Jadon
167 posts

Jadon
@FischerJadon
Building a custom engine (C++ & Luau) from scratch. Helping brands create interactive experiences.
Deutschland Katılım Temmuz 2021
6 Takip Edilen78 Takipçiler

#PitchYaGame
Soulchain is a physics-based precision-precision platformer about using your soul as a GRAPPLING HOOK 👻
⛓️ Wrap your chain around the level
🗺️ Explore a non-linear world
⭐️ Unlock progression via movement tech
👉️ WISHLIST NOW 👈️
English

@NOENDSTUDIO1 Those numbers popping up are great in general. Players love them and developers, too, because it brings the game's complexity to the surface
English

@antontyrberg Haha, this is such a perfect asset for an abandoned ruin or the water king's throne or an inventor's shower chair
English

@ScootyIN2D This is so true and this one in particular looks extremely satisfying. Physics-based boss fights are just so unique every time and don't start to feel like a cutscene at some point
English

can't have a boss battle without beach ball physics 🏖️🏐
if you don't, that's BAD GAME DESIGN ☝️
#gamedesign #metaknight #indiegame #2Dgame #pixelart #actionadventure #metroidvania #armchairgamedev #jknotreally
English

@StinkLynesDev Haha, this is awesome. How you walk after acquiring new shoes or after spending too much time on a boat or bicycle
English

Walk/Movement Practice #2
first good walk animation i've ever made 🥹
#Roblox #RobloxStudio #RobloxDev #RobloxDevs #animation #RobloxAnimation
English

@MochiAnimator @_EuClaire That's an interesting art style we haven't seen in a while. Reminds of those early Minecraft skins. Makes the facial expressions very simple and cute at the same time
English

Maybe that's too heavy for her...😆
I had so much fun animating this, thanks @_EuClaire for the model!
English

@TeamConcode Very satisfying indeed! I could imagine our old friend Unity coming around once more but usually it's Godot whenever people ask but I'll go with Unity this time, brave me
English

@keebar_techArt Classic. Shader graphs are the definition of piecing together things you believe have worked before. Is the sphere supposed to wiggle where it intersects with the cube?
English

@subterraneansec Pixel physics, my old nemesis. Iterative and recursive procedures can make the most native things so hard to grasp. Props to you!
English

You know what's better than one grappling hook? That's right – two grappling hooks!
#indiegame #gamedev
English

@DeTomPlays Haha, right. That's what fascinates me the most as well. Maybe I'll add some more options like setting .Anchored via luau next but first some more editor convenience, I think
English

@FischerJadon That was fascinating to watch, but honestly, I had to watch it twice as the first time I was more focusing on the command lines. I've given you a follow and would love one back, as I'd love to watch as you make progress with the engine.
English

Game devs, show me what you’re creating 🎮
I’m looking for great games to feature on YouTube — indie gems, upcoming releases, demos, weird ideas, addictive gameplay… any genre, any size project.
Reply with your game, tag a developer, or drop a Steam page below. I want to discover games more people should know about 👇

English

@antontyrberg Games with controls like this are an art of their own. Something tells me this dev has been flying up and down this terrain for a long time, haha
English










