@LimelessEN Personally, two conditions:
Financially, when I can quit my day job (by the way, day job: product manager at a mobile game company 😅).
Artistically, when I’ve made a game I am proud of.
@duvicstudio I thought about that once at some point when making the water and shadows but forgot about it🙄. Do you think using some noise (or the same noise as the water) would look good? Having too much distortion on the edge might look awkward in a pixel art game i think. Ty for feedback!
@relicfall Meta progression boosts engagement: it turns the biggest friction point (losing) into a benefit, with the promise that the next run will be better.
Discover a smart tech ; If I create a Portal and a second Portal above the first one, and once I’ve stepped out of the second one, I step back into the first one, I can keep increasing my height indefinitely...yea
#gamedev#indiedev#devlog
New unlockable ability: Jump!
It opens up new possibilities and paths for the player
Mini golf metroidvania where you climb a tower
#indiedev#gamedev#metroidvania
My goal now is to get a state that I call "Steam ready demo." A big thing I want to add for it is rebinding of mouse and keyboard inputs. Here's an ugly half working prototype, will finish it tomorrow.
#gamedev#indiegame#solodev#UnrealEngine
@JohnMugen@DGreenGames Godot is actually a pretty nice engine for 3D
No real need for quaternions or 4D vectors. I’ll add to the list of problems in transitioning working with LOD (level of detail)
I have no idea about game dev and it's been 2 weeks I'm making the game. IT IS FUN!! here's new update.. The looks is already quite alive than before and add some information each fate/card. .
any input guys? help me what's next?
#1bit#pixel#pixelart#pixelgame#gamedev