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Duvic

@duvicstudio

Indie Game Dev 🃏 Building a Roguelike Deckbuilder 🏡 Lite town-building progression 👇 Following the journey from prototype to launch

Katılım Aralık 2025
23 Takip Edilen48 Takipçiler
Duvic
Duvic@duvicstudio·
@Unseen_Domains Interesting, adding a windmill with some movement could be cool
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Duvic
Duvic@duvicstudio·
The village is starting to come together! 😄 Now I need to figure out what to put in the center 🤔 Any suggestions? #gamedev #indiedev #indiegame
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Duvic
Duvic@duvicstudio·
@Tryton_Cloaque Looks great, you have a strong base here. It looks like it could use a bit more excitement, you have some low hanging fruit like adding screen shake and whatnot. If you're interested in more feedback, feel free to DM me
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Tryton
Tryton@Tryton_Cloaque·
Great, I've pretty much coded all the content for my demo. I'm looking for someone who's up for it to help me fine-tune it so it feels as smooth and exciting as possible while I'm drawing the sprites! If you're interested, let me know! #MadeWithFusion #turnbased #roguelite
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Duvic
Duvic@duvicstudio·
@challacade I like the little wave when the player jumps in. Did you think of doing something similar to the box? Or maybe dropping it fully for a frame or two?
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Challacade
Challacade@challacade·
Rather than dedicated swimming sprites, the game now uses Shaders to chop-off the bottom of any object, making it float! #screenshotsaturday
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Duvic
Duvic@duvicstudio·
@WeVennStudios Thanks! Honestly, I'm still staring at them trying to decide. Which clump stands out the most to you in terms of depth?
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Venn Studios
Venn Studios@WeVennStudios·
@duvicstudio ooh... thickening the place… which grass clump still breaks depth most?
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Duvic
Duvic@duvicstudio·
Working on thickening up the place 🌿 Not sure about the grass yet... But I want some more shrubbery 🌳 #gamedev #indiedev #roguelike
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Rohun
Rohun@hi_rohun·
@duvicstudio Yeah it def has some Pikmin mechanics but its gonna be an incremental game
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Duvic
Duvic@duvicstudio·
@tsitskidev Looks awesome! Could be cool if it started shooting at the ground between the player and itself and swept closer, so the player actually sees the bullets getting closer to them. 🔥
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Duvic
Duvic@duvicstudio·
@OverallGamesOFC For a minute there I thought the henchman was Buzz Lightyear
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Duvic
Duvic@duvicstudio·
@BarrierXI Looks good, did you consider adding a VFX on the enemies themselves? Like a quick fade or something?
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Nikodem Lokatelj
Nikodem Lokatelj@BarrierXI·
I thought my arrows were missing but I forgot that my enemies can dodge too 😄 So I added that little "Dodge!" text to see when it happens.
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Duvic
Duvic@duvicstudio·
@alperozgunyesil From experience, get ready for quadruple the bugs once the demo is out Good luck 😁
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Duvic
Duvic@duvicstudio·
@equal0001 Really like the design, reminds me a bit of Zelda TotK! But I was sure the giant green ball was going to be a projectile… feels a bit weird if it isn't.
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Duvic
Duvic@duvicstudio·
@Taikwy Still vague! If you want to release on Steam, a prototype must prove the loop is fun & finishable for you. If you want to make money, it also needs a "commercial hook." Ultimately, your prototype phase has to answer your biggest design AND product questions.
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taikwy
taikwy@Taikwy·
@duvicstudio preferably a game i can finally release on steam
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taikwy
taikwy@Taikwy·
messing around with a new project... what am i exactly supposed to do when prototyping? #gamedev #indiedev
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Duvic
Duvic@duvicstudio·
@cleitoncmachado Looks like an arcadey racer! Maybe add a fun "enemy stomp" mechanic? If you land on an opponent, they get a little stun while you get a small jump and a boost. 🏎️💥
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Duvic
Duvic@duvicstudio·
@BlastCatsDev Could be cool if you could catch the bomb and throw it back.... That's what I thought happened at first! ✋💣🤚
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Blast Cats Dev
Blast Cats Dev@BlastCatsDev·
The Cannoneer enemies lob explosive projectiles! 💥 Give them a taste of their own medicine! 💣️ 💥 But don't get too close...
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Duvic
Duvic@duvicstudio·
@red_euglena Yeah, moving platforms are trickier than they seem... It looks a bit tight. Consider making them wider, right now, when you do a turnaround, you clear half of the platform
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えばぐり
えばぐり@red_euglena·
移動床は何度確認しても、床を抜けそうという不安がつきまとう。 まぁこの手のゲームで床抜けバグはあるあるだし、気にしすぎても仕方ないか。
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Duvic
Duvic@duvicstudio·
Looks pretty old-school🤩, not optimized for the 3-lane structure most modern maps use. I do think it would be nice if there were a few more "safe" spaces. Currently, almost every corner of the map has multiple long sightlines, maybe break a couple of them up? Also, if those round things on the floor are pickup points, you've got to put one right on the bridge! It's the most visible and dangerous point on the map (classic high risk, high reward)
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