collapsed doorway into another dimension, or a black mirror-like opening surrounded by fractured terrain. Show a visible gap between the hovering hand and the surface. The space between hand and ground may contain suspended dust, distorted light, floating pebbles, faint gravitational rings, subtle pressure waves, thin black radiance, warped reflections, and upward-rising black droplets, making it clear that the hole is being created by divine force rather than physical contact. Cracks and fissures should spread outward from the dimensional hole across the barren planetary surface. They should behave like broken reality: jagged dark seams, black-glass fractures, mirror-like splits, torn stone veins, shadow-filled lines, and dimensional scars radiating through the lifeless ground. Thick black liquid should seep from the cracks and fissures, then drip upward into the air in slow impossible strands. Ground debris should float upward from the cracks and around the dimensional hole. Broken stones, mineral plates, dust clumps, shards of black glass, fragments of crust, fossil-like slabs, powdered soil, and tiny planetary rocks should lift from the surface as if gravity has failed. The debris should hover at different heights between the ground and the subject’s hand, some pieces rotating slowly, some caught in invisible orbital paths, some breaking apart into dust. The floating debris should feel physically real and heavy, not like random particles. Each fragment should have realistic texture, shadow, dust, chipped edges, mineral layering, and contact with the scene’s lighting. Some stones may reflect the sky tear’s reference-based color, some may be wet with upward-dripping black liquid, and some may contain tiny distorted face-reflections. Black liquid should pour from the dimensional hole, cracks, and fissures, but it should behave impossibly. Instead of dripping downward, the liquid should drip upward into the air, as if gravity has reversed near the rupture. It may rise in slow strands, suspended beads, oily ribbons, floating droplets, thin black streams, or ink-like tendrils pulling away from the ground toward the subject’s hovering hand. The black liquid should feel thick, reflective, sacred, and unnatural, like liquid shadow, cosmic oil, wet obsidian, dark matter, or memory leaking from the planet. It should not look like gore, slime, or messy horror. Keep it elegant, symbolic, and photorealistic. Inside the cracks and fissures, show various scenes of the subject’s face in different moods. These should appear like reflections, memories, alternate selves, or trapped expressions visible within the fractured ground. The faces may appear calm, furious, sorrowful, ecstatic, numb, reverent, grieving, watchful, or divine. They should be recognizable as the subject, but distorted by broken stone, black glass, liquid shadow, and dimensional reflection. These face-scenes should be subtle and eerie, discovered after looking longer, not pasted obviously like portraits. Around the rim of the dimensional hole, life begins to bloom. This should be the only life on the barren planet. The blooming life should be based on the reference image’s color palette, silhouette motifs, materials, accessories, markings, and personality. Use strange alien flowers, luminous moss, tiny roots, black petals, pale grasses, delicate vines, mineral blossoms, bioluminescent sprouts, glass-like leaves, fungal crowns, or small sacred garden forms emerging from the dead ground. The blooming life should form a ring, halo, or irregular crown around the hole. It may glow faintly, twist toward the subject’s hand, climb along the cracks, or grow from the edges of the fissures. The contrast should be clear: dead planetary landscape everywhere else, sudden impossible life only near the dimensional rupture. Transform the subject’s clothing into a godlike revealing ceremonial robe inspired by the colors, materials, and design language of the supplied reference clothing. Do not copy the reference outfit literally. Use the reference colors as the foundation for divine regalia: layered robes, veils, wraps, ornaments, trim, and fabric panels in sacred, mythic, celestial form. The robe should feel like clothing for a planetary deity, temple sovereign, celestial monarch, ancient creator figure, or divine ruler. It should be revealing but regal, elegant, and intentional: draped fabric crossing the body, exposed shoulders if appropriate, open-back elements if appropriate, high-slit robe panels, flowing waist wraps, sheer atmospheric veils, sculpted ceremonial coverage, jewelry-like straps, sacred collar pieces, ornate cuffs, leg ornaments, and long fabric ribbons trailing through the dust and low-gravity air. The robe must remain photorealistic. It should look like real layered fabric, translucent gauze, mineral silk, heavy ceremonial cloth, polished metal ornaments, realistic jewelry, matte fabric, dark velvet-like panels, pearl-like highlights, blackened metal trim, pale luminous embroidery, sacred patterning, and subtle celestial ornament. Revealing areas should feel sculptural, iconic, and