Horoma Films

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Horoma Films

Horoma Films

@HoromaFilms

Director & Producer. Fiction, documentary, AI native filmmaking. Feature selected at Cannes and Busan, released in 28 countries.

Inscrit le Mart 2026
1.1K Abonnements329 Abonnés
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Horoma Films
Horoma Films@HoromaFilms·
A 15-minute short film, fully generated with AI in @runwayml , by a Cannes and Busan-selected filmmaker. A mother. A storm. A sea that listens. The creative choices, the edit, the tone, the direction of acting and emotion: all human. AI is the tool, not the author. It's already been hugely useful to us for building proofs of concept, unlocking financing, testing a narrative or a visual identity before committing the real budget. We're doing exactly that in Cannes right now. Successfully.
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Horoma Films
Horoma Films@HoromaFilms·
A 15-minute short film, fully generated with AI in @runwayml , by a Cannes and Busan-selected filmmaker. A mother. A storm. A sea that listens. The creative choices, the edit, the tone, the direction of acting and emotion: all human. AI is the tool, not the author. It's already been hugely useful to us for building proofs of concept, unlocking financing, testing a narrative or a visual identity before committing the real budget. We're doing exactly that in Cannes right now. Successfully.
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XACE
XACE@XACE11137·
@HoromaFilms @runwayml Rhythmic camerawork, flawless narrative structure... Absolutely brilliant work.
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Eliott Mogenet
Eliott Mogenet@eliott__mogenet·
My favorite shot from my next AI film. The full thing drops this week.
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Horoma Films
Horoma Films@HoromaFilms·
Took us 8 months to get a meeting with a studio that owns major horror IP, and only after they'd read our deck and the full script. A suite at the Ritz Carlton during EFM Berlin. Top execs in the room. 3 minutes in, the head of the studio cuts us off, stands up and says: "I'm sorry, we can't do that." She'd just seen something in the cover image that she has "a personal phobia" of. That was it. Meeting over, project out.
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Horoma Films
Horoma Films@HoromaFilms·
Ombak is a 15-minute short made with Seedance 2: a supernatural psychological thriller about a young Indonesian stewardess stranded at sea, rooted in local folklore. We used it at Cannes last month as a proof of concept to move the feature forward. Full film: youtu.be/gGYPdCVDw24
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Horoma Films
Horoma Films@HoromaFilms·
In my experience, two things get hard fast in AI video once you put several characters and layered action in a single shot: consistency, and holding the realism and quality. So I experimented. What worked on Ombak, my Seedance 2 short: generate the background action as its own clip first, then use it as a reference for the main shot. What worked on Ombak, my Seedance 2 short: generate the background action as its own clip first, then use it as a reference for the main shot of the lead crossing the room with that clip as reference. Seedance picked up the dialogue and adapted the pacing of the main shot to it. The speed of her walk matched the length of the conversation behind her on its own. And since the reference clip carries the background, the prompt can stay focused on the foreground action. No overloaded prompt, no drop in quality, and the yacht's architecture stays consistent throughout the film.
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Eliott Mogenet
Eliott Mogenet@eliott__mogenet·
Honored to join the @dreamina_ai Creative Partner Program. The category is being built in real time. Excited to be part of it.
Eliott Mogenet tweet media
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Horoma Films retweeté
Zack Sharf
Zack Sharf@ZSharf·
Martin Scorsese is backing a new AI company and using the technology to storyboard movies. “Cinema is a young medium, only around 125 years old, so we have to be open to how it can evolve.” variety.com/2026/film/news…
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Horoma Films
Horoma Films@HoromaFilms·
This is the model that actually produces something. A style and a process take real time on real projects, not one-week turnarounds. I built mine across a feature that played Cannes and Busan and released theatrically in 28 territories, and I’m rebuilding it now AI-native on new projects in development. That depth is exactly what we’re looking to commit to.
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Invideo
Invideo@invideoOfficial·
the thing we actually want to build is deeper: long-term partnerships with a few serious people. not one-week turnarounds, but the kind of partnership that lets the creator and us get into the depth of real workflows and workarounds on actual projects. none of that shows up in a single deliverable. it comes from committing to each other and giving the time and space to go deep where someone's already obsessed. and when the work is real, it travels. the workflows hold up outside the demo. anyone watching can take them back into their own projects - and push the limit a little further than we did. better for the creator. better for the community. better for us.
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Andrew @ DreamOpera
Andrew @ DreamOpera@AndrewFromDO·
The future won’t remember who had the best AI film prompts. It will remember who told stories people couldn’t stop watching.
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Kevin Creative
Kevin Creative@CreativeAIgency·
While I believe an artist/filmmaker that is serious about learning, growing and striving for excellence in their craft can achieve mastery with any tool… there is a danger that the artist of tomorrow loses this desire in a market that no longer rewards greatness in cinema. I know that not every digital native editor learned to edit w/ 16mm on an actual flatbed, but there are fundamentals that are grasped as those creatives kept striving to create great stories that are well told. Even after all these years, I desire to continue leveling up. And while it is hard to take the anti-AI-pitchfork-wielding mob seriously, it is also impossible to get behind the smug “Hollywood is cooked” crowd. However new filmmakers decide create their stories in the future, it will be important to have a strong sense of cinema literacy, to watch great films, and performances, and to always learn from the masters that came before us. And definitely in the near term we should consider every angle (including these that are cautionary).
Brett Stuart@bstuartTI

