MrLJay

735 posts

MrLJay

MrLJay

@OrdinaryReg

Rockstar Games enthusiast. Follow for banging content

United Kingdom शामिल हुए Temmuz 2025
92 फ़ॉलोइंग58 फ़ॉलोवर्स
Saukko505
Saukko505@saukko505·
Jason Duval from GTA 6 actually appears to be left Handed. The magazine release on his personalized ES9 is on the Right side of the gun, and this configuration is meant for left handed people. He is also often seen holding weapons and items in his left hand.
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RockStation
RockStation@rockstationonx·
Will GTA 6 Trailer 3 dropping make you forget that PlayStation are going to kill physical game production?
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MrLJay
MrLJay@OrdinaryReg·
@GtaGlazer rockstar have never given early access to the public and most likely never will, especially not for this game
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
@charlieINTEL I hope the PS5 lobbies are separate since PS5 isn’t as hacked as PS4 yet
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CharlieIntel
CharlieIntel@charlieINTEL·
There is both PS4 and PS5 versions of the Black Ops and Black Ops 2 ports It's still not clear if there's any updated features, but there is separate versions for each platform
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MrLJay
MrLJay@OrdinaryReg·
@SynthPotato they’re softening the pain with the worst COD oat😭
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
I find it SO weird that Sony decided to just suddenly end physical game disks themselves. I think everyone had the idea that physical MIGHT get slowly phased out over the next 15-20 years. But to suddenly end production completely, giving 0 choice to gamers & devs is just wrong.
PlayStation@PlayStation

The PlayStation Plus Monthly Games for July are available today: ⚬ Call of Duty: Modern Warfare III ⚬ For the King II ⚬ CrossCode Full details: play.st/3SPJjvl

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Jericho
Jericho@JerichoGTA·
The body weight system in GTA 6 could be really interesting. I wonder if Jason would have a reaction to seeing Lucia being morbidly obese. #GTA6
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MrLJay
MrLJay@OrdinaryReg·
@rockstationonx well deserved mate, can’t wait to see the content you produce when VI comes out🙏
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RockStation
RockStation@rockstationonx·
Thank you for 3.5K subs on YouTube. Really been enjoying making all the GTA 6 content. And I’m really excited for GTA VI Trailer 3 to eventually drop because I’ve got so many video ideas. And if you haven’t subscribed yet, don’t be shy to hit that button. I really appreciate it, and it goes a long way, A lot further than you realise. Thank you once again 🩷
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MrLJay
MrLJay@OrdinaryReg·
@NexelGTA sounds like we all copied the mannerisms of the GTA protagonists as kids
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Nexi
Nexi@NexelGTA·
Was I weird for walking and running like Niko Bellic from GTA 4 when I was a child?
GIF
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MrLJay
MrLJay@OrdinaryReg·
@rockstationonx @RockstarGames it’s possible we could see one. unless sony has strictly told them not to, i don’t see why they wouldn’t
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RockStation
RockStation@rockstationonx·
@RockstarGames Announce a disc version of GTA 6 and save gaming 🙏
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Rockstar Games
Rockstar Games@RockstarGames·
This month’s Red Dead Online Featured Series is wall-to-wall firefights. Come out guns blazing and earn Triple Rewards in this week’s Hardcore Most Wanted Series: rsg.ms/320cb89
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MrLJay
MrLJay@OrdinaryReg·
@rockstationonx I think there would’ve been a possibility for today but since the whole Sony fiasco, i don’t see it happening until next month
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RockStation
RockStation@rockstationonx·
Today was the day I was really going to be keeping an eye out for GTA 6 Trailer 3. Exactly one week before the online update. Back in 2023, they used the GTA 6 trailer to push people towards the new update. I hope I’m wrong, but I just can’t see them releasing anything at the moment, due to all the attention on this PlayStation situation. The comments would get flooded with negativity.
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MrLJay
MrLJay@OrdinaryReg·
@kiwitalkz @Keemotionx wait so the rumours of the cut content wasn’t actually due to the consoles but rather because they didn’t have enough people to spread across the stuff they wanted to develop?
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Reece “Kiwi Talkz” Reilly
@Keemotionx What crap, I literally have an interview dropping with the producer of GTA 5 soon that basically debunks this theory. GTA IV and GTA V were built around the hardware, they weren't held back by the hardware at the time.
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Keemotion
Keemotion@Keemotionx·
GTA IV was held back because of console limitations. GTA V was held back because of console limitations. GTA VI will be the first GTA where I feel like rockstar will be able to build the game that they’ve been dreaming about since the beginning.
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MrLJay
MrLJay@OrdinaryReg·
@rockstationonx definitely not a deal breaker, just really excited to see the game at its near maximum
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RockStation
RockStation@rockstationonx·
Forget all this drama and take me here. Definitely not letting this disc situation take away my enjoyment and anticipation for GTA 6. Can’t wait to cruise across the state of Leonida.
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Back on Boulevard
Back on Boulevard@BackBoulevard·
HOLY DOWNGRADE. GTA 6 might be worse than cyberpunk!
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MrLJay
MrLJay@OrdinaryReg·
@Keemotionx facts, so much content was cut out of V, we were even supposed to get fuel at one point. console limitations suck but Rockstar for sure know how to work around it
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MrLJay
MrLJay@OrdinaryReg·
@GamingCentral26 why are you just straight up lying. they didn’t say shit😭
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Gaming Central
Gaming Central@GamingCentral26·
🚨 Rockstar just reposted: "Something big coming in 4 days, be ready." 👀 The hype is real. What do you think is coming? 🎮 GTA VI Trailer 3? 📸 New screenshots? 🕹️ Gameplay reveal? 🤔 Something completely unexpected? Drop your predictions below! 👇 #GTAVI #GTA6 #RockstarGames #Gaming
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GameRoll
GameRoll@GameRoll_·
Xbox is laying off 8% of its workforce today. That is 1600 people who are losing their livelihoods, with further cuts expected in the near future. The gaming industry is incomprehensibly terrible right now. I actually cannot remember a time where it felt this bad. — Sony is killing physicals. — Generative AI is becoming more widely adopted. — Layoffs are happening virtually everywhere. — Console/hardware prices are continuing to rise exponentially. — Xbox is crumbling. I’m not usually a doomer but we are in a very rough spot.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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