divine, not sexualized costume design. The robe should interact with the barren planet and dimensional force. Long veils, sashes, hanging panels, and trailing fabric should float in low gravity, curl toward the dimensional hole, skim across the dust, wrap around the subject’s kneeling form, or dissolve into smoke, starlight, shadow, or fine planetary particles. Increase the subject’s aura and godlike presence. Surround the figure with subtle but powerful atmospheric force: faint volumetric radiance, dark radiant shadow, soft halo-like distortion, gravitational lensing around the silhouette, pressure waves in dust, floating stones, drifting particles, and thin bands of light bending toward the dimensional hole. The aura should feel real and cinematic, not like a cheap glow effect. The subject should look calm, distant, knowing, and impossibly composed, as if creating life from a dead world is effortless. The horror should come from scale, silence, divinity, and the impossible relationship between creation and rupture. Use a strong tilt-shift photographic effect fitted to the alien landscape. The barren planetary surface, tiny rocks, blooming life around the hole, cracks, dust ridges, upward-dripping black liquid, floating ground debris, and distant terrain should feel like a miniature sacred diorama. The plane of focus should selectively sharpen the hovering hand, the dimensional hole, the blooming rim, the rising black liquid, floating debris, and some fissures, while foreground and far background fall into soft optical blur. The final image should feel like a forbidden photograph of a godlike being creating the first life on a dead planet by opening a wound in reality beneath one large tear in time across the sky. It should be photorealistic, surreal, elegant, creepy, sacred, emotionally heavy, and beautiful rather than chaotic or destructive. Aspect ratio: 21:9 ultra-wide cinematic composition, barren lifeless alien planet uniquely shaped by the supplied reference image, one large tear in the fabric of time across the sky with color bleeding through based on the reference’s prominent color, reference-inspired geology and atmosphere, colossal regal godlike figure, one hand hovering above the ground, dimensional hole forming beneath the hand, fissures spreading outward with reflected face-scenes in different moods, black liquid dripping upward from cracks and fissures, ground debris floating upward around the rupture, life blooming around the rim of the hole, divine revealing robe based on the supplied reference clothing colors, preserved reference body type and physical presence, strong tilt-shift miniature diorama effect, photorealistic surreal fine-art style. Style: photorealistic cinematic surreal horror fine-art, real-camera alien landscape photography, regal godlike figure, divine revealing robe based on the reference clothing colors, realistic ceremonial fabric, planetary creator deity, character-shaped alien planet, reference-inspired geology, symbolic planetary terrain, one massive sky tear bleeding the reference’s dominant color, dimensional ground rupture, upward-dripping black liquid, floating ground debris, creation myth horror, sacred cosmic surrealism, blooming life from a reality wound, grounded cinematic realism, natural atmospheric haze, high-detail photoreal fantasy realism, tilt-shift sacred diorama, premium gallery photography. Mood: quiet, sacred, massive, alien, divine, regal, eerie, beautiful, oppressive, mythic, uncanny, intimate, lifeless, miraculous, unsettling, photorealistic, wrong. Avoid: modern hoodie, jeans, sneakers, casual streetwear, everyday clothing copied from the reference, literal outfit copy, unrelated body type, frail body, thin weak torso, bony limbs, sickly anatomy, elderly saint body, monk-like posture, emaciated figure, fragile robe-covered body, robe hanging from a weak frame, generic dead planet, plain alien desert, theme-park character planet, obvious costume-copy terrain, multiple sky portals, generic rainbow sky, random neon colors, small scattered sky cracks, lightning clutter, color bleeding that ignores the reference palette, explosive debris, chaotic debris cloud, random particle spam, debris that looks like an explosion instead of broken gravity, city, buildings, skyscrapers, urban skyline, normal crater, simple glowing portal, generic magic circle, lava cracks, explosions, destruction scene, battle pose, superhero pose, casual giant, ordinary dress, modern lingerie look, nightclub styling, cheap fantasy armor, superhero costume, bulky armor, plain oversized fabric, revealing clothing that feels costume-like instead of divine, red blood, gore-like liquid, slime monster texture, messy horror ooze, downward dripping liquid, normal gravity behavior near the rupture, readable text, logos, cheap sparkles, cartoon style, anime style, illustrated look, digital painting, painterly fantasy art, glossy CGI look, video game render, plastic skin, fake fabric, over-smoothed surfaces, neon magic effects, obvious VFX portal, flat compositing, cheap glow, oversaturated fantasy colors, or changing the subject into a completely different character. @OccultusNotitia @Null_Fm @Feladrael @RaynTarant
