Kevin Iglesias

38 posts

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Kevin Iglesias

Kevin Iglesias

@KevDev3D

Creating 3D models and animations for video games. 📦 Explore my store: https://t.co/W8Tz8Lev3u

Bergabung Ağustos 2018
243 Mengikuti295 Pengikut
Nikola Todorovic
Nikola Todorovic@sonofslobodan·
@KevDev3D Ahh that makes sense, thanks for the tip. Love your animation mega pack btw, been using it in my DOTS test project atm with Rukhanka, and ported your Spine Proxy method to ECS and it looks amazing!
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Kevin Iglesias
Kevin Iglesias@KevDev3D·
@sonofslobodan I have the main attacks layer influenced by the upper body mask, then a synced layer with this one but working full body (for when attacking in place). And the movement layer placed between these two. Something like this:
Kevin Iglesias tweet media
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Nikola Todorovic
Nikola Todorovic@sonofslobodan·
Very nice! What's the setup like for when transitioning from attacking in place to moving? I had to do something similar for my game and ended up having duplicate animation states for attack on base and upper layer and sync through script if needed. Curious if there is a better way.
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Kevin Iglesias
Kevin Iglesias@KevDev3D·
@KalponicGames Yes, I agree! That’s a great suggestion. I also plan to add eating and drinking animations. I’ll include all of them in the next update of Basic Motions. Thank you!
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Kalponic Games(Commissions Open)
@KevDev3D I noticed you’ve got a ton of great adventurer-style animations — running, fighting, exploring, all that good stuff. But even heroes need a break sometimes! 😄 It might be nice to have a sleeping or lying-in-bed animation included — when the hero lies down to rest
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Kalponic Games(Commissions Open)
Kalponic Games(Commissions Open)@KalponicGames·
@KevDev3D do you have a youtube channel perhaps show a tutorial video how to make arrow shooting animation and setting it up in unity?
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Kevin Iglesias
Kevin Iglesias@KevDev3D·
@xRa7en sorry, it's included with the latest Unity Asset Store version of the animations in the 'Scripts' folder. The Archer animations still need an update to be able to use the script, hopefully the update will be live before next week
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Kevin Iglesias
Kevin Iglesias@KevDev3D·
@FancyTurt Hey! Thank you for the kind words and for using my animations! Best wishes with your dev projects!
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The Stinman
The Stinman@FancyTurt·
Huge shout-out to @KevDev3D for his amazing Unity animation packs. Just picked up the mega pack and plan on using as many of them as possible. Great work, sir!
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Kevin Iglesias
Kevin Iglesias@KevDev3D·
@KalponicGames I add some bones in the bow (limbs for bending and tips for referecing the points for the string). Then in Unity I use the component LineRenderer to simulate the string, with a third middle point as the bow nock point. This one can be attached to the draw hand.
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