Fangle Spangle
5.1K posts

Fangle Spangle
@fanglespangle
Tall, Welsh, Bit daft. Think I'm far funnier than I actually am. DevQA tester with Team17. he/him. Master System Maniac.
Liverpool, England Se unió Şubat 2011
930 Siguiendo204 Seguidores

@TokisanGames @daily_unity Nevermind. Googled it. That tracks. Add the parasites to a company and watch the money get sucked out on dividends and bonuses.
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Statement from alleged Unity employee
#gamedev #gamedevelopment #indiedev #unity #unity3d #unityruntimefee

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@GameMakerEngine You know, we don't need to pay for export in unity?
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@tomwarren "In an EA stockholder meeting he entertained the idea of charging $1 to reload an ammo clip in Battlefield."
I'm sorry, what?!
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Unity CEO John Riccitiello was EA CEO when FIFA 09 launched with loot boxes. Last year he said devs making games without monetization in mind are “fucking idiots.” In an EA stockholder meeting he entertained the idea of charging $1 to reload an ammo clip in Battlefield.
Stephen Totilo@stephentotilo
NEW - I got a major update from Unity about their new fees - Unity "regrouped" and now says ONLY the initial installation of a game triggers a fee - Demos mostly won't trigger fees - Devs not on the hook for Game Pass More here: axios.com/2023/09/13/uni…
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@Jimcummingsacme Voicing my adulthood too. You absolute legend.
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@unity Pirates will figure a way out and once again, all that will be hurt are the developers and by extension, the consumer. This will kill unity.
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Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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@DrProudman "Its not transphobic to..." says transphobic shit.
I can't imagine a rapist will think "oh, can't follow her into the toilet. The sign says i can't. I may not respect a womans right to her own body but oh boy do I respect a sign on a door."
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Got myself a new #MasterSystem game. This never came out in the UK and never had standard controller support. So I bought me one that had both.
It's terrible but still. Happy to have it. :D

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@TheRetroMartin That's fair. Just surprised as I follow loads of people who have tweeted about it. I just didn't see their tweets about it. :/
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@fanglespangle Not had too many entrants this time but that's fair and games are always up and down in popularity depending on whether people have them or not. Hence flipping the coin and going for a common one for tomorrow.
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Remember everyone that the current #MegaDriveChallenge for Home Alone finishes tonight so you've still got today to get your entries in! A new one will land tomorrow and it should be a nice easy one for people to have access to.
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@G1TripleChanger I got a copy of Judgement Day and several Mega Drive versions of the game.
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@fanglespangle What were the wrong games that they sent before?
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I think this is like the 4th or 5th time I've bought this game? Every other time the wrong game has been sent but finally, FINALLY! I got the right one and it works.
9 PAL #MasterSystem to go.

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@SharkaBytes Oh wow! Yea, this is the first time I've heard of it too.
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@ninjabearhug My gut feeling is because I think it's the same as the game gear version? I mean, they still could have done it but maybe it wasn't deemed worth the effort. I get the impression it didn't sell super well.
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@fanglespangle I never understood why they didn’t make it a phaser game, missed opportunity for sure!
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@ninjabearhug Yea, to be fair, I enjoyed it. Wish it was light gun compatible though.
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@fanglespangle It’s not a bad port either. Once you learn the enemy patterns and where the hidden bonus items are it’s pretty easy to get through
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