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@3linker

Crypto bro 😎 Connecting crypto people 🔗 Stablecoin farming 💰 Favorite projects: Polkadot, Bitcoin, PAXG, Calamity, Chainlink, Ethereum, Polygon, Avalanche

Tbilisi, Georgia Katılım Mart 2014
287 Takip Edilen784 Takipçiler
Polkadot
Polkadot@Polkadot·
Web2 = you are the product. Web3 = you use the product. 👏 Thibault Perréard, co-founder of @PolkaPort_East
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Linker
Linker@3linker·
Calamity is not only a game, it's also a fashion show 😎🕺💃 @PlayCalamity
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Nareba Crypto
Nareba Crypto@NarebaCrypto·
Final day Wyrm gold distribution earned me $55 💰 I managed to reach Dungeon Difficulty 33-7, a solid result this season. Finished #6 in Valor, which will earn me +$374 in $WYRM tokens. The 3v3 PvP ladder starts today… Do you think I can reach Rank #1? @PlayCalamity
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iplay
iplay@i_play21·
Final day of PvE @PlayCalamity 🔥 Finished with 16k gold (~$160) from Wyrm Tribute Now it’s time for 5 days of PvP I’ll be sharing builds, tips, and strats So make sure you’re following.
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Nareba Crypto
Nareba Crypto@NarebaCrypto·
Today the Wyrm Tribute in @PlayCalamity paid around $29 in gold. Pushing the higher dungeon difficulties definitely has its value. I’m already at Dungeon Difficulty 26 now. How much do you think tomorrow’s tribute will pay? Drop your guess in the comments 👇
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det0n🦎
det0n🦎@detonggwp·
Current gear in @PlayCalamity Everything’s going according to plan. Still got time left - let’s see how far this run goes ⚔️
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Linker
Linker@3linker·
@exQUIZitely Amazing that Westwood made top-quality games in different genres: Dune 2 and C&C (RTS), Eye of the Beholder, Lands of Lore and Nox (different RPG-subgenres btw), Legend of Kyrandia and Blade Runner (adventure). All great games! Mind-blowing, no other studio in the 90s like that!
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Looking at the 90s, I would argue that: 🔥 id Software was the benchmark for FPS 🔥 MicroProse was the benchmark for simulations 🔥 Westwood was the benchmark for RTS ...but now it gets tricky, because I can't decide who the benchmark was for adventure games. I am torn between Sierra and LucasArts. Your vote please. Remember: 1990 to 1999
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Dima (mid-curve arc) 🦇🔊
materials are doing better than tokens nowadays
TipaChubrick@TipaChubrick

HOW I EARN 30$ FOR HOUR IN @PlayCalamity Good morning — though once again the profit comes through the auction. Alright, a quick update. Don’t be mad — I’m a bit of a rat. When I wrote about this in the chat , this is what I meant. I’ll explain it below, but first — about the test itself. Mid-test review Once again, all my complaints about the state of the game crash into one simple fact: this is a test. So overall, everything I say below is mostly just an issue with my expectations. But still — here it is. The loot drop system and items themselves: before, you would get 4–5 items per run. Now it's one item per difficulty. Thanks, Dima. The items themselves are only needed once. Everything else either gets smelted into scrap metal or used temporarily. Out of all the progression systems, the one I like the most is stage progression — setting stages, requirements, and similar structural elements. As for the feeling of the game itself, it’s clear the focus has shifted toward the late game, primarily from an economic perspective. At some point the game becomes extremely tedious without new craftable items — especially if you're not using a meta weapon. The same goes for gear upgrading. But here's the catch: crafting resources drop about as often as gear does. Actually… they don't. This creates a massive shortage, which works well for a late-game economy, but it completely breaks player engagement in the process. The reason is a broken time-to-reward ratio for non-ultra-hardcore players — meaning people who don’t grind 6 hours a day during the season. They’re basically chewing carrots and getting nowhere. That’s a problem — this whole segment of the audience (with skill issues or limited time) simply disappears. Even I, after looking at my sad wallet during early and mid-game, got a bit discouraged. But I didn’t give up. Instead, before the 5th boss I parked myself at the auction house and started figuring out what the gigachads would buy. And that brings us to what I was doing from 3 AM to 6 AM… and still doing now. Why am I a rat? Well, partly because I did mention what to pay attention to and where to look for profit — but I didn’t say it directly. Though honestly, the profits weren’t huge enough to brag about. Still, it’s a lesson for the future: when everything looks completely hopeless, there's always a chance you missed something. What I did After reviewing everything related to crafting and analyzing the market around 2–3 AM, I decided to destroy cheap items at the floor price. Their price was 0.9 floor for 20 scrap metal, which meant 0.045 per metal. After buying and smelting items at that price, I decided to stock up even more on gear, since the market supply was extremely thin. Then I swept the metal market from 0.059 up to 0.07, with an average buy price of 0.0669. Then a problem appeared: people still remembered the old price, so they kept dumping and undercutting like crazy. So I started pushing the price down, buying again, and listing closer to 0.09. At the beginning of this whole operation my wallet had 2300 gold. Now it's 3900 gold, which is about $16. To be honest, this strategy can still work right now, because there's still a margin between item prices and metal prices — which is exactly what I’m doing. It's small profit, but hey — auction house gameplay. Separately, I also bought crafting resources, which are still sitting in my bag — roughly 1600 gold worth. So yeah — I could have written a post about losing everything in one move. But trying to push it until the very end resulted in at least some profit. Right now there’s only a tiny gap, but prices are slowly moving upwards both for gear and metal, because demand is huge — though it comes in waves of 1000–3000 units. Either way, I’m still not satisfied with the overall auction profits this season — at least for now. Maybe crafting items will end up being the real money-maker, but I haven't figured that out yet. Support Dimasita: 0x1D7A4874a6030b573d32a3616D2837F9f4CcD93B Dior

