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Andreas Loew
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Andreas Loew
@CodeAndWeb
TexturePacker ・ SpriteIlluminator ・ PhysicsEditor | Co-Author of "Learn cocos2d game development" | Imprint: https://t.co/Ivk4b989O1
Neu-Ulm, Germany Inscrit le Mart 2011
274 Abonnements2.1K Abonnés
Andreas Loew retweeté

Our first tutorial for Axmol Game Engine - a clone of cocos2-x V4: codeandweb.com/texturepacker/…
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Created a new tutorial about PNG compression. Works
great with @PixiJS and @phaser_
Convers lossy and lossless compression methods.
codeandweb.com/texturepacker/…
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@photonstorm Thanks for reporting it. I‘ve already noticed it myself. Just had no time for a new release ;)
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@CodeAndWeb just upgraded to mac OS Ventura and for some reason the TP icons are now missing their final letters! Not that it matters, but that's a strange little bug for sure.

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@photonstorm Strange. I've never seen that error before... and nobody reported such an issue before.
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@CodeAndWeb tried upgrading to TP 6.0.2 and get this at the end. Program works fine, though!

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@aymericlamboley The newest release of TexturePacker now contains the @playcanvas exporter!
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@CodeAndWeb Absolutely, working fine. Have to manually add it each time there is a TP update ;)
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@CodeAndWeb hey, could it be added to a future version of TexturePacker? Engine playcanvas.com code github.com/playcanvas/pla…
Steven Yau@yaustar
📦Texture Packer Support The Sprite Editor supports Texture Packer JSON to very quickly create frames. Combine this with New Sprite per Selected Frame function, you can very quickly create and update a set of sprite assets for UI #playcanvastips #webgl
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Andreas Loew retweeté

Bought @CodeAndWeb's Sprite Illuminator ages ago and finally tried it! Cool tool!
Tried automatic, then semi-auto (see quoted), then manual. Think I prefer manual (this one). Thoughts?
For @MindFeastGames #IndieDev #art
GIF
Mind Feast Games@MindFeastGames
Lighting magic! 💡 Today Rupert tried an experiment of applying "normal maps" to one of our 2d characters. This is a proof-of-concept showing how moving a light source around can affect different parts of the image in different ways. Pretty cool..! #gamedev #madewithunity
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Andreas Loew retweeté

Since I know how much some positive Feedback can mean, I just had to share this: I just bought BabelEdit from @CodeAndWeb after using the 7 day trial for like 30 minutes because I immediately fell in love with it. It's just EXACTLY what I was looking for and works perfectly 😍
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@SOV_game Packing is quite complex… but since you do it not too often it should be a good time investment.
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@CodeAndWeb Oh, okay with large sprites, it still takes a long time. But the space saving is nice.
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Andreas Loew retweeté

Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️
#screenshotsaturday #madewithunity #gamedev #gamedevelopment

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@aymericlamboley Ok - it's the "official" exporter from the Playcanvas team - so it should work :)
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@aymericlamboley Is the exporter from the GitHub link still working with the current play canvas?
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Updated our Angular + ngx-translate tutorial.... codeandweb.com/babeledit/tuto…
@alligatorio #babeledit #anguar
Filipino
Andreas Loew retweeté

Found a super cool tool for #kitbashing 3D models😃
With TexturePacker3D from @codeandweb I reduced 11 texture sets (left) to a single 4k atlas (right), 85% reduction! 😍
#gamedev #indiegame #indiedev

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@CodeAndWeb hello, does basis texture format compression could be supported ? github.com/BinomialLLC/ba…
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