Code_LeoJ

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Code_LeoJ

Code_LeoJ

@Code_LeoJ

Lead Environment Artist @FinestCreative | Tech artist | 3d Modeler | Foliage Artist Pushing the boundaries of UEFN

Miami FL Katılım Aralık 2021
642 Takip Edilen1.5K Takipçiler
Code_LeoJ
Code_LeoJ@Code_LeoJ·
@NebbyBrush To me as a casual the biggest issue is people wanting characters cut, to me more characters is better
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Vivian | NebbyBrush
Vivian | NebbyBrush@NebbyBrush·
my biggest issue with the smash roster discussion is that i dont think we would ever run out of nintendo characters, i think people focus too hard on third parties i want weird nintedo picks, i want wackier nintendo picks from weirder games, thats what i want
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NOI2Z
NOI2Z@NOI2Z·
Lumberyard | Environment Art 🎨 I recently worked on a new map for @BloomGames Zombie Escape minigames map. I really love how the map turned out especially the vista. 🧑‍🍳 🔗 Artstation: artstation.com/artwork/x3lK02 Made in #Fortnite #UEFN
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
@PraceAce I might post one soon! These trees are masked so they do not use nanite, however i have a decent amount of experience with the nanite foliage as ive used it in my pinned post
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Prace
Prace@PraceAce·
@Code_LeoJ Got a creation breakdown? And does it work with the new 5.8 foliage nanite system? :)
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
Some foliage I created for my UE5 game 👀 #ue5
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
@MichaelKinsey3D Thank you! I built a pivot painter 2 houdini system that allows me to procedurally generate all my trees, and keep it working with stylized canopies, so my workflow allows me to make infinite variants almost instantly!
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DreamFeed
DreamFeed@DreamFeedGames·
Me (I don’t know how to make this site work) vs an environment from my indie game (it’s a ue5 game and I use blender and Modo). Cost $0 to help!
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
@gatosguzzz Use day sequence device, disable dir light then use a custom one
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gatosguzzz
gatosguzzz@gatosguzzz·
when working on this landscape material I now take into account that most people using it won't have a custom TODM, leading to really gross shadows with the grass blades. is there ANYTHING we can do to counteract contact shadows on UEFN's TODMs?
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jazz
jazz@jazzvader_·
@mvnissa @Noahgamer759 @Pear_baby428 @HarveyPlays2 Got the screenshots! C1S1 had a VERY distinctive look to it, and I think it would be WONDERFUL if we could see something like this recreated in your map. Obviously, this is just a request, but I think it would be super cool if it looked like this rather than the Season OG TODM.
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Gurkis
Gurkis@gurkisdev·
@Code_LeoJ Damn those look great. Can feel the Fortnite influence ;D I especially love the willow trees, those look even better than the Fortnite ones.
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AllyJax²
AllyJax²@AllyJax2·
OG with the actual S8 lighting on performance mode somehow genuinely looks better imo than the current lighting does on max
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
@OrderedSpy You can’t because epic doesn’t let us instance!
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SPY
SPY@OrderedSpy·
What setting do I have to change so the rock texture responds to the waterline and not the grass??
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slayr
slayr@countdragons·
EYESIGHT MUSIC VIDEO OUT NOW @LyricaLemonade
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NJayyee
NJayyee@NJayyee·
making it out with this one 🙏 First event peak ccu
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Manu
Manu@ManuA12·
So proud that our hard work at @FinestCreative got us nominated in the following categories for the UEFN Community Awards: Best Overall Experience Best Competitive Map People don't see the thousands of hours invested by all UEFN creators every year, this is the time to recognize them. There are so many talented projects on here, please go vote for your favorites <3 uefncommunityawards.com/vote
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Code_LeoJ
Code_LeoJ@Code_LeoJ·
@playb0y4L It sucks that some areas of downtown are innacurate to its real life counterpart
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DriftRespawn
DriftRespawn@playb0y4L·
This video breaks down and helps explain the different areas of GTA VI shown throughout the trailer.
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