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@Sploingus412

LVL 20 | Moves keyframes to bend to will | Currently spending ungodly amounts of time with Maya and Blender Say Hi: [email protected] Discord: quill1247

Caldwell, ID शामिल हुए Ağustos 2021
174 फ़ॉलोइंग1.6K फ़ॉलोवर्स
पिन किया गया ट्वीट
Brennen
Brennen@Sploingus412·
I've been busy with my UE5 project, might as well post it here too. I give you Rhythm Shoot House.
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Brennen@Sploingus412·
Safe to say I've been busy for quite a bit this year. What if SEGA made Shadow the Hedgehog an FPS Game?
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Brennen@Sploingus412·
@ohle_mathiebe I’m extraordinarily excited to see what comes of this! I wish you nothing but the best!
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Ohle Mathiebe
Ohle Mathiebe@ohle_mathiebe·
Big news today! We're insanely proud to announce the launch of Revive, our new games studio! At Revive, we believe gaming is best experienced together. Our small team of AAA developers is dedicated to building engaging, fun worlds that you and your friends can dive into – worlds truly far from the norm. Our first venture into these new worlds is a game called AFTERLIFE! A SOULS-LITE CO-OP SHOOTER SET IN A DEMON INFESTED WORLD with a heavy dose of GOLDEN ERA ANIME! Please share it to the world if you want to see more!
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Brennen@Sploingus412·
@rischee_ I’m 4 days late for April Fools :/
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vivian
vivian@rischee_·
@Sploingus412 someone is going to believe this and run with it
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Brennen
Brennen@Sploingus412·
One in a gazillion chance reload found in MW2019 files omeegosh
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Brennen@Sploingus412·
@twohat3d I feel like making a rig is somewhat of a rite of passage for VM animators. It’s not necessary, but quite fun and full of useful knowledge!
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twohat
twohat@twohat3d·
testing out my first ever rig (im not great but there's always room for improvement)
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Brennen
Brennen@Sploingus412·
Hehe I got bored
Brennen@Sploingus412

@itsBaffled Yeah! Making this project has made me realize just how difficult it is to "sync" the music to the shots with this kind of level design. I was considering adding little sound cues for when you chain your shots, something like the tricks in Jet Set Radio.

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Brennen@Sploingus412·
@HackDotSlash Maybe one day! I’ve always had this idea to make a game with ideas like this, and despite how this showcase appears, it would take a mountain of effort that I certainly don’t think I could do alone.
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Brennen
Brennen@Sploingus412·
I've been busy with my UE5 project, might as well post it here too. I give you Rhythm Shoot House.
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Brennen@Sploingus412·
@lukeman3000 Every animation is made by creating the poses, timing, spacing, and everything else manually, as opposed to relying on motion capture :)
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Luke
Luke@lukeman3000·
@Sploingus412 What do you mean hand keyed?
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Brennen@Sploingus412·
@BannanaTorch Fantastic! Yours is coming along nicely!
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Brennen@Sploingus412·
@I_am_Signal Its manually set up with assets from a "shoot house" pack from FAB. Though a procedurally set up system would certainly be interesting.
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I’m Signal
I’m Signal@I_am_Signal·
@Sploingus412 I had this idea for a different game style about a month ago and wanted to build something, but this is way way better than that would have turned out lol. Is this a manually placed level or is it generated according to the song?
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Brennen
Brennen@Sploingus412·
@itsBaffled Yeah! Making this project has made me realize just how difficult it is to "sync" the music to the shots with this kind of level design. I was considering adding little sound cues for when you chain your shots, something like the tricks in Jet Set Radio.
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Jack
Jack@itsBaffled·
@Sploingus412 Thats awesome dude! I feel like some kind of on screen rhythm score multiplier for successions of shots would add a lot
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Brennen
Brennen@Sploingus412·
@fokjupitch That could be an interesting way to add interactivity in first person games! I just added the fumble as a way to convey realism and lengthen the reload time.
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fokjupitch
fokjupitch@fokjupitch·
@Sploingus412 With the “botched” reload where he misses the magwell is it gonna be like the gears reload system where you gotta time it right?
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Brennen
Brennen@Sploingus412·
@AliDashtian2 It has elements of true FPS! It's fairly basic in comparison to the weapon animations, but its implemented :)
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Ali Dashtian
Ali Dashtian@AliDashtian2·
@Sploingus412 Amazing! Is it true FPS? or hands only with lower body mesh?
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