Rubber ᯅ

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Rubber ᯅ

Rubber ᯅ

@RubberPRMR

a DRAGON rises from a small stream. $QUNT $AKA $PVS $SAUCE

Republic of the Philippines Se unió Nisan 2015
3.5K Siguiendo1.9K Seguidores
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gomi
gomi@parveen__tyagi·
Be so delusional that reality has no choice but to bend to your vision. Be such a psychopath that you believe anything is possible for your life. Be so obsessed that people think you've completely lost your mind. Be so relentless that giving up doesn't even cross your mind as an option. Be so committed that your worst-case scenario is still better than average. Be so focused that distractions physically can't penetrate your attention. Be so ambitious that mediocrity becomes your biggest nightmare.
quote@itsmubashi

Daily reminder :

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Kaiser (ᯅ,ᯅ)
Kaiser (ᯅ,ᯅ)@ChronisKod·
Imagine Nvidia dropping Lyra 2.0 and not being bullish on $PVS. Lyra 2.0 directly complements Paraverse’s strengths From content creation acceleration that can be immediately streamed via LarkXR (no heavy local compute needed), to consistency and persistence aligning with Paraverse’s need for stable, long-session XR experiences streamed at low latency. Paraverse already deeply integrates Omniverse and is featured on NVIDIA’s site. Lyra (as NVIDIA Research output) positions them to adopt/integrate it early, boosting LarkXR’s appeal for AI-generated immersive content, gaming, industrial metaverse, and decentralized GPU-mined rendering in their Web3 roadmap. In short, Lyra 2.0 - powerful upstream AI content generation that supercharges Paraverse’s downstream cloud streaming/rendering pipeline. Drop even a hint of web3 dev actinity and this explodes.
NVIDIA AI Developer@NVIDIAAIDev

Today, we released Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale, from NVIDIA Research. Generating large-scale, complex environments is difficult for AI models. Current models often “forget” what spaces look like and lose track of movement over time, causing objects to shift, blur, or appear inconsistent. This prevents them from creating the reliable 3D environments required for downstream simulations. Lyra 2.0 solves these issues by: ✅ Maintaining per-frame 3D geometry to retrieve past frames and establish spatial correspondences ✅ Using self-augmented training to correct its own temporal drifting. Lyra 2.0 turns an image into a 3D world you can walk through, look back, and drop a robot into for real-time rendering, simulation, and immersive applications. ➡️ Learn more: research.nvidia.com/labs/sil/proje… 📄 Read the paper: arxiv.org/abs/2604.13036

