Pixel Byte Games

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Pixel Byte Games

Pixel Byte Games

@CodellM8464

I am a game developer both 2D and 3D, and also do pixel art and makes music

शामिल हुए Ocak 2026
167 फ़ॉलोइंग9 फ़ॉलोवर्स
pixelpicked
pixelpicked@pixel_picked·
If you could delete one software/app from the internet what would it be? i'll go first: LinkedIn ( hate the app )
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Pixel Byte Games
Pixel Byte Games@CodellM8464·
@BeanJuiceStudio Self, I don't think you can make a inspiring game if you where just taught how to make such game
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Bean Juice Studios
Bean Juice Studios@BeanJuiceStudio·
Game dev question of the day Did you study game development in school or are you self-taught?
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Pixel Byte Games
Pixel Byte Games@CodellM8464·
@IndieCurator I can't share much but I am also observing why most indie games showcase don't get much attention whether it's image or video showcases
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IndieCurator | Indie Games
@CodellM8464 If you have any experiences or observations, please share them. The more information we accumulate, the more we can help our readers.
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IndieCurator | Indie Games
Topic 1: Old X vs New X Many indie devs are still posting for the old X algorithm. Old X felt more simple: Hashtags helped. Likes pushed the post. Retweets spread it. Fast engagement mattered a lot. New X feels more selective: The topic needs to be clear. The right audience needs to react. Replies seem more important. And the account itself probably matters too. My experience with my own account: Before the update, I was able to get more impressions with certain posting habits. After the update, my impressions dropped. At first, it was confusing. But after testing for a while, I think I understand some of the reasons. Old X felt like a system where many people could get impressions if they followed some basic rules. New X feels harder. Before, quantity mattered more. Now, quality seems to matter more. And this quality is probably judged more by AI / machine learning systems than before. That also means one thing: What works today may not work tomorrow. Because the algorithm is changing too. Curious if other indie devs are feeling the same shift. #IndieDev #GameDev #IndieGame x.com/IndieCurator/s…
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pixelpicked
pixelpicked@pixel_picked·
@CodellM8464 PixelPicked helps indie game developers build a community while making their game. Get playtesters, share devlogs, run A/B tests, collect feedback, analyze player sentiment, and launch with an audience already waiting. Build your game. Build your players.
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Pixel Byte Games
Pixel Byte Games@CodellM8464·
@givros Am also working on something similar but it's embedded in a game for users to make their own levels, what software are you using
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Givros
Givros@givros·
I’m thinking about building a tool for 2D game dev. Option 1: a visual editor where you upload a reference image + a tileset, place assets on a real tilemap, then export clean JSON with exact coordinates and asset IDs. Option 2: an AI agent where you just write something like: “create a 2D platformer in a forest theme”, and it generates the level structure automatically. The editor would be more precise. The agent would be faster, but less controllable. Which one sounds more useful?
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𝐑.𝐎.𝐊 👑
someone who enjoys coding 😂
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Syona🪷
Syona🪷@Syona_rose·
What’s your biggest complaint about Windows?
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Uday👨‍💻
Uday👨‍💻@uday_devops·
Be Honest: Can you CODE without using AI.?
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Himanshu
Himanshu@AiPulseTechX·
After buying a MacBook, what will you install first?
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Irushi
Irushi@Im_IrushiK·
Show me a better Linux distro other than Arch. I'll wait forever.
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Mr Shivam
Mr Shivam@Shivam25mishra·
Is owning a MacBook becoming the new “developer uniform”?
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Rose Bushes
Rose Bushes@rose_bushes_·
eat the apple
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Pixel Byte Games
Pixel Byte Games@CodellM8464·
People don't talk about Lua much unless in the game dev community what are your thoughts on Lua
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Sneha
Sneha@sneha___03·
Be honest Which programming language has ugliest syntax?
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Neeraj
Neeraj@neerajjj6785·
90% of people still don’t know the difference between MB/s and Mb/s
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