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Batty 🏳️⚧️
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Batty 🏳️⚧️
@goddamnbathead
Abandon hope all ye who scroll here
Inscrit le Temmuz 2023
104 Abonnements78 Abonnés
Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté

Hello everyone! I'd like to announce that I'm revisiting Mega Man II from the NES, to the SNES.
Only this time, I'm going to attempt to port this over as a 16-bit port. This will NOT be a copy/paste of Wily Wars from the Mega Drive.
There will be 2 choices within the port, which is to play the game as either it's original 8-bit version, or the 16-bit version.
The 16-bit version will include multi bg layers, parallax horizontal scrolling, my usual QOL features with the L/R/X/A buttons, and more.
I'm hoping to have a true, SPC700 soundtrack to accompany the 16-bit version. That is something i'll figure out at the very end of production.
As for the gfx, I may look for an artist, or I may pull gfx from Mega Man VII, or Mega Man X, to match the level themes as best as I can. I am not looking to redraw the sprites, but rather have them shaded more to utilize the extra colors that will be available.
As of 3-22-26, I've spent the past week starting from scratch re-porting to the SNES, so that I can write down where every palette request, and vram request takes place. With the 16-bit version, it will be using dedicated CGRAM tables, so there won't be my usual CGRAM swap for the 16-bit version, cause that would be a nightmare.
For rom hackers, I will be moving all of the Wily 1-6 level data, out of the first 6 bosses level data locations. This will give the hackers more freedom with level construction, with all 14 stages in Mega Man II. This is mostly geared towards more space for 16x16/32x32 blocks.
I am also going to be redoing the OAM software sprite flicker. I've had huge success in Super C with literally eliminating software sprite flicker, and I hope to do the same for Mega Man II (just think of the first scroll in Metal Man's stage with the multiple spiked chains that fall from the ceiling)
I feel all of this work, will lead me to finally developing my own custom SNES game, something I've had planned ever since December 2022.
I will also have MSU1 available for this port, no longer just limited to the "Random" OST as the only MSU1 option, there will be my traditional multiple OST choices with cover art.
I want to thank all of you, for taking such an interest in my work! I am very excited with this project, as of this post, I've got the game running all the way to when you select any of the 8 bosses, and their introductions play. I'm literally going through the porting process with one operation at a time, so that along my journey I can prepare when to load either 8-bit data, or 16-bit data. The rom size will still be 4MB, with Hi-ROM/FastROM.
That's all the news for now. Thanks for reading, and let's see how this goes for 2026! 🙂

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@PixelCNinja @topapate A poll without DECO is no poll of mine! Harrumph harrumph.
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Are you interested in any of these games (arcade hardware) as FPGA cores for the #MiSTerFPGA or the #AnaloguePocket?
@topapate is hosting a poll via his patreon.
I voted TAITO.... But I should have voted for Pedro

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Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté

Initial D Another Stage for GBA is getting an english translation!
Here's a video of its current progress:
youtube.com/watch?v=ggPfLu…

YouTube
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@PixelCNinja When that mashup between garbage pail kids and street fighter 2 drops that nobody asked for
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@PixelCNinja I find that rather uninteresting. This @GabrielPyron version already has improved sample output. And as a retro fan, I see absolutely no point in replacing genuine YM2612 music with ‘CD-quality’ music. Especially as the music porting in this version is truly excellent.
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Batty 🏳️⚧️ retweeté

Holy Smokes!!
MD+ on #MiSTerFPGA, here is a peak (sound on 🔉🔊). I'll start working on a YouTube Video tomorrow. But for now check out how good the sound is for SF2.
This will bring a whole load more CD quality sounds to Mega Drive games.
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@PixelCNinja Loved having a pcb of this one, quite difficult on the later stages! The tiger turns out to be the best option since you have i-frames when you do the decap spin
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Batty 🏳️⚧️ retweeté

Well, the time has finally come to retire my trusty HP laptop. 😢
With the exception of my very first NES to SNES port of Mega Man IV back in 2021, every port I've done since 2023 (including Tengen Pac-Man at the Retro World Expo in 2025) has been developed on my HP laptop my wife got for me on Christmas back in '22.
I work on the road, and have had many instances where my laptop would slide around and crash. Eventually I purchased a case to help mitigate the crashes, but the damage was already done. Plagued with overheating, she'll cracking, liquid damage to the LCD, and crawling to 1fps when trying to work with it while charging, it was time to finally retire the laptop today.
Super C SNES holds the title as the last port to be developed on my trusty HP laptop. I've just finished transferring everything over from it, to my new 2026 HP laptop.
So many memories, and so much success with that laptop. Im forever thankful to it, for the work it allowed me to get done on it.
Godspeed, HP. Thank you. 🫡💻




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Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté
Batty 🏳️⚧️ retweeté

Se acerca el momento!
Este próximo sábado 14 de Febrero 💞 ven a demostrar tu AMOR por la música #Chiptune y los #8bits , gracias a @narcisound y el espectácular concierto que nos ofrecerá en el museo!
#SanValentinChiptune

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