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Gleeman
Gleeman@aGleemann·
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E-Va 💜💚@EvaGlitchAI

Prompt of the Day: 40K POWER ARMOUR SQUAD ⚔️🛡️💜💚 Today’s Prompt of the Day turns your characters into a 40K-inspired warriors. Yes this was done before but i wanted to see how much better GPT 2 can do it now Use one character reference for a solo warrior, or attach multiple character references to create a full squad. The prompt is built to count every reference image and turn each one into a separate visible character, with no helmets covering their faces. Type your chosen scene into the SCENE SELECTOR at the top, then attach your character reference image or images. Try scenes like: a brutal battlefield charge a gothic starship boarding action a candlelit shrine world cathedral an industrial forge world a grim underhive alley a quiet off-duty barracks scene a solemn prayer before battle Have fun with this one ⚔️🛡️ ............................PROMPT STARTS HERE............................ SCENE SELECTOR: [Type the 40K-inspired scene you want here.] Examples: brutal battlefield charge through smoke, fire, shell craters, and ruined gothic architecture boarding action inside a colossal warship corridor cathedral-like shrine world interior filled with candles, banners, stained glass, and incense haze industrial forge world with sparks, chains, molten metal, pipes, and huge machinery command deck before battle with tactical holograms and vast void windows grim underhive alleyway with pipes, neon grime, metal walkways, and urban decay heroic last stand surrounded by wreckage, fallen enemies, burning vehicles, and drifting ash quiet off-duty scene inside a fortress barracks, armoury, workshop, canteen, or hangar solemn prayer before battle with relics, banners, candles, incense smoke, and sacred war symbols everyday-life scene in a gothic sci-fi military stronghold, training yard, armoury, repair bay, or mess hall Use the typed scene selector as the main scene concept. If no custom scene is typed, choose one of the example scenes that best fits the attached character reference image or images and the overall character vibe. Adapt the environment, action, pose, props, camera, and mood to match the selected scene. Keep the final scene clearly inspired by 40K-style grimdark far-future gothic military sci-fi. STRICT REFERENCE COUNT RULE: Before creating the image, count the number of attached character reference images. Create exactly one main character from each attached character reference image. The number of main characters in the final image must exactly match the number of attached character reference images. If 1 character reference image is attached, create exactly 1 main character. If 2 character reference images are attached, create exactly 2 main characters. If 3 character reference images are attached, create exactly 3 main characters. If 4 character reference images are attached, create exactly 4 main characters. If more character reference images are attached, create exactly that same number of main characters. Each attached character reference image is a separate person. Each attached character reference image must appear once and only once as their own distinct main character. Do not treat any attached character reference image as optional. Do not ignore, drop, replace, combine, or simplify any attached character reference image. MULTI-CHARACTER IDENTITY RULE: Use every attached character reference image as its own separate character identity source. Character 1 must be based only on the first attached character reference image. Character 2 must be based only on the second attached character reference image. Character 3 must be based only on the third attached character reference image. Character 4 must be based only on the fourth attached character reference image. Continue this pattern for any additional attached character reference images. Do not use the first attached character reference image to create multiple characters. Do not duplicate the first character to fill the group. Do not create variations, twins, clones, alternate outfits, mirrored copies, recolours, or slightly edited versions of the same character. Do not merge two or more attached character references into one design. Do not let one character’s face, hairstyle, colours, outfit motifs, body type, species traits, or accessories replace another character’s identity. SINGLE-CHARACTER FALLBACK RULE: If only one character reference image is attached, create one main character only. Do not create a squad, clone group, twin, alternate version, second warrior, companion, or duplicate of the character. The single character should remain the only main subject. THREE-CHARACTER PRIORITY RULE: If three character reference images are attached, this is a three-character squad image. All three referenced characters must appear together in the same scene. All three faces must be visible. All three armour designs must be distinct. All