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GitHub
GitHub@github·
Quake turns 30 today. 🎉 Three decades later, you can still dig into the source code that helped shape modern game engines, multiplayer networking, and modding communities. 🎮 github.com/id-software/qu…
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@mikko
@mikko@mikko·
@github You mean 20. Quake turns 20. 20. Right? oh my god
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Savant.chat
Savant.chat@savantchat·
@github A whole generation of engineers learned how engines actually work by reading that source. 30 years and it still holds up
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Derek Ross
Derek Ross@derekmross·
@github 30 years ago, i'd come home from school and log on to 207.0.168.4 every single day. it's funny how i remember an IP address of a server from 30 years ago...
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Gopuff
Gopuff@gopuff·
Our delivery comes with a genius. Go learns what you like, builds your cart in seconds, and gets it all to your door in as fast as 15 minutes.
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FuelFoundry
FuelFoundry@fuelfoundry·
@github Most people have no idea how revolutionary releasing this source code to the world was and what it did for the entire online gaming community as a whole.
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Statusnone
Statusnone@Statusnone420·
@github The fact that this repo only has 5800 stars over 15 years is criminal.
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TwoCatsYelling
TwoCatsYelling@TwoYelling·
@github If you were too young to play this when it was new... Do yourself a favor. Pick it up. Play it. Experience history.
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Matthew
Matthew@llts606·
@github Hahahaha let's go =) those were the days
GIF
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Rhiyddun
Rhiyddun@rhiyddun·
How time flies. In '93-94, TWC was rolling out the FSN network, first commercial digital set top boxes, built from SGI Indy chassis, QAM and QPSK modem cards. @ID_AA_Carmack was there on the project, he'd often be seen in the break room at lunchtime, playing MTG with a group. WoTC had gifted him a custom card, the .45 Auto. I wasn't one of the MTG players, but I did see it once. John had quietly, informally released an IRIX build of Doom to the project teams.
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SanKras
SanKras@SanKras91_·
@github It's hard to remember how many hours I spent there)
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Tyler
Tyler@btsouth·
@github Wild to think the client side prediction tricks in that netcode are still echoing in shooters shipping today. Carmack basically wrote the playbook for hiding 200ms of latency before broadband existed. Open sourcing it in 1999 was the real gift.
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Dov Kleiman
Dov Kleiman@NFL_DovKleiman·
Still in beta, Polymarket already has best-in-class liquidity across virtually every category: pregame, futures, even in-play tennis. The depth is honestly absurd. Deposit $20, get free $50 with my code DOV50 Try trading on tonight’s game 👇
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mega
mega@megatog615·
@github weird choice of video
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Buttface
Buttface@buttface_9000·
@github HUH HUH HUH HUH AHHHRGHHH HUH HUH HUH HUH ARRGH HUH UHUHU H BOOOM
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我是皮皮呀
我是皮皮呀@ItsPipiYa·
@github id Tech 引擎的开源策略影响深远——Quake 3 的 ioquake3 至今仍是很多独立 FPS 的基础。更早的 id Tech 1/2 开源后催生了无数经典 mod。John Carmack 当年坚持开源引擎旧版本,这个传统比很多现代项目都开明。
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Geeorggis
Geeorggis@DoggieMe1·
@github please @github my account with email "ugwugeorge55@gmail.com" was suspended for no reason can you look into that
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Niner
Niner@ninerpride_sol·
@github Threewave CTF was my favorite
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BridgeApp
BridgeApp@bridgeappai·
@github Some of our marketing team spent their school years playing Quake 3. The competitive spirit never left 🙃
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Lex
Lex@devmatixx·
@github Really!? Wow.
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Auth0
Auth0@auth0·
With one prompt: files created, routes configured, and your login working. Try for free today.
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Oppenheimer
Oppenheimer@OppenheimerReal·
@github 30年経ってもレジェンドは現役🎮🔥😆
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Ghost
Ghost@ezrandaru·
@github Cheers to more years of making developers' dreams come true 🥂
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