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ProjectN.A.C.S
35 posts

ProjectN.A.C.S
@ProjectNACS
Currently working on a 4 player CO-OP FPS Rogue-like in UE5
The Sewers Inscrit le Temmuz 2024
29 Abonnements126 Abonnés

@Code_LeoJ That’s true, I have to remember to do that in the future thanks 😊
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@ProjectNACS Couldn’t you bake the depth in the alpha of the color texture
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@Lutumo_ddd We actually have it running through a flipbook, so it can support tearing animations as well as provide multiple static variations for placement throughout the level.
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@ProjectNACS It looks impressive. I think if you made animation of breaking, it would be even cooler than a static tear.🥂
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@Jade_shitpost Sure, I’ll do a little video breakdown for it this week showing the grid aswell.
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@ProjectNACS Damn thats cooool.
Any chance of knowing how?
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@ProjectNACS Looks neat! Excited to see whether this makes a cool collectable to fix along the way or story-related prop like in Celeste chapter 9
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@sweenus987 Thanks we’re still trying to figure out how the interior will look 🤣
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Yeah, that’s what I’m aiming for. Since NACS is a fast-paced co-op roguelike, I want the boss to make players move, talk to each other, and actually use their abilities instead of just standing there shooting.
I’m trying to make each attack push a different kind of reaction, like spreading out, helping a teammate, using mobility, or knowing when it’s safe to go in for damage. As long as the attacks are readable, players should feel like they can learn the fight and get better at it each run.
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@ProjectNACS Sounds exciting! Blocking out attacks is crucial for balancing. I’d love to see how you’re thinking about player strategies and counterplays in this encounter.
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We’ve been blocking out some potential attacks for our first boss encounter let us know what you think 🫣#Gamedev #indiegame #UE5
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MIDNIGHT N.A.C.S 🌙
Added a new combat layer:
• Threshold-based stun state
• Execution window
• High-risk close-range finisher
Encourages team coordination + reward timing.
#ProjectNACS #IndieDev #GameDesign
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Progress update: improved VFX and refined in-air movement now in-game. The character is starting to feel right. 💫 #screenshotsaturday #ue5 #gamedev #indiedev #UnrealEngine
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We’ve been hard at work refining and updating the game’s visual effects. Here’s a look at one of the ultimate ability VFX currently in development. #screenshotsaturday #ue5 #gamedev #indiedev
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It’s been a minute. We’ve been busy working on the game and having a lot of fun bringing new stuff to life. We’re back now and ready to start sharing what we’ve been cooking up. Thanks for hanging with us. #screenshotsaturday #indiedev #UnrealEngine5 #Unreal #indiegame
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