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Paraverse
Paraverse@PVT_Paraverse·
𝗣𝗼𝘄𝗲𝗿𝗶𝗻𝗴 𝘁𝗵𝗲 𝗙𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 𝗜𝗺𝗺𝗲𝗿𝘀𝗶𝘃𝗲 𝗘𝗱𝘂𝗰𝗮𝘁𝗶𝗼𝗻: 𝗙𝗿𝗼𝗺 𝗗𝗶𝗴𝗶𝘁𝗮𝗹 𝗧𝘄𝗶𝗻 𝘁𝗼 𝗩𝗶𝗿𝘁𝘂𝗮𝗹 𝗖𝗹𝗮𝘀𝘀𝗿𝗼𝗼𝗺 🚀 We are thrilled to officially announce our partnership with XR Club @ UMD At 𝗣𝗮𝗿𝗮𝘃𝗲𝗿𝘀𝗲 𝗧𝗲𝗰𝗵𝗻𝗼𝗹𝗼𝗴𝘆, we are dedicated to transforming how educational content is delivered. By leveraging our #LarkXR Cloud XR Streaming & Rendering PaaS, University of Maryland has successfully built a real-time interactive digital twin of the Brendan Iribe Center, making high-fidelity immersive experiences accessible to students on any device. #LarkXR serves as a powerful engine for a vast array of educational applications. From large-scale #DigitalTwins and complex Virtual #Simulations to AI-driven interactive 3D XR content, we provide the scalable infrastructure needed to bring virtual classrooms to life. Whether it’s for #engineering, #medical training, or advanced scientific research, our goal is to ensure that high-performance #VR and #3D resources are no longer limited by local hardware, but are available to every student, everywhere. We are proud to support student-led R&D and look forward to seeing the innovative boundaries the UMD team will push next! 🌟 Get Started with #LarkXR Today 🔗 LarkXR paraverse.cc/larkxr 🔗 Experience Center paraverse.cc/experience-cen… #Paraverse #LarkXR #ImmersiveEducation #XREducation #CloudXR #DigitalTwin #UMD #XRClub #EdTech #VirtualSimulation #3DLearning #SimulationTraining
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Summer
Summer@firehustle_net·
If ANY other crypto landed FedEx + McLaren + Google… it would be everywhere So why is @hedera being completely ignored? I break down everything you need to know about $HBAR here 👇
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Pumponomics
Pumponomics@ThePumponomics·
one piece of advice if i had to start over: stop trying to retire on every trade for years i would round trip gains over and over. a position would 3x or 5x and i wouldn't sell because it hadn't hit some magical number i picked out of thin air. then it would come all the way back down and i'd be sitting there with nothing. i was so desperate for financial freedom that i took crazy risks and then when they actually worked i still couldn't take the win. always needed more. always had a bigger number in my head. the irony is i would have hit my goals so much faster if i just took profits along the way instead of swinging for retirement on every single trade. once i finally learned this lesson, selling got easier every time. it's still hard watching something go up after you sell. that's always going to happen sometimes. but you learn to mentally move on. this one lesson probably made me more money than any trade idea ever did.
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BloomOne
BloomOne@BloomOne·
@yo_itsmatt hello, yes we did! need help with distro, battle tested with over 500M in volume.
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BLOOM
BLOOM@Bloomverse·
With the game creation architecture tried and tested, we move into more visually boring but game changing operations. Akasha fully interacting with Solana.new and other contract SDKs like the pumpfun SDK. The same user friendly commands, publish your dream game.
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Market Watcher
Market Watcher@watchingmarkets·
Once profitable, consistently making $500 per trading day and being happy about it is better than always chasing a $5k PnL thinking "what if". LTF altcoin setups, meme coins, stock options at the open, BO trading, whatever your edge is. Stack your profits, TP aggressively, call it a day. Hit the gym, come back tomorrow with a fresh head and one clean setup that fits your edge. Where the market's going? Not your problem. You're a trader, you take what you get. Small wins compound on their own. Rotate profits slowly into a world ETF. Don't over allocate your capital. Use your experience and your edge to protect and grow it at the same time. That's how wealth is built.
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BloomOne
BloomOne@BloomOne·
Day 1 calling out @phantom for doing so much work every day EXCEPT verifying our token, and ghosting our emails. Implying I'm a bad actor, I demand receipts. This is deliberate, do you guys know phantom people I can tag? Posting it every day for eternity until we get an answer.
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DAN KOE
DAN KOE@thedankoe·
If you want to achieve anything great, it needs to become your one true priority. The only thing on your mind. Nobody accidentally got rich from business. Nobody accidentally built a great physique. They were obsessed with it for multiple years until it became their default.
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BLOOM
BLOOM@Bloomverse·
