Richard Davey

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Richard Davey

Richard Davey

@photonstorm

CTO & Founder of Phaser Studio. Creator of the Phaser game framework.

UK Katılım Şubat 2009
1.6K Takip Edilen16.6K Takipçiler
Richard Davey
Richard Davey@photonstorm·
@chongdashu Keep up the great content please - some of the progress scares me a little, ngl, but it's still fascinating to see! I think we're truly moving into a 'headless software' world.
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Chong-U@chongdashu·
@photonstorm I’d love to be able to battle test stuff! And thanks for the support and kind words too! Means so much!
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Richard Davey
Richard Davey@photonstorm·
@chongdashu Here's the model we use: fal.ai/models/fal-ai/… - and thanks ☺️ I love seeing the stuff you post. Things are just moving so fast right now, it's insane! We've got some fun new tools coming out - happy to give you a sneak peek soon.
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Chong-U
Chong-U@chongdashu·
@photonstorm Yes! I need to try bria2. Not sure what the model doesn’t support it I’m sure there must be a reason! Also,have to mention I’m honoured to be chatting with you. I have immense respect for and have been a big fan of phaser for ages now
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Richard Davey
Richard Davey@photonstorm·
@chongdashu Thought so, thanks for confirming. We use Bria2. Just seems just such a backward move. Two steps forward, one step back! 😂
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Chong-U
Chong-U@chongdashu·
@photonstorm 2 no longer supports transparency (big bummer!) so I’ve thrown the kitchen sink at it or remove bgs I’ve asked for chroma bgs eg 0x00FF00 and then use remove.bg for the best results (but it’s pricey) I think there are some local models that can do it too
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Richard Davey
Richard Davey@photonstorm·
@chongdashu Very nice! Did you manage to get it to do transparency too? This was easy to prompt in 1.5 but 2 seems to ignore it
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Richard Davey retweetledi
Phaser | Game Creation for Everyone
Thirteen years of web games. Today, everything changes. 🎂⚡️ Phaser 4 is here with a brand new renderer, million-sprite rendering, stunning visual effects, and full AI support. One codebase, ship everywhere ✨ Thirteen years of community, knowledge and love poured into this. We can't wait to see what you build 💜 Let a new era begin! 🚀 phaser.io/?utm_source=so…
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Richard Davey
Richard Davey@photonstorm·
Phaser v4 will ship in time for its 13th anniversary, packing a massive punch. How massive? Take a scroll through the release notes to see: github.com/phaserjs/phase… Good things come to those who wait. And this is *very* good.
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Richard Davey retweetledi
merao
merao@merao·
Google GeminiのCanvasモードを試してます! Phaser.jsライブラリを使ったゲームを頼んだらすぐ作ってくれました! 「しゃがみ解除時に上方コリジョン確認して」とかすぐ対応してくれてめっちゃ楽w しゃがみ移動がなんかかわいい UE5とCodexの連携とかももっと勉強してみよー!っと思いました!
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むりこ
むりこ@MuriMuriko_·
【新作】新作ブラウザゲームをリリースしました! コンソール画面風UIの、テキストベースの謎解きゲームです! 中にはなかなかの難易度のシナリオもありますので、ぜひ一度遊んでみてください! 近日中にパッケージ版もリリース予定です! murikocreation.itch.io/console-psycom… #IndieGameDev #phaser #phaser3
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Richard Davey retweetledi
daniel petho
daniel petho@nonzeroexitcode·
you don't need threejs for this effect just apply `perspective` to the container and animate each image with `translate3d(...)` over time, where depth is something like `z = z0 + speed * dt` and the rest is handled by the browser easy to map opacity or scroll to speed too
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Bastiaan
Bastiaan@basst85·
Does your coding agents forget decisions between sessions? And are you re-explaining the same things to Cursor/Claude/VS Code, like code style, “gotchas”, decisions…? 🧠I built a local-first MCP memory sidecar: • semantic search • store / find / supersede / delete memories • per-project scoping • runs 100% locally Code: github.com/basst85/local-… #MCP #DevTools #ClaudeCode #VScode
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Richard Davey
Richard Davey@photonstorm·
@baris_creates @phaser_ If Udemy fancies doing a Game Vibe Coding course with Phaser, please let me know - we'd love to make it happen :)
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Baris Ercan
Baris Ercan@baris_creates·
@phaser_ The pleasure is mine! Happy to be part of the journey. Let's build some cool stuff!
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Richard Davey
Richard Davey@photonstorm·
Azure and GlobalSign are, without a doubt, the worst combination of services in existence. From their arse-backwards websites right out of 1995, to their hyper-confusing processes. Both of them should burn in hell (along with Code Signing as a whole).
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