Kalponic Games(Commissions Open)

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Kalponic Games(Commissions Open)

Kalponic Games(Commissions Open)

@KalponicGames

Hi, I am a game dev, artist & gamer. Check links for more content. Links: https://t.co/YdQYWDXbJ6 https://t.co/MRw3hw6wLZ

Ottawa,Canada Katılım Temmuz 2014
442 Takip Edilen148 Takipçiler
Kalponic Games(Commissions Open) retweetledi
Simplifying AI
Simplifying AI@simplifyinAI·
🚨 Someone just built a fully open-source mocap system that works with any camera. It's called FreeMoCap, a markerless 3D tracking system that runs on ordinary webcams. It turns multiple camera feeds into research-grade skeletal data automatically. 100% Open Source.
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scaredofboobs🪲
scaredofboobs🪲@boobs_scary·
I'm teaching an LLM how to create its own sprites end-to-end and it has 20 different styles it can choose from. Here are claymation sprites. This one was incredibly tricky to get working without any removeBG api calls because of the realistic shadows but we got it working.
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TechHalla
TechHalla@techhalla·
The game engine I'm cooking (RAMEN) is finally coming together! 🍜 Anyone down to test it out? I'm droppin the first version next week and it's gonna include: · Video to spritesheet generator (AI video compatible) · Spatial detection for 2D backgrounds for custom lights and shadows · Node-based game logic. Totally no-code · Tons of other stuff focused on making a 100% playable 2D adventure in just a couple of days This is just the tipo of the iceberg, so saty tuned for more details, but if you're intersted on testing it, just let me kno in the comments. Thanks!!
TechHalla@techhalla

Indie game devs are about to love me (or hate me) for this... I built an AI workflow (app included) that spits out spritesheets in minutes, from assets created on freepik. Breaking it all down below 👇

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Rahul Ghosh
Rahul Ghosh@rahul__gh0sh·
Indie game devs. Rigging and animation is hard so I built an AI agent for character rigging and animation. It can automatically rig characters and generate full animation packs. Going live soon. #GameDev #IndieDev #3D #Animation #AI
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Farrukh Abdur
Farrukh Abdur@FarrukhAbdur·
Made a dinner iftar Ramadan theme art using Blender
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3DxDEV
3DxDEV@3DxDEV7·
Check out this beautifully presented Blender Topology Cheat Sheet shared by @_vlightning! Perfect for anyone leveling up their #B3D or #VTuber modeling!
3DxDEV tweet media
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Quaternius
Quaternius@quaternius·
@KalponicGames You should re-download the base characters, I updated them yesterday to have a version of just the rigged heads, and those fit perfectly on the clothes. Send me a message on Discord if you can't figure it out
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Quaternius
Quaternius@quaternius·
What if I told you there's a kit with 62 modular clothing models to create your own characters? All textured, rigged and ready to use! This kit, along with all my other fantasy sets are 25% off! itch.io/s/167495/fanta… #gamedev #indiedev
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Kalponic Games(Commissions Open) retweetledi
FR3NKD
FR3NKD@FR3NKD·
Ucupaint -> Godot 1. Bake all channels 2. Save .Blend inside Godot project 3. Enjoy
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Rive
Rive@rive_app·
You can use interactive artwork created by Rive artists, like this character, and extend it with Scripting to build a full game. This makes it possible to iterate on code, design, and animation all in one collaborative editor.
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Kalponic Games(Commissions Open)
@KevDev3D I noticed you’ve got a ton of great adventurer-style animations — running, fighting, exploring, all that good stuff. But even heroes need a break sometimes! 😄 It might be nice to have a sleeping or lying-in-bed animation included — when the hero lies down to rest
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Kalponic Games(Commissions Open) retweetledi
Quaternius
Quaternius@quaternius·
New asset kit, out next week.
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CYANPUPPETS
CYANPUPPETS@cyanpuppets·
A 1-billion-parameter motion model trained on NVIDIA CUDA, requiring 8GB of VRAM for real-time operation. It converts webcam or video footage into real-time XYZ skeletal point data and rotation values, enabling rapid creation of 3D animation data.
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