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ChunkDev 🦋
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ChunkDev 🦋
@ChunkDev
Working on ChunkCity - an infinite City Builder for PC & Mobile. If you like what I am doing, consider to follow me to that site with the blue butterfly.
Bluesky Inscrit le Temmuz 2023
105 Abonnements178 Abonnés
ChunkDev 🦋 retweeté

This post is a political statement with political intent. It's way more political than POC characters simply existing in games. It's also pandering to a crowd of people with very specific politics. But keep going off about how you don't want politics in games I guess 🤷♀️
Marek Tyminski@tyminski_marek
Reminder: We make games, not politics. We stand for non-political and non-social agendas—no DEI in gaming content. Our next games and updates will follow that. 🎮
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ChunkDev 🦋 retweeté

Took me way longer than I expected, but I finally finished my Inventory overhaul. Adding the Drag and Drop Item Management was a bit of a challenge within my UI System, but besides a handful of visual tweaks, I am really happy with the result. #gamedev #indiegame #indiegamedev
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ChunkDev 🦋 retweeté

I've updated my article on mipmapping alpha-tested textures with my recent SDF experiments! Spoiler: I ended up settling on an SDF-based method 🥰
lisyarus.github.io/blog/posts/exp…
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ChunkDev 🦋 retweeté

ChunkDev 🦋 retweeté

Multiplatform SDL 2.0.1 is out now with full first-class support for Linux, macOS and Windows! :)
git.karmakrafts.dev/kk/multiplatfo…
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ChunkDev 🦋 retweeté

I'm late for ~7 months, but I've finally published my C++ & WebGPU raytracer on GitHub! I've tried to keep the code fairly commented and readable.
It works pretty well, but I've never managed to make refractions work with VNDF. Maybe another time :)
github.com/lisyarus/webgp…
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@jakubtomsu_ Yeah, was blown away when I learned these are microcontrollers
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ChunkDev 🦋 retweeté

My SDL3 bindings for Kotlin/Native are now publicly available! Grab em while they're hot :D git.karmakrafts.dev/kk/multiplatfo…
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Finally texts on cars
Behind the scenes this requires separate mesh data for text which uses its own texture and shader. But the user will never see that part.
#gamedev #indiedev #chunkcity #ad

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What a lovely thatched roof model! It would be a shame if it was composed of 46 separate copies of 11 different reusable mesh pieces, wouldn't it? It also seems that I'll need like 5x more of these to accommodate all possible roof geometries 🥶
#indiedev


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City-building is coming to life in Pompeii: The Legacy! 🏛️
Here's a glimpse of the evolving UI as I work toward a fully playable experience. Every detail brings us closer to the ancient Roman world!
What do you think so far? 👀✨
#IndieGame #CityBuilder

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@SoundsLikeEli It's the result of a bug in terrain smoothing. I'll keep it as long as possible.
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@ChunkDev Absolutely loving the Tower of Babel in the distance
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