TL;DR: Play the test game on PC, link in comments. I woke up on Memescope Monday determined to make history, started a live coding stream on @Pumpfun, and after 21 hours of straight streaming, I realized I still had a lot of work to do and could probably use some sleep. But the race wasn't over, it never is. I did what I always do, went to bed, woke up and kept going. 10 days later, here we are. It's time to claim our accomplishments and reveal more about what I have done, I'll explain my thesis: Every AI game builder in 2026 generates code. We think that's the wrong bet and we just shipped the proof. Akasha: voice in, structured JSON out, deterministic Unity WebGL game in a browser. No generated scripts. No hallucinated code. AI outputs pure configuration *** what should exist*** and a production game engine builds it. Same config in, same game out. Every time. Here's a sample game created entirely by voice, architecture proven end to end. No code was written, generated, or touched in the making. From idea, to tokenization to trailer self-streaming on pump in just a few clicks, this is the first ever: [link in comments] I'm not implying the core of this system is pumpfun game deployments, I am however proving this system can deploy games everywhere, pumpfun, @solanamobile, @Steam, @discord, @telegram, it will spread into every distribution channel with creators having full control and deep monetization capabilities. (Maybe not so much monetization control with Steam, but you get the idea) Why did I go beyond vibe coding? Why did I pick the hardest route? Veracode tested AI-generated code across 100+ LLMs this year. 45% of outputs contained security vulnerabilities. Bigger models, newer models — same rate. The problem is structural. Code generation puts the AI in the execution path. CONFIG-not-CODE removes it. This system eliminates an entire class of injection, hallucination, and runtime instability that comes from executing AI-written scripts. The AI describes what forest to build. If it hallucinates, you get a weird forest. Not a security breach. Not broken game logic. A weird forest with real physics, real collision and real lighting, because the engine is tested and the engine is deterministic. @GDC 2026: 52% of game developers say AI is hurting the industry. Up from 18% two years ago. Steam flooded with 8,000+ AI-flagged games in six months, lower reviews, higher refunds. The industry calls it gameslop. Naavik says vibe coding only works for prototypes. a16z published "Most People Can't Vibe Code." They're all diagnosing the same disease. They're all looking at code generation. My vision goes beyond that. Data-driven game engines aren't new. Declarative scene graphs aren't new. What I built is the specific pipeline that nobody else assembled: voice → LLM → validated JSON schema → a runtime that interprets it into interactive games with PhysX rigid-body physics, Mecanim animation state machines, five-layer collision matrices, PBR materials, procedural terrain, scoring, timers, win conditions, and a rule engine running at 60fps. Not visualization. Not passive scenes. Playable, stateful, scored games. From voice, in a browser. That specific combination didn't exist before I built it. The integration is the contribution. Everyone is trying to train their own specialized model to create a mesh or a 3js village builder, meanwhile I gave Akasha full power to produce any game and mechanic you can think of: @Tripoai, @MeshyAI, @tencentHunyuan, @imagine, Seedance, @ElevenLabs, @NanoBanana, @Pumpfun, @DeepgramAI, she commands them all at will. The cost of a full, high quality game with a polished game loop using all those tools? Less than 50 bucks retail. And look at the output, even a simple Akasha game that I launched as a sample at 1am doesn't look like a vibe-coded game. It looks and feels like a real game. Because Akasha isn't vibe coding, she's producing, configuring. 37,000 production-grade models, materials, and effects made by professional artists sit in our test catalog. With the ability to customize each one, with game rules, with styles, with camera movements, the possibilities become exponentially massive. THERE IS NO NEED TO REINVENT AAA QUALITY GAME ENGINES, there is a need for AI models to learn to USE THEM. The AI decides what to place and where. The building blocks are already pro. That's a quality floor that code generation can't fake, when Rosebud or Hytopia's AI has a bad day, you get bad assets AND bad code. When Akasha has a bad day, you get weird placement of professional assets. The floor is the engine and the catalog, not the model. I also solved something the @unity WebGL ecosystem has been fighting for years. The browser has two execution environments: the GPU canvas and the DOM. Unity WebGL tries to own both, then renders the game AND the UI inside the WASM canvas. On native platforms that's fine. In a browser it's a disaster. Single-threaded WASM competing with the DOM for the same main thread. UI text that silently disappears when shaders get stripped during IL2CPP compilation. Overlays that freeze when the engine is loading assets. I burned through a jungle of pain that nobody else wanted to touch, and yes it was painful. I did it by splitting it, the game engine owns simulation: physics, animation, rendering, collision. The browser's DOM owns interface: HUD, menus, loading states, everything the user touches outside the 3D viewport. They communicate through a protocol. Two runtimes, one application. The browser does what browsers do