Jake645

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Jake645

Jake645

@Jake645_

Sappy Seals | FDF

Inscrit le Eylül 2021
2.6K Abonnements1.5K Abonnés
Jake645
Jake645@Jake645_·
@PhilippEffkema1 @TheSkayeth I’ve heard this a lot. Would you mind explaining the thought process? I can’t wrap my head around it. Just want to be more informed.
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Sky
Sky@TheSkayeth·
$RKLB up 2.7% Monday, steady as always. $ASTS up 9.8%, then crushed revenue estimates after hours. Both space companies. Both my top long-term holds. If you had to double down on one, which?
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Jake645
Jake645@Jake645_·
@stacy_muur Another one of my personal favorites: “I literally sold because the price was going down. I don’t know who wouldn’t do that.”
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Jake645
Jake645@Jake645_·
@Wc7william @CryptoMikli May not be acting, those things don’t have a scent at all, it’s a feeling. Imagine your nostrils and eyes completely opening up and stinging unbelievably bad for ~10 seconds That’s the only way I can think of describing it
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William
William@Wc7william·
@CryptoMikli He’s such a bad actor lmao, ik it probably did smell horrible but still
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Mikli
Mikli@CryptoMikli·
Logan Paul tries smelling ammonia and instantly regrets it “You ever see weightlifters crack this thing and then go lift like 5000 pounds? That’s this. I’ve never done that” “Oh bro, I don’t think that’s good for you. I got like 20% of a sniff and my brain shut off. I can’t recommend that, don’t ever do that. I’m not joking, that was horrible. I’ll never do it again in my life”
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Les
Les@lescanorm·
I was waiting for right moment and I’ve just joined to @sappyseals 🦭🫶 Time to become more creative w those NFTs 🙌
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Jake645
Jake645@Jake645_·
Silver investors gotta be going through that same euphoria we went through with $TRUMP last year Every time you look back the chart just keeps going up
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Otto Suwen
Otto Suwen@OttoSuwen·
According to the odds on Polymarket, I stand to make generational wealth from $FUN. Please guide me to glory @sportfun
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Jake645
Jake645@Jake645_·
@wabdoteth Great perspectives. Love the usage of Roblox as a vessel to get eyes on the IP. Onwards
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wab.eth
wab.eth@wabdoteth·
Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, Sappy.lol and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.
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Jake645
Jake645@Jake645_·
Thanks for playing! @sportfun @AsapPuka Good luck to all other receivers this weekend fighting for 2nd place!
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Butko
Butko@xButko98·
Imagine making $200 every two weeks just by holding my favorite players. Ngl @sportfun is one of my most used platforms in web3 atm. Only thing I kinda regret is pivoting into football instead of staying in soccer... football is way more interesting to follow then this
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Jake645
Jake645@Jake645_·
@MrkvakEth @sportfun Joined in August, never sold a penny. Net buy: prob around 3k. 6,000 FUN score rn, around level 10
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MrKvak
MrKvak@MrkvakEth·
hey @sportfun enjoyoors, add your fun score and buyin below I'll start joined - August 2025 net buy on the DEX - approx $250k $FUN score - lv 46
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James
James@James_Gets_It·
@Jake645_ @OttoSuwen @sportfun It does with The Republic. Legion's community allocations. 5% of sale allocations go towards this. Check it out in Legion's Discord.
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Otto Suwen
Otto Suwen@OttoSuwen·
The total amount raised for @sportfun $FUN ICO is now $1.3m between Legion and Kraken. There is still 42 hours to go and I expect the ICO to be fully oversubscribed. Again, I recommend buying players on FDF + NFL due to the competitive nature of the ICO.
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Otto Suwen@OttoSuwen

I expect @sportfun to hit their soft committal cap of $3m today. As soon as the $FUN ICO becomes clearly oversubbed, people will start buying players on FDF + NFL (currently under $30m combined marketcap) as a way to get direct allocation of $FUN. I recommend frontrunning this. Join Me: pro.sport.fun/login/?referra…

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Jake645
Jake645@Jake645_·
For the @sportfun ICO tmrw should I participate via Leigon or Kraken? Does it matter? Been playing and holding since week 1 and participated in all pack sales.
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Jake645
Jake645@Jake645_·
@atexela_ @legiondotcc Probably not Mahomes since he just blew up his ACL yesterday, but any other top person probably works fine
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Jake645
Jake645@Jake645_·
@Notothegoat Update: watched some of Wab’s stream, makes more sense when the camera is in motion and whatnot Carry on.
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Jake645
Jake645@Jake645_·
@Notothegoat I can’t play yet. Question thought from seeing all the screenshots: is the viewing POV kind of weird? It feels sort of flat/strange almost looking directly ahead. I would think a more aerial view would be better?
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Noto ⟐
Noto ⟐@Notothegoat·
SOMEBODY WAKE ME UP I MUST BE DREAMING $PIXL
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Jake645 retweeté
Omnia
Omnia@ExploreOmnia·
OMNIA OPEN PLAYTEST 🎮 In preparation for our Season 0 launch, we're running an open playtest beginning Thursday with both 1v1 and 2v2 game modes. Link: sappy.lol/omnia (No download required)
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Jake645
Jake645@Jake645_·
@sportfun what just happened Patrick Mahome’s price just doubled instantly 🤣 Allen up 70%
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Jake645
Jake645@Jake645_·
@jbondwagon @MetaMask I swapped mine to USDC on Monad yesterday, now it’s saying my USDC is worth $3.77 each 😭
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JBond
JBond@jbondwagon·
WTF?! Quit playing games with my heart, @MetaMask Ain’t no way my $MON allocation is worth $8K+ now 😭
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