
atomic_gingerbread
1.8K posts


@tuuu28283 Bretton Woods system + high R&D investment + flexible markets + entrepreneurial culture + sophisticated venture capital system + favorable tax system + human capital inflow
English

@Japaota2025 @Tats_Gunso Are you suggesting that recreating the functionality of a program *without even looking at the original* is akin to adapting the content of a novel into a movie? You don't even need to be a lawyer to be skeptical of that analogy.
English

@Lol8ball I think the problem is that it acted as a nucleus for a latent discussion about piracy of Japanese media in general, even though this particular example is pretty innocuous: it probably doesn't violate the law, and financial impact on Square Enix is essentially nil.
English

@Japaota2025 @Tats_Gunso The server code was created from scratch, so there is no direct problem with copyright. No copyrighted data owned by Square Enix is being distributed.
English

@momiji_manjyuu You fiend. Apologize to God and Buddha.
English

@neetori_ch Being able to directly buy ROM files and stick them on a flash cart or run them on an emulator would be fantastic. There are aftermarket games that can played this way, but legally obtaining original titles in such a form is unreliable if it's possible at all.
English

@Emannytheory @kaitan56666 @yamanojyo There are so called "black companies" in Japan that are as you allege, but my impression is that the tendency toward overwork is more of a diffuse cultural attribute than a top-down imposition by the country's managerial class.
English

@kaitan56666 @atomicgbread @yamanojyo Japan is full of malicious companies, companies keep growing in profit year over year but wages have been stagnant for decades in Japan.
That is malicious and it's doing more harm to the Japanese than asbestos is to Americans.
English

@higureshuuen Hollywood makes absurd amounts of money in the countries you're alluding to, so I think such attitudes about copyright, while possibly glib or poorly informed, are not in practice as much of a barrier to a flourishing entertainment industry as you're insinuating.
English

日本と海外の、国名は書きませんが数カ国の方のコメントを読んでいて、
著作権に関する大きな価値観の差があって埋まらないことが分かりました。
日本の農作物の苗や種を盗んで母国で育てることも、「自分で育てたら自分のものだよ?何が悪いの?」
漫画も
「私の国の収入は低くて正規のものは買えない。だから海賊版を楽しむ権利がある」だの、
「他国の文化をわざわざ海賊版で見てやってるのに、何の文句があるんだ。お前らも漫画家の家に行って生原稿で読んでないなら本物は見てないだろう!」とかコメントしてきて、
もう会話が成立しない。
いいですか?
著作権の守られない国にはいい作家なんか育ちません。
他国の漫画を海賊版で盗み見て喜んでいると、どうせ頑張っても本が売れないわけで、作家はやる気を失います。
そんな国ではよい作品を作る努力はされないので、
永遠に他国の作品を違法に盗み見て楽しむことしかできなくなるんですよ?
と言っても伝わらないか。
言葉の壁がXから取り払われても、価値観や文化の壁はまだ厚いなあ。
日本語

@Frozen_Frog_8 Some Japanese stores will ship used games overseas; I've made purchases from them on several occasions. It's a great way to obtain legal copies of games that were never released outside of Japan, but I'm not certain how well the practice is received by Japanese enthusiasts.
English

@endo_hizumi Japanese automakers sold into the US market just fine despite hostile/protectionist trade policies in the 70s and 80s, so I'm skeptical that Japanese businessmen have a peculiar personality characteristic that makes them allergic to money.
English

@JET00jyuubangai It may not be laudable, but it's probably true that bootleg manga and anime generated demand that was later converted over to legitimate distribution sources. It's ridiculous to ask for thanks for breaking copyright law, but this sort of unorthodox development isn't uncommon.
English

@luckynosu It is indeed brazen, but probably true. Japanese companies seemed to take little notice of the potential of overseas markets until bootleg distribution proved that audience interest existed. I don't think pirates are owed fawning praise, but this is the reality of the situation
English

「海賊版のおかげで日本のコンテンツが人気になった」という発想自体がすでに「盗人猛々しい(ぬすっとたけだけしい)」のですよ。日本のコンテンツの供給をおとなしく待つことができず、あさましくも泥棒をしてしまいました、と恥じるのならばまだ理解できます。
Blast@Blast792
@Ao691zbroUHYbXT @luckynosu Garde à l'esprit que les animes/Manga sont devenu populaire grâce à des fan sub / site pirate pour la plupart, sans ça, pas d'explosion sûr le marché occidental, plus jeune, j'ai moi même du consommé du pirate parce que pas d'alternative, et j'ai aucune honte à le dire.
日本語

@Cacophanus I know that Minecraft performs almost all game logic server-side and streams updates to the client, although the server is bundled with the client for local and peer-to-peer play. For large-scale online games (e.g. MMORPGs), however, the dedicated server may be indispensable.
English

@atomicgbread The core data of maps and other art assets are all local data, though, as is the core game logic. Some of that is also doubled up on the server, but most of the online games I've worked on have a substantial offline asset and code base.
English

マルチプレイヤー機能はオンラインサーバーによって処理されておりますが、多くのデータはローカルに保存されております。したがいまして、サーバーを停止した場合でも端末内にデータは残存いたしますので、それをオフラインで利用可能とすることは、それほど困難な問題ではございません。
よぼ@yobo_41
オンラインゲームってデータの管理をサーバーに持ってるんだよね? それを全部を貧弱でメンテできないローカル環境で問題なく動作するように改修するのに、ゲームにもよるけど普通に膨大なコストがかかるわけで。 しかも動けばいいレベルでなくエンディングまで実装しないとダメなんでしょ??
日本語

@sinpen Only edgy online communists "love" seeing companies get harmed, but there is sometimes a sense of schadenfreude when a company which treats consumers thoughtlessly suffers some sort of karmic retribution.
English


@RepGesAuto_NieR And they probably won't even have the decency to pay you royalties.
English

@Cacophanus Assets are cached locally, but substantial portions of game logic are typically delegated to the server, with the client perhaps only performing local prediction to hide latency. Entity updates are streamed.
English

@atomicgbread Most games aren't streamed like Netflix, though.
English

@JapanAnon The lack of discretion, or even the expectation of adulation is mystifying. Japan likewise has circumstances where copyright law is tacitly ignored, but it's best not to create a sense that lawlessness is tolerated without limit.
English

Actually, I want to add one amendment to this statement: I generally agree with the Japanese view of "if you're going to break the rules, at least do it quietly and out of sight". That seems very sensible to me, and I can't disagree with it at all.
チャノさん@JapanAnon
I'm normally on Japan's side for the majority of its divides with the West, but their ideas on copyright and rigid control of media is where I can't take their side. Anybody who would rather see cultural works become lost media than lose control of them is not my kind of people.
English