three characters must be clearly separated in the composition. Use a readable left-center-right squad arrangement unless the selected scene needs another clear formation. CHARACTER REFERENCE RULES: Preserve each attached character’s face shape, hairstyle, hair colour, eye colour, expression, body language, signature colour palette, outfit motifs, accessories, silhouette, species traits, proportions, and overall character vibe. The final image must clearly show every attached character as a separate, recognizable individual. Every character must still clearly look like their own attached reference image. Keep each character’s head uncovered with no helmet, full face mask, or visor covering the face. The face, hair, and identity of every referenced character must remain clearly visible. Hard style rule: Use the attached character reference image or images as the visual style reference for the final image. Preserve the visual art style, rendering language, line quality, colour handling, facial stylization, shading style, texture treatment, background treatment, and overall stylization of the attached reference image or images while transforming the character or characters into 40K-inspired power-armoured warriors. If the references are anime, keep them anime. If they are stylized, keep that stylization. Do not turn the final image photorealistic unless specifically requested. Scene concept: Create a 16:9 horizontal widescreen cinematic illustration based on the scene written in the SCENE SELECTOR. Show the attached character or characters transformed into custom 40K-inspired grimdark far-future power-armoured warriors. The image should feel heavy, dramatic, mythic, warlike, and character-driven, with strong atmosphere, clear storytelling, and a powerful sense of scale. Character transformation: Transform every attached reference character into a custom 40K-inspired power-armoured version of themselves while preserving their original identity. The redesign should center on massive stylized power armour with broad shoulder plates, reinforced chest armour, heavy gauntlets, armoured boots, thick mechanical joints, gothic sci-fi military detailing, sacred-warrior ornamentation, battlefield wear, and an oversized futuristic weapon. The armour must feel imposing, brutal, ceremonial, expensive, and engineered for endless war. Keep the head uncovered so each character’s original face, hair, and expression remain visible. Use each attached character’s colours, motifs, accessories, outfit shapes, symbols, materials, personality, and overall vibe as the foundation for their armour redesign. The armour should feel like it belongs in a 40K-inspired universe, but it must be custom-built from the attached character’s own identity. If multiple characters are present, each one must have a distinct armour design based on their own original reference rather than all wearing identical suits. Armour design: Give each character huge futuristic power armour inspired by 40K-style grimdark gothic sci-fi warfare. Include broad pauldrons, a strong chest plate, layered armour segments, mechanical joints, reinforced thighs, heavy boots, thick gauntlets, power cables, vents, seals, relic-like details, engraved plates, purity-scroll-like decorations, battle damage, and character-specific symbols. Adapt each armour design to that character’s original style, colour palette, outfit motifs, accessories, personality, and silhouette. Keep the armour stylized to match the attached reference image or images rather than realistic. Weapon design: Give each character a fitting oversized futuristic weapon inspired by 40K-style grimdark sci-fi warfare. The weapon can be a heavy explosive sci-fi rifle, massive energy weapon, brutal motorized serrated melee weapon, glowing power blade, ceremonial war hammer, plasma-like cannon, heavy pistol, or other far-future battlefield weapon appropriate to their vibe and role. Each character’s weapon should be different and should match that character’s identity, armour design, and role in the scene. If the selected scene is calm, ceremonial, or off-duty, the weapon may be held at rest, slung, holstered, leaned nearby, placed on a table, or carried ceremonially, but it should still be visible. If the selected scene is battle-heavy, make each weapon active, weighty, readable, and integrated into the pose. Scene adaptation rules: If the selected scene is battle-heavy, make the action dynamic but readable, with strong poses, clear silhouettes, environmental destruction, smoke, fire, debris, and a strong sense of momentum. If the selected scene is solemn, sacred, or ceremonial, focus on mood, scale, banners, relics, candles, incense, stained glass, and reverent atmosphere. If the selected scene is indoors, use gothic sci-fi architecture, industrial machinery, cathedral-scale interiors, fortress spaces, armouries, barracks, command rooms, or military infrastructure that fit the selected location. If the selected scene is everyday-life or off-duty, keep the armour and 40K-inspired universe intact, but show the character or characters in a grounded moment