Jadon

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Jadon

Jadon

@FischerJadon

Building a custom engine (C++ & Luau) from scratch. Helping brands create interactive experiences.

Deutschland Katılım Temmuz 2021
6 Takip Edilen78 Takipçiler
Jadon
Jadon@FischerJadon·
@moraguma It's really Celeste with chains from what I can tell, like a spiritual successor. I can imagine people have loved this when playing modded Celeste and now they get to play this mechanic as standalone
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Moraguma - WISHLIST SOULCHAIN
#PitchYaGame Soulchain is a physics-based precision-precision platformer about using your soul as a GRAPPLING HOOK 👻 ⛓️ Wrap your chain around the level 🗺️ Explore a non-linear world ⭐️ Unlock progression via movement tech 👉️ WISHLIST NOW 👈️
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Jadon
Jadon@FischerJadon·
@NOENDSTUDIO1 Those numbers popping up are great in general. Players love them and developers, too, because it brings the game's complexity to the surface
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Jadon
Jadon@FischerJadon·
The bouncy cube at the end can't decide what material to wear today... I've been adding custom script support in the meantime. Do you guys think I should make my luau engine available via Patreon or so? #gamedev
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Jadon
Jadon@FischerJadon·
@antontyrberg Haha, this is such a perfect asset for an abandoned ruin or the water king's throne or an inventor's shower chair
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Jadon
Jadon@FischerJadon·
@ScootyIN2D This is so true and this one in particular looks extremely satisfying. Physics-based boss fights are just so unique every time and don't start to feel like a cutscene at some point
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Jadon
Jadon@FischerJadon·
@StinkLynesDev Haha, this is awesome. How you walk after acquiring new shoes or after spending too much time on a boat or bicycle
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Jadon
Jadon@FischerJadon·
Knocking over a poor goomba made of bricks in my Roblox-like luau engine using the new rotation controls 💀 Will likely add support for entire custom scripts next. Any other ideas? #gamedev
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Jadon
Jadon@FischerJadon·
@MochiAnimator @_EuClaire That's an interesting art style we haven't seen in a while. Reminds of those early Minecraft skins. Makes the facial expressions very simple and cute at the same time
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Mochi 🐸
Mochi 🐸@MochiAnimator·
Maybe that's too heavy for her...😆 I had so much fun animating this, thanks @_EuClaire for the model!
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Jadon
Jadon@FischerJadon·
@TeamConcode Very satisfying indeed! I could imagine our old friend Unity coming around once more but usually it's Godot whenever people ask but I'll go with Unity this time, brave me
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Jadon
Jadon@FischerJadon·
@keebar_techArt Classic. Shader graphs are the definition of piecing together things you believe have worked before. Is the sphere supposed to wiggle where it intersects with the cube?
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keebar
keebar@keebar_techArt·
Spent the whole afternoon collaborating (wrestling) with AI to get this vertex offset shader working. Let’s just say AI still has a long way to go. #gameDev #techArt
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Jadon
Jadon@FischerJadon·
@subterraneansec Pixel physics, my old nemesis. Iterative and recursive procedures can make the most native things so hard to grasp. Props to you!
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Subgloom
Subgloom@subterraneansec·
Working on water and lava interactions
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Jadon
Jadon@FischerJadon·
@Kvemonn Love those debug rays. They make everything so much easier, especially to reuse. The problem with us devs is just that we forget to reuse, haha
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Kvemon
Kvemon@Kvemonn·
You know what's better than one grappling hook? That's right – two grappling hooks! #indiegame #gamedev
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Jadon
Jadon@FischerJadon·
@Kirmix45 Oh, so gravity is enabled in edit mode now and can even be reverted, I see 😂
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Kirmix45
Kirmix45@Kirmix45·
This Roblox Studio update is awesome.
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Jadon
Jadon@FischerJadon·
Green Mario lost his hat after I clicked play! And he's bold! Introducing multi selection and an inspector option for brick colors to my Roblox-like luau engine. What should I add next? #gamedev
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Jadon
Jadon@FischerJadon·
@DeTomPlays Haha, right. That's what fascinates me the most as well. Maybe I'll add some more options like setting .Anchored via luau next but first some more editor convenience, I think
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De Tom Plays
De Tom Plays@DeTomPlays·
@FischerJadon That was fascinating to watch, but honestly, I had to watch it twice as the first time I was more focusing on the command lines. I've given you a follow and would love one back, as I'd love to watch as you make progress with the engine.
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De Tom Plays
De Tom Plays@DeTomPlays·
Game devs, show me what you’re creating 🎮 I’m looking for great games to feature on YouTube — indie gems, upcoming releases, demos, weird ideas, addictive gameplay… any genre, any size project. Reply with your game, tag a developer, or drop a Steam page below. I want to discover games more people should know about 👇
De Tom Plays tweet media
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Jadon
Jadon@FischerJadon·
@antontyrberg Games with controls like this are an art of their own. Something tells me this dev has been flying up and down this terrain for a long time, haha
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Jadon
Jadon@FischerJadon·
@NoQuarterSoft Working on a Roblox-like luau engine. Some funny physics at the end
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Jadon
Jadon@FischerJadon·
@0xdn7 This is awesome! Maybe a bigger planet or a light compass indicator can make it easier to predict so it's less stressful. Or perhaps zoom if it isn't annoying
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Dhin
Dhin@0xdn7·
day 3 of vibe coding a threejs snake game - snakes can stand up and jump - added grass to hide in it's a pretty fun rock paper scissors dynamic that feels really good with snake; makes for some really sweaty battles
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Jadon
Jadon@FischerJadon·
@Bub8les So this is still a thing. Incredible, haha. They should add modding or multiplayer or so. Maybe it'll become the next Metaverse platform
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Bub8les
Bub8les@Bub8les·
Quantum Processing 58% Currently #507 on the complete demon list. I've put 10k attempts into the level, and I'm gonna practice 58-100 for the next week.
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