The countdown to #WonderCon is on! Still need to finalize your travel plans? We’ve made finding a place to stay simple – book in the official hotel block with @onPeak to save big on hotels. bit.ly/3UpwKFI#WC2024
@TeamYouTube It's not the placement and frequency, it's the multiple full unskippable ads that go on for minutes every time one of those placements comes up.
@JDKillZone so sorry to hear you're not enjoying the ad experience. tho we set limits on ads, it's up to the channel owner to decide on their frequency & placement in their vids. you can share your thoughts about this via our feedback tool: goo.gle/3RxnFb4
POV: You're hosting a panel at ECCC 2024. Tell us the name of your talk in the comments, then make it real by submitting an application: EmCity24.com/PanelApp
Don't wait - applications close this Monday, November 13 at 5:00 PM PT!
I ignored FNAF for years and years after FNAF 3 because I hated it, but I just recently finally got on the Security Breach Train and 15-year-old me has crawled out from under my bed and claws at my sleepless form all night, whispering at me to make fanart again
Every time I see an Elon Musk tweet, I ask this app to "Show me fewer tweets from Elon Musk." And they disappear entirely for a while.
But.... They always... Creep back.
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.