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Garrett
Garrett@GarrettBullish·
The US pulled its only forward, deployed Marine force out of the Pacific to reopen Hormuz. Within 24 hours: — North Korea fired 10 missiles into the Sea of Japan — 1,200 Chinese fishing vessels massed in the East China Sea This is no longer an oil crisis. It's a three-theater stress test. open.substack.com/pub/garrettres…
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Ronin
Ronin@Ronin_Network·
$50K rewards are up for the taking in the @PlayCalamity playtest! • 140+ new items, new crafting & gem systems • 5 days PvE & 5 days ranked 3v3 PvP • WYRM, USDC, NFTs, lotteries & creator rewards Start playing NOW👇
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Linker
Linker@3linker·
@SpaceHavenGame Hey guys, just bought your game, I like it so far, interesting and quite meditating 🧘
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Battle Beagle
Battle Beagle@HarmlessYardDog·
Wait, there was a Windows 8?
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Noah
Noah@NoahKingJr·
WhatsApp can't be trusted. Signal can't be trusted. Telegram can't be trusted. Then what is the solution?
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Linker
Linker@3linker·
@exQUIZitely Great game. Also Syndicate Wars had similar atmosphere.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
"Real Sushi was a luxury reserved only for the elite..." Who here remembers Blade Runner? The original Blade Runner is from 1982 and arguably one of the best movies ever made. It took 15 years to make a Blade Runner game (1997 by Westwood Studios), better late than never I guess. In the game, instead of Rick Deckard, you play as Ray McCoy, an elite detective. The setting is still Los Angeles in 2019 (futuristic when released, now our past, and yet strangely like a future we might be heading toward). The game is a classic point-and-click adventure but, unlike many others of its era, it has a much darker and more dystopian vibe. The goal remains similar to the movie’s story: investigating and hunting dangerous replicants through classic detective work—questioning NPCs and finding clues.
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Linker
Linker@3linker·
@pcgamer Diablo 4 isn't very good, I'm still playing D2 and PoE, also Calamity
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PC Gamer
PC Gamer@pcgamer·
Blizzard wants Diablo 4's outrageous damage numbers to mean something again in Lord of Hatred, so it's letting you crank the difficulty up to near-impossible levels: 'It's going to be really f*cking hard' pcgamer.com/games/rpg/bliz…
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Linker
Linker@3linker·
@CaponeToneTony Congrats, it's still awesome to find one for any D2 player
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Tony 🎮
Tony 🎮@CaponeToneTony·
I found a Windforce in Diablo 2 and man I would have lost my shit if I saw this drop when I was kid in the early 2000s 😂 The D2 economy has changed a lot because it's hardly worth anything now 😭
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