well. Unity does what Unity does well. Neither pretends to be the other. I chose safety, determinism, and a quality floor over maximum expressiveness. For the category of games AI can design today, and the category gets larger every month as models improve, that tradeoff is correct. THIS is the path to AAA AI games. The counter trend. The games get richer as the AI gets smarter, and the engine doesn't need to change. Upgrade the physics pipeline? Every published game gets the upgrade. Improve the renderer? Every game benefits. Automatically. Because they're config, not compiled code. Every competitor fused creativity and execution together. We separated them. That separation is why this architecture scales with AI instead of hitting a wall. As models go from Opus-class to whatever comes next, code-generation platforms produce better code with the same structural security problems and the same physics ceiling. CONFIG produces richer game designs into a runtime that's already proven. Behind the voice: 37,000+ production assets on Cloudflare CDN. Intelligence extracted from 170+ professional Unity demo scenes that guide the AI's spatial composition. A self-correcting pipeline. A patent-filed architecture. Two build profiles from one project: creator platform for builders, stripped 68MB runtime for players. No VC. No accelerator. No attention, no hackathon wins (yet), no insider buddies. Closed source. Built while everyone was distracted with smokes and mirrors. The blockchain integration? We shipped on Solana because the distribution tooling was there. Token, livestream, on-chain publishing: it works and it's live. We think Seeker distribution with Solana Mobile is a great win-win opportunity, imagine going from voice to deployed app in a matter of hours, your vision published for everyone to play. But Akasha doesn't need the chain. Pull it out and you still have voice-to-playable-Unity-in-browser. If web3 limits where this goes, we'll drop it without hesitation. The tech isn't married to any distribution layer. That's the point of CONFIG, the runtime is swappable. Everything is. I'm not asking you to believe the post. I'm asking you to play the sample game. Judge the output, not the words. The hard part is done. Now we make it consumer-ready. If you want in early as a creator/tester, sign up at Akasha dot Bloomverse dot io. This is the machine that builds realities.
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Reads with Ravi
Reads with Ravi@readswithravi·
The easiest way to get ahead in life:
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SaucerSwap Labs
SaucerSwap Labs@SaucerSwapLabs·
SaucerSwap V3 will be the biggest step forward for @Hedera DeFi since the ecosystem was truly launched in 2022 with SaucerSwap V1. This is what we're building: • An on-chain order book that outperforms Hyperliquid in preliminary throughput tests • $SAUCE woven directly into the protocol via trading fee discounts for holding staked SAUCE ( $XSAUCE ) • An ideal venue for real-world tokenized assets: precious metals, securities, real estate, and everything you can think of that has value in the real world, on highly performant decentralized infrastructure • The lowest fees on Hedera with the best execution for users • Infrastructure for agents to create extremely efficient markets, and semantic execution to unlock accessibility for the next wave of users Non-exhaustive.
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SaucerSwap Labs
SaucerSwap Labs@SaucerSwapLabs·
What does a $10,000 HBAR trade actually cost you? We broke down the fees across @Hedera DEXs and centralized exchanges. Where are you buying $HBAR?
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DAN KOE
DAN KOE@thedankoe·
It seems like everyone is obsessed with productivity and efficiency yet rarely get anything meaningful done. I'm convinced your best work is done when you're not working. When you have space for creative ideas to emerge that drastically change the trajectory of your life/work.
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BLOOM
BLOOM@Bloomverse·
Ambitious week. Converting and exporting tens of thousands of assets across formats so Akasha can run seamlessly on both @unity and @threejs. More on that next week, along with a brand new contributor helping architect this pipeline. Welcome @PromiseGameFi! Stay tuned!
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DAN KOE
DAN KOE@thedankoe·
Habits so simple you think they’re not worth doing, but have a profound impact on your life: - Not touching your phone when you wake up - Not thinking about work after work is done - Putting a book down once you find an idea worth thinking about - Setting aside time to do nothing for 10 minutes a day - Going on a short walk after each meal - Eating a meal without a screen in front of you - Saying "I don't know" instead of pretending you do - Asking "What if this isn't actually a problem?" before trying to solve it - Letting yourself be bad at something instead of expecting perfection - Trying to understand something you disagree with instead of looking for flaws - Defaulting to "no" until you think through the commitment
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