This morning, one of the most respected directors in animation walked away from a project he was genuinely excited about. The work didn’t fail. Two days after it was announced, a crowd online decided he was a traitor for touching AI, and the pressure broke him. He apologized. He dropped out. He said he’d try to do better. The mob called it a win. They were celebrating the wrong thing. In the noise, they buried the one warning that actually matters. A warning the man they just ran off gave two years ago, in his own words. Back in ‘24, before any of this, @mexopolis said the real danger of AI wasn’t the output. It was that younger artists would never get to climb the ladder and learn the craft the way he did, and that we’d end up with a whole generation that never becomes capable of making anything great. He was right. He’s still right. And this week he became a casualty of a fight that has completely forgotten his own best point. So let me say the thing nobody in the pile-on is saying. AI does not threaten the master at the top of the craft. It threatens the floor that produces the next one. Think about how anyone actually becomes good at this. Nobody arrives fully formed. You climb. Film school, if you went. Carrying gear. Second unit. The commercial. The music video. The cheap, fast, forgettable volume work that pays you to fail in public and slowly, rep by rep, turn into someone with a point of view. That floor is the entire apprenticeship system of every creative industry. It’s where technicians become authors. And it is the first thing AI eats. Not the prestige film. Not the auteur. The bottom rung. The work that was only ever valuable because it was cheap and there was a lot of it. The exact work a model can now do well enough, for nothing, instantly. So here’s the part that should stop you cold. We don’t lose this generation of filmmakers. The people who are already good stay good. They adapt, they use the tools, they’re fine. We lose the next generation. The ones who never get the climb. The ones who never get paid to be mediocre long enough to become great. We’ve watched this movie before, in slower motion. Entire craft traditions have vanished. Certain stop-motion techniques, hand processes, whole ways of making. Not because they were bad, but because the economic reason to learn them disappeared, so no one taught them, so they died. A skill with no market becomes a memory. You can write it down. The writing is not the same as a living practitioner. Ask a dead language. That’s the cliff. And almost no one is looking at it, because everyone is too busy screaming about whether using AI makes you a hero or a sellout. Here’s what kills me about that fight: both sides are closer than they’ll ever admit. The artists refusing AI and the artists genuinely exploring it want the same thing. They both believe the craft is sacred. They both want it to survive. They are, underneath the costumes, the same person, terrified the thing they love is about to be hollowed out. One side thinks the answer is to refuse the tool and shame anyone who touches it. The other thinks the answer is to master the tool before it’s too late. Neither answer touches the actual problem, which is economic, not moral: when good-enough films can be generated for nothing, the commodity floor collapses to zero. And when the floor collapses, so does the thing it quietly funded: the apprenticeship, the film schools, the on-ramp. Nobody pays to learn a craft the market no longer rewards. That’s not a hot take about AI being good or bad. That’s just where the road goes if nothing changes. The director who walked away this morning already saw all of this in 2024. He named the cliff before any of us were standing near it. Then we spent his moment fighting about everything except the thing he was right about.

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Horoma Films
Horoma Films@HoromaFilms·
@ZoeyZ1004 A year from capstone to seed round is the kind of glow-up we all love to see. Congrats! Can't wait to see where Flick goes from here.
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Zoey Zhang
Zoey Zhang@ZoeyZ1004·
From a student project to a $6M seed round in 1 year. This is literally the first demo video of Flick. Can't believe it's already been a year since I graduated from Brown and RISD. This was the first version Ray Wang and I built in April 2025 for my capstone project. It was rough, buggy, and far from what we have today. But looking back, many of the ideas we're building on now were already there. Gradually, then Suddenly.
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