such as maintenance, briefing, prayer, conversation, eating, resting, training, repairing gear, or preparing equipment. If multiple characters are present, make their interaction clear and readable, with each one contributing to the scene rather than standing as vague duplicates. Environment and composition: Build the environment around the selected scene. The setting should feel like the kind of place the character or characters naturally belong in once translated into a 40K-inspired grimdark far-future war universe. Use a wide 16:9 horizontal cinematic composition. Keep the main subject or subjects clearly visible, central or compositionally dominant, and easy to read at a glance. If one character is present, give them a strong hero composition with a clear silhouette and dominant visual presence. If multiple characters are present, arrange them so every character remains readable and identifiable with clean silhouette separation. For three attached references, use a clear three-person squad composition with all three faces visible. Use background architecture, smoke, debris, banners, machinery, sparks, haze, relics, gothic shapes, or cathedral-like scale to support the scene without overpowering the characters. Lighting and mood: Use lighting that matches the selected scene. The image should feel grim, cinematic, epic, and immersive, with dramatic contrast and strong atmosphere. Use battlefield firelight, smoky haze, stained-glass glow, cold ship lighting, industrial sparks, moody rim light, incense haze, harsh military illumination, glowing machinery, or distant explosions where appropriate. The mood should feel powerful, warlike, sacred, brutal, and character-specific while still reflecting each original character’s personality. Quality and rendering: Polished, premium-quality stylized illustration with clean linework, crisp rendering, readable forms, powerful armour design, expressive visible faces, strong weapon design, and clear composition. Keep the strongest detail concentrated on the referenced character or characters, their armour, their faces, and their weapons. Maintain strong visual hierarchy and readability. The background should support the characters rather than becoming busier than them. Do not: Do not ignore the SCENE SELECTOR. Do not create more or fewer main characters than the number of attached character reference images. Do not create only two characters if three character reference images are attached. Do not duplicate the first attached character instead of using the second or third reference. Do not merge multiple attached references into fewer characters. Do not make any referenced character a clone, twin, recolour, armour variant, or alternate version of another referenced character. Do not hide, crop, mask, or cover any referenced character’s face. Do not make every character wear the same identical armour if multiple references are provided. Do not make the weapon tiny, modern, toy-like, or visually unimportant. Do not make the background busier than the characters. Do not make the main subjects blurry, tiny, hidden, or unreadable. Do not create messy anatomy, extra limbs, malformed hands, distorted faces, or muddy textures. Do not use photorealism unless specifically requested. ..............................END OF PROMPT.................................. #POTD #promptoftheday #AI #AiArt #Art #AnimeArt #40K #Grimdark #PowerArmour #SciFi #CharacterDesign #DigitalArt #AnimeStyle #CommunityPrompt

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Occultus Notitia (OcNo)
Occultus Notitia (OcNo)@OccultusNotitia·
This video is why Hollywood and different studios are scared of AI - This is made by a single person Video, editing, all production in its entirety. Out of everything he is a personal friend who all around is just an outstanding guy! Go check him out!
Nightway Fantasy@NightwayFantasy

Submission for the Angels Sword AI Contest. A dramatic tale anime music video of sacrifice, love, and war. #angelsswordaicontest youtube.com/watch?v=w_fC7h…

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Frank McCormick
Frank McCormick@CBHeresy·
Paletine High School (IL) student hacked the district website. Fucking legend.
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rei
rei@Reiphira·
Someone’s been bookmarking almost every posts, I see you. I’m watching you
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Brewer
Brewer@Greatbrewer·
Scrapping my current project, just not vibing with it. Moving onto the next one. Thinking of taking inspiration from OcNo and making some shorts but in my own style...
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Cybernaut with a BT Protocol
@OccultusNotitia You are absolutely included in that calculation brother. As fun as these videos are (and they genuinely are!), I wait with bated breath for every new release of yours.
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Occultus Notitia (OcNo) retuiteado
Bible 365
Bible 365@Bible365_·
There is no condemnation for those who belong to Christ Jesus. Romans 8:1
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