
Corey Bryant
281 posts




MS NOW Anchor Feels 'Deep Unease' About Celebrating America's 250th Birthday: US Has Never 'Fully Reckoned With Its Racist Past' mediaite.com/media/ms-now-a…































Warner Bros. has announced that #SpeedRacer (2008) will be released in theaters, including IMAX, for the week of April 25, in addition to being remastered in 4K Ultra HD, digitally and on disc, on May 19. 🍿 Read More: bit.ly/47vJccQ







Highguard lead character concept artist Cristina Ferez revealed she was the only character concept artist and had to lead the mtx (micro transactions) team at the same time. She only had 2-3 weeks to design a character, and lead the mtx team within those weeks, which was very challenging for her. #Highguard





Today we made an incredibly difficult decision to part ways with a number of our team members while keeping a core group of developers to continue innovating on and supporting the game. We're proud of the team, talent, and the product we've created together. We're also grateful for players who gave the game a shot, and those who continue to be a part of our community.



Every studio closed, every person laid off hurts this industry. If you are rooting for these games to fail / studios to close because you think they will start making what you like, YOU ARE MISTAKEN. That's not how things work. People try new things and that's the spice of games. Do you really believe people who made Titanfall is bad at making games and just suddenly decided to create something nobody will play? They tried, it may have failed but without someone trying we'll have the same things over and over again. The main problem is the time it takes to ship a game now. 6 YEARS! Even the biggest studios have 1 shot now, if a game fails you have to have 6 years of development costs to have another shot. Which currently most studios doesn't have the luxury. Making mistakes and producing less favorable games are the part of this industry but we have to make sure that the time to develop these games doesn't guarantee your studios fall once it fails. We have to reduce the scopes and make smaller games.
















