Moonwatch

20 posts

Moonwatch

Moonwatch

@_M00NWATCH_

Aspiring Game Dev. Also like to make videos. YT: https://t.co/4tmjugc1SP Itch: https://t.co/quYImy5aXd

Se unió Ağustos 2024
43 Siguiendo10 Seguidores
Moonwatch
Moonwatch@_M00NWATCH_·
@Mab_Devv I see. That is very interesting. I always want to let you know this is genuinely one of the best level editors I have seen and I would kill for something like this to be in Unity by default or as a package. Keep up the good work man.
English
1
0
1
17
Mab - Working on ETOS
@_M00NWATCH_ I’m not reading triangles, it’s just that because my code is actually generating all the game objects at runtime (I’m not doing any modelling here, i add a “room”,the code generates the objects) so it’s also able to change the objects tag based on material applied
English
1
0
0
26
Mab - Working on ETOS
Tagging materials with what theyre supposed to be made of is now a thing In unity, a material only has data about how it looks, not what its made of My materials do, and is automatically tagging the objects that use it, so the game knows "this is wood, play wood foot sounds"
Mab - Working on ETOS@Mab_Devv

@hobbenhood Haven’t done yet but yea tagging different materials with what they’re supposed to be made of (wood, metal, concrete, etc) will be a thing That way I can do accurate footstep sounds among other things (wooden props will be destructible, metallic objects are grappling points etc)

English
5
3
61
3.8K
Moonwatch
Moonwatch@_M00NWATCH_·
Made a poster.
Moonwatch tweet media
English
0
0
0
15
Moonwatch
Moonwatch@_M00NWATCH_·
@Visuwyg Definitely number 1. More unique and unsettling.
English
0
0
2
76
Visuwyg
Visuwyg@Visuwyg·
Which Teleport Effect looks better?🤨 #DERELIKT
GIF
GIF
English
29
6
81
5K
Moonwatch
Moonwatch@_M00NWATCH_·
@spectraimsim Good work. Its always satisfying to implement a feature thats really small that just adds so much to the experience.
English
0
0
1
74
Spectra (Demo out Now)
Spectra (Demo out Now)@spectraimsim·
made some weapon equip animations- a small detail that really improves the feel of gameplay
English
7
6
190
7.6K
Moonwatch
Moonwatch@_M00NWATCH_·
I had some time on my hands so I made an edit of PIGFACE. Very fun, brutal violence, highly recommend you go cop it now cause its just going to get better.
English
2
5
32
3K
Moonwatch
Moonwatch@_M00NWATCH_·
Here's me testing my Crucifix weapon against an enemy I am prototyping.
English
1
1
3
94
Moonwatch
Moonwatch@_M00NWATCH_·
Finally getting around to actually animating this guy.
Moonwatch tweet media
English
0
0
1
42
Moonwatch
Moonwatch@_M00NWATCH_·
Working on the layout for the next level in Grinners using DungeonScrawl. Very good site for making floor plans. The kitchens will eventually lead to the barracks, before then going to the armory and training rooms.
Moonwatch tweet media
English
1
0
3
56
Moonwatch
Moonwatch@_M00NWATCH_·
Even without proper animations I like this little guy.
English
0
0
3
46
Moonwatch
Moonwatch@_M00NWATCH_·
Previously Mentioned that I am working on a vampire game. Here is the first level I am working on if anyone would like to give it a try. Do want to make note that some of the audio is placeholder, I am just using it to establish the vibe I am going for. m00nwatch.itch.io/grinners
English
0
0
3
33
Moonwatch
Moonwatch@_M00NWATCH_·
I never really use this account, so let me just shill my Youtube Channel. Just made a video on Thief 4, Go check it. youtube.com/watch?v=5rHJ2V…
YouTube video
YouTube
English
0
1
4
122
Moonwatch
Moonwatch@_M00NWATCH_·
@the_icy_goose That looks incredible mate. I would say it was absolutely worth the time. How'd you do it?
English
1
0
1
30
Constrained Goose
Constrained Goose@const_goose·
Worked on this dynamic board, screen.. monitor thing... for a fun little puzzle... took 2 days.. smart use of time for indie game dev
English
1
5
36
2.8K
Moonwatch
Moonwatch@_M00NWATCH_·
@FrogmanDev Nice! I thought it was being rendered in Unity.
English
0
0
1
45
FrogmanDev
FrogmanDev@FrogmanDev·
@_M00NWATCH_ Yup, these are screenshots taken straight from Blender
English
1
0
3
296
FrogmanDev
FrogmanDev@FrogmanDev·
Work in progress continued 👽
FrogmanDev tweet mediaFrogmanDev tweet mediaFrogmanDev tweet mediaFrogmanDev tweet media
English
6
13
231
9.6K
Moonwatch
Moonwatch@_M00NWATCH_·
@TafferKing451 Saving is a daunting task that I have been putting of for a while. But I'll take this tweet as a sign to start going at it. How would you recommend going about it?
English
0
0
0
103
Dillon Rogers
Dillon Rogers@TafferKing451·
One of the biggest criticisms we got when we launched was the lack of quicksaves, and boy - it was challenging to add them. Everything from mid-air projectiles, AI detection data, sound info, fire propagation, conversations, scripting - has to be saved. We did it, though.
Josh Sawyer@jesawyer

Manual save games were a mistake.

English
27
65
2.4K
75.1K
Moonwatch
Moonwatch@_M00NWATCH_·
Hello all. I decided that I wanted to have a sort of fresh slate and made a new account. I will try to be more consistent with showing off what I am developing, both to just show people and, more importantly, get tips in case I get stuck on anything.
English
0
0
1
54